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26 lines
697 B
26 lines
697 B
5 years ago
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// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
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// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
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#define HDRTYPE HDR_TYPE_NONE
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#define HDRENABLED 0
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#include "common_ps_fxc.h"
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sampler InputTexture : register( s0 );
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sampler Albedo : register( s1 );
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sampler Flags : register( s2 );
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struct PS_INPUT
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{
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float2 texCoord : TEXCOORD0;
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};
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float4 main( PS_INPUT i ) : COLOR
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{
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float3 flags_check=tex2D( Flags, i.texCoord );
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float3 input=tex2D( InputTexture, i.texCoord );
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float3 albedo=tex2D( Albedo, i.texCoord );
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input=lerp(albedo,input,flags_check.r);
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return FinalOutput( float4(input.xyz,1), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
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}
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