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139 lines
2.6 KiB
139 lines
2.6 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef TFC_PLAYER_SHARED_H
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#define TFC_PLAYER_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "networkvar.h"
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#include "tfc_shareddefs.h"
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#include "weapon_tfcbase.h"
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#ifdef CLIENT_DLL
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class C_TFCPlayer;
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EXTERN_RECV_TABLE( DT_TFCPlayerShared );
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#else
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class CTFCPlayer;
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EXTERN_SEND_TABLE( DT_TFCPlayerShared );
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#endif
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// Data in the DoD player that is accessed by shared code.
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// This data isn't necessarily transmitted between client and server.
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class CTFCPlayerShared
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{
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public:
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#ifdef CLIENT_DLL
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friend class C_TFCPlayer;
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typedef C_TFCPlayer OuterClass;
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DECLARE_PREDICTABLE();
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#else
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friend class CTFCPlayer;
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typedef CTFCPlayer OuterClass;
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#endif
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DECLARE_EMBEDDED_NETWORKVAR()
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DECLARE_CLASS_NOBASE( CTFCPlayerShared );
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CTFCPlayerShared();
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void Init( OuterClass *pOuter );
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void SetPlayerClass( int playerclass );
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int GetPlayerClass() const;
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const CTFCPlayerClassInfo* GetClassInfo() const;
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// State.
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TFCPlayerState State_Get() const;
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// State flags (TFSTATE_).
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int GetStateFlags() const;
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void SetStateFlags( int val );
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void AddStateFlags( int flags );
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void RemoveStateFlags( int flags );
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// Item flags (IT_).
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int GetItemFlags() const;
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void SetItemFlags( int val );
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void AddItemFlags( int val );
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void RemoveItemFlags( int val );
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CWeaponTFCBase* GetActiveTFCWeapon() const;
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// Vars that are networked.
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private:
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CNetworkVar( int, m_StateFlags ); // Combination of the TFSTATE_ flags.
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CNetworkVar( int, m_ItemFlags );
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CNetworkVar( int, m_iPlayerClass );
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CNetworkVar( TFCPlayerState, m_iPlayerState );
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// Vars that aren't networked.
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public:
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private:
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OuterClass *m_pOuter;
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};
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inline int CTFCPlayerShared::GetStateFlags() const
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{
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return m_StateFlags;
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}
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inline void CTFCPlayerShared::SetStateFlags( int val )
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{
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m_StateFlags = val;
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}
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inline void CTFCPlayerShared::AddStateFlags( int flags )
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{
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m_StateFlags |= flags;
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}
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inline void CTFCPlayerShared::RemoveStateFlags( int flags )
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{
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m_StateFlags &= ~flags;
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}
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inline int CTFCPlayerShared::GetItemFlags() const
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{
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return m_ItemFlags;
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}
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inline void CTFCPlayerShared::SetItemFlags( int val )
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{
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m_ItemFlags = val;
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}
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inline void CTFCPlayerShared::AddItemFlags( int val )
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{
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m_ItemFlags |= val;
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}
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inline void CTFCPlayerShared::RemoveItemFlags( int val )
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{
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m_ItemFlags &= ~val;
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}
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inline const CTFCPlayerClassInfo* CTFCPlayerShared::GetClassInfo() const
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{
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return GetTFCClassInfo( GetPlayerClass() );
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}
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#endif // TFC_PLAYER_SHARED_H
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