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96 lines
2.2 KiB
96 lines
2.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hudelement.h"
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#include <vgui_controls/Panel.h>
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#include <vgui/ISurface.h>
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#include "c_tf_player.h"
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#include "clientmode_tf.h"
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class CHudSmokeBomb : public CHudElement, public vgui::Panel
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{
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public:
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DECLARE_CLASS_SIMPLE( CHudSmokeBomb, vgui::Panel );
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CHudSmokeBomb( const char *name );
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virtual bool ShouldDraw();
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virtual void Paint();
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virtual void Init();
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private:
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CHudTexture *m_pIcon;
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};
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DECLARE_HUDELEMENT( CHudSmokeBomb );
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CHudSmokeBomb::CHudSmokeBomb( const char *pName ) :
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vgui::Panel( NULL, "HudSmokeBomb" ), CHudElement( pName )
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{
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SetParent( g_pClientMode->GetViewport() );
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m_pIcon = NULL;
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SetHiddenBits( HIDEHUD_PLAYERDEAD );
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}
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void CHudSmokeBomb::Init()
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{
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}
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bool CHudSmokeBomb::ShouldDraw()
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{
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C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
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// if we are spectating another player first person, check this player
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if ( pPlayer && ( pPlayer->GetObserverMode() == OBS_MODE_IN_EYE ) )
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{
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pPlayer = ToTFPlayer( pPlayer->GetObserverTarget() );
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}
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return ( pPlayer && pPlayer->IsAlive() && pPlayer->m_Shared.InCond( TF_COND_SMOKE_BOMB ) );
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}
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extern ConVar tf_smoke_bomb_time;
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void CHudSmokeBomb::Paint()
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{
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if ( !m_pIcon )
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{
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m_pIcon = gHUD.GetIcon( "cond_smoke_bomb" );
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}
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int x, y, w, h;
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GetBounds( x, y, w, h );
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if ( m_pIcon )
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{
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m_pIcon->DrawSelf( 0, 0, w, w, Color(255,255,255,255) );
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}
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// Draw a progress bar for time remaining
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int barX = XRES(5);
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int barW = w - XRES(10);
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int barY = w + YRES(5);
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int barH = YRES(10);
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C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( !pPlayer )
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return;
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float flExpireTime = pPlayer->m_Shared.GetSmokeBombExpireTime();
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float flPercent = ( flExpireTime - gpGlobals->curtime ) / tf_smoke_bomb_time.GetFloat();
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surface()->DrawSetColor( Color(0,0,0,255) );
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surface()->DrawFilledRect( barX - 1, barY - 1, barX + barW + 1, barY + barH + 1 );
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surface()->DrawSetColor( Color(200,200,200,255) );
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surface()->DrawFilledRect( barX, barY, barX + (int)( (float)barW * flPercent ), barY + barH );
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}
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