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27 lines
960 B
27 lines
960 B
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// headless_hatman_emerge.h
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// The Halloween Boss emerging from the ground
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// Michael Booth, October 2010
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#ifndef HEADLESS_HATMAN_EMERGE_H
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#define HEADLESS_HATMAN_EMERGE_H
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//---------------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------------
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class CHeadlessHatmanEmerge : public Action< CHeadlessHatman >
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{
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public:
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virtual ActionResult< CHeadlessHatman > OnStart( CHeadlessHatman *me, Action< CHeadlessHatman > *priorAction );
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virtual ActionResult< CHeadlessHatman > Update( CHeadlessHatman *me, float interval );
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virtual const char *GetName( void ) const { return "Emerge"; } // return name of this action
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private:
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CountdownTimer m_riseTimer;
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CountdownTimer m_rumbleTimer;
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Vector m_emergePos;
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float m_height;
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};
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#endif // HEADLESS_HATMAN_EMERGE_H
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