You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
106 lines
3.2 KiB
106 lines
3.2 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//===========================================================================//
|
||
|
|
||
|
#ifndef SHADERAPI_GLOBAL_H
|
||
|
#define SHADERAPI_GLOBAL_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "tier0/threadtools.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Use this to fill in structures with the current board state
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#ifdef _DEBUG
|
||
|
#define DEBUG_BOARD_STATE 0
|
||
|
#endif
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Forward declarations
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class IShaderUtil;
|
||
|
class CShaderDeviceBase;
|
||
|
class CShaderDeviceMgrBase;
|
||
|
class CShaderAPIBase;
|
||
|
class IShaderShadow;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Global interfaces
|
||
|
//-----------------------------------------------------------------------------
|
||
|
extern IShaderUtil* g_pShaderUtil;
|
||
|
inline IShaderUtil* ShaderUtil()
|
||
|
{
|
||
|
return g_pShaderUtil;
|
||
|
}
|
||
|
|
||
|
extern CShaderDeviceBase *g_pShaderDevice;
|
||
|
extern CShaderDeviceMgrBase *g_pShaderDeviceMgr;
|
||
|
extern CShaderAPIBase *g_pShaderAPI;
|
||
|
extern IShaderShadow *g_pShaderShadow;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Memory debugging
|
||
|
//-----------------------------------------------------------------------------
|
||
|
#define MEM_ALLOC_D3D_CREDIT() MEM_ALLOC_CREDIT_("D3D:" __FILE__)
|
||
|
#define BEGIN_D3D_ALLOCATION() MemAlloc_PushAllocDbgInfo("D3D:" __FILE__, __LINE__)
|
||
|
#define END_D3D_ALLOCATION() MemAlloc_PopAllocDbgInfo()
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Threading
|
||
|
//-----------------------------------------------------------------------------
|
||
|
extern bool g_bUseShaderMutex;
|
||
|
|
||
|
//#define USE_SHADER_DISALLOW 1
|
||
|
//#define STRICT_MT_SHADERAPI 1
|
||
|
|
||
|
#if defined(_DEBUG)
|
||
|
#if !defined(STRICT_MT_SHADERAPI)
|
||
|
#define UNCONDITIONAL_MT_SHADERAPI 1
|
||
|
#endif
|
||
|
#else
|
||
|
#if !defined(STRICT_MT_SHADERAPI) && !defined(UNCONDITIONAL_MT_SHADERAPI)
|
||
|
#define ST_SHADERAPI 1
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
#if defined(ST_SHADERAPI)
|
||
|
typedef CThreadNullMutex CShaderMutex;
|
||
|
#elif defined(STRICT_MT_SHADERAPI)
|
||
|
typedef CThreadConditionalMutex<CThreadTerminalMutex<CThreadFastMutex>, &g_bUseShaderMutex> CShaderMutex;
|
||
|
#elif defined(UNCONDITIONAL_MT_SHADERAPI)
|
||
|
typedef CThreadFastMutex CShaderMutex;
|
||
|
#else
|
||
|
typedef CThreadConditionalMutex<CThreadFastMutex, &g_bUseShaderMutex> CShaderMutex;
|
||
|
#endif
|
||
|
|
||
|
extern CShaderMutex g_ShaderMutex;
|
||
|
|
||
|
extern bool g_bShaderAccessDisallowed;
|
||
|
|
||
|
#ifdef USE_SHADER_DISALLOW
|
||
|
#define TestShaderPermission() do { if ( (!g_bUseShaderMutex || g_ShaderMutex.GetDepth() == 0) && g_bShaderAccessDisallowed ) { ExecuteOnce( DebuggerBreakIfDebugging() ); } } while (0)
|
||
|
#define LOCK_SHADERAPI() TestShaderPermission(); AUTO_LOCK_( CShaderMutex, g_ShaderMutex )
|
||
|
#define LockShaderMutex() TestShaderPermission(); g_ShaderMutex.Lock();
|
||
|
#define UnlockShaderMutex() TestShaderPermission(); g_ShaderMutex.Unlock();
|
||
|
#else
|
||
|
#define TestShaderPermission() ((void)0)
|
||
|
#define LOCK_SHADERAPI() ((void)0)
|
||
|
#define LockShaderMutex() ((void)0)
|
||
|
#define UnlockShaderMutex() ((void)0)
|
||
|
#endif
|
||
|
|
||
|
|
||
|
#endif // SHADERAPI_GLOBAL_H
|