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materialsystem: fix rendering bugs with togl

pull/192/head
nillerusr 2 years ago
parent
commit
0ffcbff303
  1. 6
      materialsystem/cmaterialsystem.cpp

6
materialsystem/cmaterialsystem.cpp

@ -1881,7 +1881,13 @@ void CMaterialSystem::ReadConfigFromConVars( MaterialSystem_Config_t *pConfig ) @@ -1881,7 +1881,13 @@ void CMaterialSystem::ReadConfigFromConVars( MaterialSystem_Config_t *pConfig )
pConfig->bMipMapTextures = mat_mipmaptextures.GetInt() ? true : false;
pConfig->nShowMipLevels = mat_showmiplevels.GetInt();
pConfig->bReverseDepth = mat_reversedepth.GetInt() ? true : false;
#ifdef DX_TO_GL_ABSTRACTION
pConfig->bBufferPrimitives = false; // nillerusr: causes rendering bugs and sefaults with nvidia driver
#else
pConfig->bBufferPrimitives = mat_bufferprimitives.GetInt() ? true : false;
#endif
pConfig->bDrawFlat = mat_drawflat.GetInt() ? true : false;
pConfig->bSoftwareLighting = mat_softwarelighting.GetInt() ? true : false;
pConfig->proxiesTestMode = mat_proxy.GetInt();

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