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game: fixed npc_manhack not notifying npc_template_maker/npc_maker when thrown and destroyed with gravity gun. (ValveSoftware/source-sdk-2013#362)
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@ -3007,6 +3007,8 @@ void CNPC_Manhack::OnPhysGunPickup( CBasePlayer *pPhysGunUser, PhysGunPickup_t r
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}
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else
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{
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m_pPrevOwner.Set( GetOwnerEntity() );
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// Suppress collisions between the manhack and the player; we're currently bumping
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// almost certainly because it's not purely a physics object.
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SetOwnerEntity( pPhysGunUser );
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@ -3022,8 +3024,10 @@ void CNPC_Manhack::OnPhysGunPickup( CBasePlayer *pPhysGunUser, PhysGunPickup_t r
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//-----------------------------------------------------------------------------
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void CNPC_Manhack::OnPhysGunDrop( CBasePlayer *pPhysGunUser, PhysGunDrop_t Reason )
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{
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SetOwnerEntity( m_pPrevOwner.Get() );
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// Stop suppressing collisions between the manhack and the player
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SetOwnerEntity( NULL );
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m_pPrevOwner.Set( NULL );
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m_bHeld = false;
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@ -254,6 +254,7 @@ private:
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CSprite *m_pLightGlow;
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CHandle<SmokeTrail> m_hSmokeTrail;
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CHandle<CBaseEntity> m_pPrevOwner;
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int m_iPanel1;
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int m_iPanel2;
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