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21 lines
471 B
21 lines
471 B
5 years ago
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#define HDRTYPE HDR_TYPE_NONE
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#include "common_ps_fxc.h"
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struct PS_INPUT
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{
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float2 texCoord0 : TEXCOORD0;
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float2 texCoord1 : TEXCOORD3;
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};
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sampler BaseTextureSampler : register( s0 );
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sampler DetailTextureSampler : register( s3 );
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float4 main( PS_INPUT i ) : COLOR
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{
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// Sample frames from texture 0
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float4 base= tex2D( BaseTextureSampler, i.texCoord0 );
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float4 detail=tex2D( DetailTextureSampler, i.texCoord1 );
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return float4(base.rgb, base.a * detail.a);
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}
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