diff --git a/materialsystem/cmaterial.cpp b/materialsystem/cmaterial.cpp index cb64757c..12d17dfd 100644 --- a/materialsystem/cmaterial.cpp +++ b/materialsystem/cmaterial.cpp @@ -1195,6 +1195,10 @@ bool CMaterial::ShouldSkipVar( KeyValues *pVar, bool *pWasConditional ) { bShouldSkip = !IsX360(); } + else if ( ! stricmp( pCond, "gameconsole" ) ) + { + bShouldSkip = !IsGameConsole(); + } else { Warning( "unrecognized conditional test %s in %s\n", pVarName, GetName() ); diff --git a/vtf/vtf.cpp b/vtf/vtf.cpp index 0bf308ea..63fc107e 100644 --- a/vtf/vtf.cpp +++ b/vtf/vtf.cpp @@ -432,12 +432,7 @@ bool CVTFTexture::Init( int nWidth, int nHeight, int nDepth, ImageFormat fmt, in m_nFrameCount = iFrameCount; - m_nFaceCount = (iFlags & TEXTUREFLAGS_ENVMAP) ? CUBEMAP_FACE_COUNT : 1; - if ( IsX360() && ( iFlags & TEXTUREFLAGS_ENVMAP ) ) - { - // 360 has no reason to support sphere map - m_nFaceCount = CUBEMAP_FACE_COUNT-1; - } + m_nFaceCount = (iFlags & TEXTUREFLAGS_ENVMAP) ? (CUBEMAP_FACE_COUNT-1) : 1; #if defined( _X360 ) m_nMipSkipCount = 0; @@ -1073,7 +1068,7 @@ bool CVTFTexture::UnserializeEx( CUtlBuffer &buf, bool bHeaderOnly, int nForceFl m_nFrameCount = header.numFrames; - m_nFaceCount = (m_nFlags & TEXTUREFLAGS_ENVMAP) ? CUBEMAP_FACE_COUNT : 1; + m_nFaceCount = (m_nFlags & TEXTUREFLAGS_ENVMAP) ? (CUBEMAP_FACE_COUNT-1) : 1; // NOTE: We're going to store space for all mip levels, even if we don't // have data on disk for them. This is for backward compatibility