Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef WORLDVERTEXTRANSITION_DX6_HELPER_H
#define WORLDVERTEXTRANSITION_DX6_HELPER_H
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CBaseShader;
class IMaterialVar;
class IShaderDynamicAPI;
class IShaderShadow;
//-----------------------------------------------------------------------------
// Init params/ init/ draw methods
//-----------------------------------------------------------------------------
struct WorldVertexTransition_DX6_Vars_t
{
WorldVertexTransition_DX6_Vars_t() { memset( this, 0xFF, sizeof(WorldVertexTransition_DX6_Vars_t) ); }
int m_nBaseTextureVar;
int m_nBaseTextureFrameVar;
int m_nBaseTexture2Var;
int m_nFlashlightTextureVar;
};
void InitParamsWorldVertexTransition_DX6( IMaterialVar** params, WorldVertexTransition_DX6_Vars_t &info );
void InitWorldVertexTransition_DX6( CBaseShader *pShader, IMaterialVar** params, WorldVertexTransition_DX6_Vars_t &info );
void DrawWorldVertexTransition_DX6( CBaseShader *pShader, IMaterialVar** params,
IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, WorldVertexTransition_DX6_Vars_t &info );
#endif // WORLDVERTEXTRANSITION_DX6_HELPER_H