mirror of
https://github.com/nillerusr/source-engine.git
synced 2025-01-12 16:18:03 +00:00
game: fixed npc_manhack not notifying npc_template_maker/npc_maker when thrown and destroyed with gravity gun. (ValveSoftware/source-sdk-2013#362)
This commit is contained in:
parent
21c54015a2
commit
148035ce31
@ -3007,6 +3007,8 @@ void CNPC_Manhack::OnPhysGunPickup( CBasePlayer *pPhysGunUser, PhysGunPickup_t r
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
m_pPrevOwner.Set( GetOwnerEntity() );
|
||||||
|
|
||||||
// Suppress collisions between the manhack and the player; we're currently bumping
|
// Suppress collisions between the manhack and the player; we're currently bumping
|
||||||
// almost certainly because it's not purely a physics object.
|
// almost certainly because it's not purely a physics object.
|
||||||
SetOwnerEntity( pPhysGunUser );
|
SetOwnerEntity( pPhysGunUser );
|
||||||
@ -3022,8 +3024,10 @@ void CNPC_Manhack::OnPhysGunPickup( CBasePlayer *pPhysGunUser, PhysGunPickup_t r
|
|||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
void CNPC_Manhack::OnPhysGunDrop( CBasePlayer *pPhysGunUser, PhysGunDrop_t Reason )
|
void CNPC_Manhack::OnPhysGunDrop( CBasePlayer *pPhysGunUser, PhysGunDrop_t Reason )
|
||||||
{
|
{
|
||||||
|
SetOwnerEntity( m_pPrevOwner.Get() );
|
||||||
|
|
||||||
// Stop suppressing collisions between the manhack and the player
|
// Stop suppressing collisions between the manhack and the player
|
||||||
SetOwnerEntity( NULL );
|
m_pPrevOwner.Set( NULL );
|
||||||
|
|
||||||
m_bHeld = false;
|
m_bHeld = false;
|
||||||
|
|
||||||
|
@ -254,6 +254,7 @@ private:
|
|||||||
CSprite *m_pLightGlow;
|
CSprite *m_pLightGlow;
|
||||||
|
|
||||||
CHandle<SmokeTrail> m_hSmokeTrail;
|
CHandle<SmokeTrail> m_hSmokeTrail;
|
||||||
|
CHandle<CBaseEntity> m_pPrevOwner;
|
||||||
|
|
||||||
int m_iPanel1;
|
int m_iPanel1;
|
||||||
int m_iPanel2;
|
int m_iPanel2;
|
||||||
|
Loading…
Reference in New Issue
Block a user