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42 lines
938 B
42 lines
938 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef C_TF_PROJECTILE_FLARE_H
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#define C_TF_PROJECTILE_FLARE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_weaponbase_rocket.h"
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#define CTFProjectile_Flare C_TFProjectile_Flare
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//-----------------------------------------------------------------------------
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// Purpose: Flare projectile.
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//-----------------------------------------------------------------------------
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class C_TFProjectile_Flare : public C_TFBaseRocket
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{
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DECLARE_CLASS( C_TFProjectile_Flare, C_TFBaseRocket );
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public:
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DECLARE_NETWORKCLASS();
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C_TFProjectile_Flare();
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~C_TFProjectile_Flare();
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virtual void OnDataChanged( DataUpdateType_t updateType );
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void CreateTrails( void );
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private:
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bool m_bCritical;
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CNewParticleEffect *pEffect;
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};
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#endif // C_TF_PROJECTILE_FLARE_H
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