You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
27 lines
747 B
27 lines
747 B
4 years ago
|
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
|
||
|
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
|
||
|
|
||
|
#define HDRTYPE HDR_TYPE_NONE
|
||
|
#include "common_ps_fxc.h"
|
||
|
|
||
|
// this pixel shader compares the luminance against a conatnt value and retruns all 1s when
|
||
|
// greater.
|
||
|
|
||
|
struct PS_INPUT
|
||
|
{
|
||
|
float2 coordTap0 : TEXCOORD0;
|
||
|
|
||
|
#if defined( _X360 ) //matching pixel shader inputs to vertex shader outputs to avoid shader patches
|
||
|
float2 ZeroTexCoord : TEXCOORD1;
|
||
|
float2 bloomTexCoord : TEXCOORD2;
|
||
|
#endif
|
||
|
};
|
||
|
|
||
|
float4 Constant_color : register( c0 );
|
||
|
|
||
|
float4 main( PS_INPUT i ) : COLOR
|
||
|
{
|
||
|
return FinalOutput( float4(0,1,0,1), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); //Constant_color;
|
||
|
}
|
||
|
|