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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#if !defined( PROTO_VERSION_H )
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#define PROTO_VERSION_H
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#ifdef _WIN32
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#pragma once
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#endif
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// The current network protocol version. Changing this makes clients and servers incompatible
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#define PROTOCOL_VERSION 25
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#define DEMO_BACKWARDCOMPATABILITY
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// For backward compatibility of demo files (NET_MAX_PAYLOAD_BITS went away)
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#define PROTOCOL_VERSION_23 23
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// For backward compatibility of demo files (sound index bits used to = 13 )
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#define PROTOCOL_VERSION_22 22
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// For backward compatibility of demo files (before the special DSP was shipped to public)
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#define PROTOCOL_VERSION_21 21
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// For backward compatibility of demo files (old-style dynamic model loading)
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#define PROTOCOL_VERSION_20 20
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// For backward compatibility of demo files (post Halloween sound flag extra bit)
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#define PROTOCOL_VERSION_19 19
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// For backward compatibility of demo files (pre Halloween sound flag extra bit)
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#define PROTOCOL_VERSION_18 18
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// For backward compatibility of demo files (MD5 in map version)
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#define PROTOCOL_VERSION_17 17
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// For backward compatibility of demo files (create string tables compression flag)
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#define PROTOCOL_VERSION_14 14
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// For backward compatibility of demo files
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#define PROTOCOL_VERSION_12 12
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// The PROTOCOL_VERSION when replay shipped to public
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#define PROTOCOL_VERSION_REPLAY 16
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#endif
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