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49 lines
705 B
49 lines
705 B
4 years ago
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#! /usr/bin/env python
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# encoding: utf-8
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from waflib import Utils
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import os
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top = '.'
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PROJECT_NAME = 'shaderlib'
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def options(opt):
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# stub
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return
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def configure(conf):
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conf.define('FAST_MATERIALVAR_ACCESS',1)
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def build(bld):
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source = [
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'BaseShader.cpp',
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'ShaderDLL.cpp',
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'shaderlib_cvar.cpp'
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]
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includes = [
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'.',
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'../../public',
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'../../public/tier0',
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'../../public/tier1',
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'../../common',
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'../'
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]
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defines = []
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libs = []
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bld.stlib(
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source = source,
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target = PROJECT_NAME,
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name = PROJECT_NAME,
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features = 'c cxx',
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includes = includes,
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defines = defines,
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use = libs,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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