//========= Copyright Valve Corporation, All rights reserved. ============// // headless_hatman_emerge.h // The Halloween Boss emerging from the ground // Michael Booth, October 2010 #ifndef HEADLESS_HATMAN_EMERGE_H #define HEADLESS_HATMAN_EMERGE_H //--------------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------------- class CHeadlessHatmanEmerge : public Action< CHeadlessHatman > { public: virtual ActionResult< CHeadlessHatman > OnStart( CHeadlessHatman *me, Action< CHeadlessHatman > *priorAction ); virtual ActionResult< CHeadlessHatman > Update( CHeadlessHatman *me, float interval ); virtual const char *GetName( void ) const { return "Emerge"; } // return name of this action private: CountdownTimer m_riseTimer; CountdownTimer m_rumbleTimer; Vector m_emergePos; float m_height; }; #endif // HEADLESS_HATMAN_EMERGE_H