Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

62 lines
1.3 KiB

5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef COUNTERSTRIKEVIEWPORT_H
#define COUNTERSTRIKEVIEWPORT_H
#include "cs_shareddefs.h"
#include "baseviewport.h"
using namespace vgui;
namespace vgui
{
class Panel;
class Label;
class CBitmapImagePanel;
}
class CCSTeamMenu;
class CCSClassMenu;
class CCSSpectatorGUI;
class CCSClientScoreBoard;
class CBuyMenu;
class CCSClientScoreBoardDialog;
//==============================================================================
class CounterStrikeViewport : public CBaseViewport
{
private:
DECLARE_CLASS_SIMPLE( CounterStrikeViewport, CBaseViewport );
public:
IViewPortPanel* CreatePanelByName(const char *szPanelName);
void CreateDefaultPanels( void );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void Start( IGameUIFuncs *pGameUIFuncs, IGameEventManager2 * pGameEventManager );
int GetDeathMessageStartHeight( void );
virtual void ShowBackGround(bool bShow)
{
m_pBackGround->SetVisible( false ); // CS:S menus paint their own backgrounds...
}
private:
void CenterWindow( vgui::Frame *win );
};
#endif // COUNTERSTRIKEVIEWPORT_H