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269 lines
6.9 KiB
269 lines
6.9 KiB
![]()
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: PearsonsHash.h
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//
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// This file contains implementation definitions of 'Pearson's' Hash'
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// The generic implementation is a template, plus a couple of specializations
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// for commonly used types.
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//
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// Take a look at http://en.wikipedia.org/wiki/Pearson_hashing for more info.
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//
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//=============================================================================
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#ifndef _PEARSONSHASH_H_
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#define _PEARSONSHASH_H_
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#if defined(_WIN32) || defined(_WIN64)
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#pragma once
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#endif
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extern const unsigned char g_CTHashRandomValues[256] ;
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template<typename T>
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struct PearsonsHashFunctor
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{
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typedef uint32 TargetType ;
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TargetType operator()(const T& unKey) const
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{
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// This is a pearsons hash variant that returns a maximum of 32 bits
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size_t size = sizeof(T);
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const uint8 * k = (const uint8 *) &unKey;
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uint32 byte_one = 0, byte_two = 0, byte_three = 0, byte_four = 0, n;
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while (size)
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{
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--size;
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n = *k++;
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byte_one = g_CTHashRandomValues[byte_one ^ n];
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if (size)
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{
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--size;
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n = *k++;
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byte_two = g_CTHashRandomValues[byte_two ^ n];
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}
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else
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break;
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if (size)
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{
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--size;
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n = *k++;
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byte_three = g_CTHashRandomValues[byte_three ^ n];
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}
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else
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break;
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if (size)
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{
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--size;
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n = *k++;
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byte_four = g_CTHashRandomValues[byte_four ^ n];
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}
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else
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break;
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}
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TargetType idx = ( byte_four << 24 ) | ( byte_three << 16 ) | ( byte_two << 8 ) | byte_one;
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return ( idx );
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}
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};
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//
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// We use this specialization for pointer types - it allows somebody
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// to define a specialization for some complicated type, and then use a
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// pointer to that type as a key, and have that automatically go to the
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// specialization for the complicated type !
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//
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template<typename T>
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struct PearsonsHashFunctor<T*>
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{
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typedef uint32 TargetType ;
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TargetType operator()(const T* key) const
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{
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PearsonsHashFunctor<T> functor ;
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return functor(*key) ;
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}
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};
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//
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// This functor specializes for unsigned 32 bit integers, a commonly used type in Steam.
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// It should return the exact same result as the unspecialized version on Intel Architecture machines.
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//
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template<>
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struct PearsonsHashFunctor<uint32>
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{
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typedef uint32 TargetType ;
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TargetType operator()(const uint32 unKey) const
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{
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uint32 byte_one = g_CTHashRandomValues[(unKey>>0) & 0xff];
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uint32 byte_two = g_CTHashRandomValues[(unKey>>8) & 0xff];
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uint32 byte_three = g_CTHashRandomValues[(unKey>>16) & 0xff];
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uint32 byte_four = g_CTHashRandomValues[(unKey>>24)&0xff];
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return ( byte_four << 24 ) | ( byte_three << 16 ) | ( byte_two << 8 ) | byte_one;
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}
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};
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//
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// This functor specializes for unsigned 64 bit integers, another commonly used type in Steam.
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// It should return the exact same result as the unspecialized version on Intel Architecture machines.
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//
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template<>
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struct PearsonsHashFunctor<uint64>
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{
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typedef uint32 TargetType ;
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TargetType operator()(const uint64 unKey) const
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{
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//
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// Note that we pull apart the 64 bits in Intel's endian order.
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//
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uint32 n;
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//
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// On Intel Machines, to make this return the exact same result as the generic version
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// we have to go from least significant byte to most significant byte !
