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//===== Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "cbase.h"
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#include <cdll_client_int.h>
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#include <cdll_util.h>
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#include <globalvars_base.h>
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#include <icvar.h>
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#include <filesystem.h>
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#include "CommandMenu.h"
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#include "vgui_controls/MenuItem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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CommandMenu::CommandMenu( Panel *parent, const char *panelName, IViewPort * viewport) : Menu( parent, panelName )
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{
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if ( !viewport )
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return;
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m_ViewPort = viewport;
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SetVisible( false );
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m_CurrentMenu = this;
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m_MenuKeys = NULL;
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}
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bool CommandMenu::LoadFromFile( const char * fileName) // load menu from KeyValues
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{
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KeyValues * kv = new KeyValues(fileName);
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if ( !kv->LoadFromFile( g_pFullFileSystem, fileName, "GAME" ) )
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return false;
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bool ret = LoadFromKeyValues( kv );
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kv->deleteThis();
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return ret;
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}
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CommandMenu::~CommandMenu()
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{
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ClearMenu();
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}
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void CommandMenu::OnMessage(const KeyValues *params, VPANEL fromPanel)
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{
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char text[255];
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bool bHandled = false;
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KeyValues *param1 = const_cast<KeyValues *>(params);
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// toggle attached cvar, if any
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Q_strncpy( text, param1->GetString("toggle"), sizeof( text ) );
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if ( text[0] )
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{
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ConVarRef convar( text );
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if ( convar.IsValid() )
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{
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// toggle cvar
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if ( convar.GetInt() )
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{
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convar.SetValue( 0 );
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}
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else
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{
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convar.SetValue( 1 );
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}
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UpdateMenu();
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}
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else
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{
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Msg("CommandComboBox::OnMessage: cvar %s not found.\n", param1->GetString("typedata") );
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}
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bHandled = true;
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}
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// execute attached command, if any
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Q_strncpy( text, param1->GetString("command"), sizeof( text ) );
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if ( text[0] )
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{
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engine->ClientCmd( text );
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bHandled = true;
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}
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// fire custom message, if any
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Q_strncpy( text, param1->GetString("custom"), sizeof( text ) );
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if ( text[0] )
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{
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OnCustomItem( param1 ); // let derived class decide what to do
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bHandled = true;
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}
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if ( bHandled )
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{
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PostMessage( GetParent(), new KeyValues("CommandMenuClosed") );
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}
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BaseClass::OnMessage( params, fromPanel );
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}
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void CommandMenu::StartNewSubMenu(KeyValues * params)
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{
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CommandMenuItem menuitem;
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menuitem.menu = m_CurrentMenu;
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Menu * menu = new Menu( this, params->GetString("name") ); // create new menu
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menuitem.itemnr = m_CurrentMenu->AddCascadingMenuItem( params->GetString("label"), this, menu, params ); // add to current menu as item
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m_MenuItems.AddToTail( menuitem ); // add to global list
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m_pMenuStack.Push( m_CurrentMenu ); // remember current menu
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m_CurrentMenu = menu; // continue adding items in new menu
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}
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void CommandMenu::FinishSubMenu()
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{
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m_CurrentMenu = m_pMenuStack.Top(); // get menu one level above
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m_pMenuStack.Pop(); // remove it from stack
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}
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void CommandMenu::AddMenuCommandItem(KeyValues * params)
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{
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CommandMenuItem menuitem; // create new menuItem
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menuitem.menu = m_CurrentMenu; // save the current menu context
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menuitem.itemnr = m_CurrentMenu->AddMenuItem( params->GetString("label"), params->MakeCopy(), this, params ); // add it
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m_MenuItems.AddToTail( menuitem ); // add to global list
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}
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void CommandMenu::AddMenuToggleItem(KeyValues * params)
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{
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CommandMenuItem menuitem; // create new menuItem
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menuitem.menu = m_CurrentMenu; // save the current menu context
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menuitem.itemnr = m_CurrentMenu->AddCheckableMenuItem( params->GetString("label"), params->MakeCopy(), this, params ); // add it
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m_MenuItems.AddToTail( menuitem ); // add to global list
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}
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void CommandMenu::AddMenuCustomItem(KeyValues * params)
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{
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CommandMenuItem menuitem; // create new menuItem
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menuitem.menu = m_CurrentMenu; // save the current menu context
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menuitem.itemnr = AddCustomItem( params, m_CurrentMenu );
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m_MenuItems.AddToTail( menuitem ); // add to global list
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}
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void CommandMenu::ClearMenu()
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{
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SetVisible( false );
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m_pMenuStack.Clear();
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m_MenuItems.RemoveAll();
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// DeleteAllItems();
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MarkForDeletion();
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if ( m_MenuKeys )
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{
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m_MenuKeys->deleteThis();
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m_MenuKeys = NULL;
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}
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}
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void CommandMenu::RebuildMenu()
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{
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if ( !m_MenuKeys )
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return;
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m_pMenuStack.Clear();
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m_MenuItems.RemoveAll();
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DeleteAllItems();
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LoadFromKeyValues( m_MenuKeys ); // and reload respecting new team, mapname etc.