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//
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n = static_cast<uint32>((unKey >> (0)) & 0xff) ;
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uint32 byte_one = g_CTHashRandomValues[n];
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n = static_cast<uint32>((unKey >> (8)) & 0xff) ;
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uint32 byte_two = g_CTHashRandomValues[n];
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n = static_cast<uint32>((unKey >> (16)) & 0xff) ;
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uint32 byte_three = g_CTHashRandomValues[n];
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n = static_cast<uint32>((unKey >> (24)) & 0xff) ;
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uint32 byte_four = g_CTHashRandomValues[n];
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n = static_cast<uint32>((unKey >> (32)) & 0xff) ;
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byte_one = g_CTHashRandomValues[n ^ byte_one];
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n = static_cast<uint32>((unKey >> (8+32)) & 0xff) ;
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byte_two = g_CTHashRandomValues[n ^ byte_two];
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n = static_cast<uint32>((unKey >> (16+32)) & 0xff) ;
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byte_three = g_CTHashRandomValues[n ^ byte_three];
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n = static_cast<uint32>((unKey >> (24+32)) & 0xff) ;
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byte_four = g_CTHashRandomValues[n ^ byte_four];
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return ( byte_four << 24 ) | ( byte_three << 16 ) | ( byte_two << 8 ) | byte_one;
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}
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};
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//
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// This functor specializes for C standard NULL terminated strings !
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// It is setup so that if you had a char array containing a NULL terminated string
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// and correctly sized, ie char rgch[16] = { "123456789012345" } and a
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// null terminated string i.e. char *sz = "123456789012345" these will return identical
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// results, and both include the NULL terminator in the hash calculation.
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//
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template<>
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struct PearsonsHashFunctor<char*>
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{
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typedef uint32 TargetType ;
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TargetType operator()(const char* szKey) const
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{
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const uint8 * k = (const uint8 *) szKey ;
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uint32 byte_one = 0, byte_two = 0, byte_three = 0, byte_four = 0, n;
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do
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{
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n = *k++;
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byte_one = g_CTHashRandomValues[byte_one ^ n];
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if (n=='\0')
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break;
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n = *k++;
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byte_two = g_CTHashRandomValues[byte_two ^ n];
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if (n=='\0')
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break;
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n = *k++;
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byte_three = g_CTHashRandomValues[byte_three ^ n];
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if (n=='\0')
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break;
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n = *k++;
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byte_four = g_CTHashRandomValues[byte_four ^ n];
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} while(n!='\0') ;
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TargetType idx = ( byte_four << 24 ) | ( byte_three << 16 ) | ( byte_two << 8 ) | byte_one;
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return ( idx );
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}
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};
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//
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// This functor compares two objects of a particular type and returns a result
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// that follows the strcmp/memcmp.
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// If the type doesn't provide an operator== or operator< then you can provide
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// a type specific specialization to override this defualt functor !
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//
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template<typename T>
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struct ComparisonFunctor
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{
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int operator()(const T &lhs, const T &rhs) const
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{
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if( lhs == rhs )
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return 0 ;
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else if( lhs < rhs )
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return -1 ;
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else
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return 1 ;
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}
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};
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//
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// I expect people to build Comparison specializations for full types,
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// not pointer types - this Specialization should allow the C++ compiler
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// to bind to a specialization for a particular type.
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// We do not want to compare pointers for equality, and a memcmp() may
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// not be good for a complicated type !
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//
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template<typename T>
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struct ComparisonFunctor<T*>
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{
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int operator()(const T *lhs, const T *rhs) const
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{
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ComparisonFunctor<T> functor ;
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return functor(*lhs, *rhs) ;
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}
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};
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template<>
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struct ComparisonFunctor<int>
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{
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int operator()(const int lhs, const int rhs) const
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{
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return lhs-rhs ;
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}
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};
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template<>
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struct ComparisonFunctor<unsigned int>
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{
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int operator()(const unsigned int lhs, const unsigned int rhs) const
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{
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return static_cast<int>(lhs) - static_cast<int>(rhs) ;
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}
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};
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template<>
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struct ComparisonFunctor<uint64>
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{
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int operator()(const uint64 lhs, const uint64 rhs) const
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{
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if( lhs < rhs )
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return -1 ;
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else if( lhs == rhs )
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return 0 ;
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else
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return 1 ;
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}
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};
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template<>
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struct ComparisonFunctor<char*>
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{
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int operator()(const char * lhs, const char* rhs) const
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{
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return Q_strcmp(lhs, rhs) ;
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}
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};
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#endif // _PEARSONSHASH_H_
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