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}
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void CommandMenu::UpdateMenu()
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{
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char text[255];
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int num = m_MenuItems.Count();
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for (int i=0; i < num; i++)
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{
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CommandMenuItem menuitem = m_MenuItems.Element(i);
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KeyValues * keys = menuitem.menu->GetItemUserData( menuitem.itemnr );
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if ( !keys )
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continue;
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// let custom menu items update themself
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Q_strncpy( text, keys->GetString("custom"), sizeof(text) );
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if ( text[0] )
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{
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// let derived class modify the menu item
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UpdateCustomItem( keys, menuitem.menu->GetMenuItem(menuitem.itemnr) );
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continue;
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}
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// update toggle buttons
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Q_strncpy( text, keys->GetString("toggle"), sizeof(text) );
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if ( text[0] )
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{
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// set toggle state equal to cvar state
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ConVarRef convar( text );
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if ( convar.IsValid() )
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{
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menuitem.menu->SetMenuItemChecked( menuitem.itemnr, convar.GetBool() );
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}
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}
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}
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}
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void CommandMenu::SetVisible(bool state)
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{
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if ( state && !IsVisible() )
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{
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UpdateMenu();
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}
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BaseClass::SetVisible( state );
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}
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bool CommandMenu::CheckRules(const char *rule, const char *ruledata)
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{
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if ( !rule || !ruledata )
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{
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return true; // no rule defined, show item
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}
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if ( Q_strcmp( rule, "team") == 0 )
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{
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// if team is same as specified in rule, show item
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return ( Q_strcmp( m_CurrentTeam, ruledata ) == 0 );
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}
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else if ( Q_strcmp( rule, "map") == 0 )
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{
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// if team is same as specified in rule, show item
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return ( Q_strcmp( m_CurrentMap, ruledata ) == 0 );
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}
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return true;
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}
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KeyValues * CommandMenu::GetKeyValues()
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{
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return m_MenuKeys;
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}
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bool CommandMenu::LoadFromKeyValues( KeyValues * params )
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{
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if ( !params )
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return false;
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Q_snprintf( m_CurrentTeam, 4, "%i", GetLocalPlayerTeam() );
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Q_FileBase( engine->GetLevelName(), m_CurrentMap, sizeof(m_CurrentMap) );
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if ( params != m_MenuKeys )
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{
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if ( m_MenuKeys )
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m_MenuKeys->deleteThis();
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m_MenuKeys = params->MakeCopy(); // save keyvalues
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}
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// iterate through all menu items
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KeyValues * subkey = m_MenuKeys->GetFirstSubKey();
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while ( subkey )
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{
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if ( subkey->GetDataType() == KeyValues::TYPE_NONE )
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{
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if ( !LoadFromKeyValuesInternal( subkey, 0 ) ) // recursive call
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return false;
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}
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subkey = subkey->GetNextKey();
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}
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UpdateMenu();
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return true;
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}
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bool CommandMenu::LoadFromKeyValuesInternal(KeyValues * key, int depth)
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{
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char text[255];
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KeyValues * subkey = NULL;
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if ( depth > 100 )
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{
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Msg("CommandMenu::LoadFromKeyValueInternal: depth > 100.\n");
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return false;
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}
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Q_strncpy( text, key->GetString("custom"), sizeof(text) ); // get type
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if ( text[0] )
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{
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AddMenuCustomItem( key ); // do whatever custom item wants to
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return true;
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}
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if ( !CheckRules( key->GetString("rule"), key->GetString("ruledata") ) )
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{
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return true;
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}
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// rules OK add subkey
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Q_strncpy( text, key->GetString("toggle"), sizeof(text) ); // get type
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if ( text[0] )
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{
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AddMenuToggleItem( key );
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return true;
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}
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Q_strncpy( text, key->GetString("command"), sizeof(text) ); // get type
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if ( text[0] )
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{
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AddMenuCommandItem( key );
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return true;
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}
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// not a command, nor a toggle. Must be a submenu:
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StartNewSubMenu( key ); // create submenu
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// iterate through all subkeys
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subkey = key->GetFirstSubKey();
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while ( subkey )
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{
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if ( subkey->GetDataType() == KeyValues::TYPE_NONE )
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{
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LoadFromKeyValuesInternal( subkey, depth+1 ); // recursive call
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}
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subkey = subkey->GetNextKey();
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}
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FinishSubMenu(); // go one level back
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return true;
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}
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