Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils, Configure
import os
top = '.'
PROJECT_NAME = 'vguimatsurface'
def options(opt):
# stub
return
def configure(conf):
conf.define('VGUIMATSURFACE_DLL_EXPORT',1)
conf.define('GAMEUI_EXPORTS',1)
conf.define('DONT_PROTECT_FILEIO_FUNCTIONS',1)
#conf.define('PROTECTED_THINGS_ENABLE',1) # conflicts with stlport
def build(bld):
source = [
'Clip2D.cpp',
'Cursor.cpp',
'../public/filesystem_helpers.cpp',
'FontTextureCache.cpp',
'Input.cpp',
'MatSystemSurface.cpp',
'asanstubs.cpp',
'TextureDictionary.cpp',
'../vgui2/src/vgui_key_translation.cpp',
'../public/vgui_controls/vgui_controls.cpp',
'../public/tier0/memoverride.cpp'
]
if bld.env.DEST_OS == 'win32':
source += [
'memorybitmap.cpp'
]
includes = [
'.',
'../public',
'../public/tier0',
'../public/tier1',
'../common',
]
defines = []
libs = ['bitmap','mathlib','tier0','vgui_controls','tier1','vstdlib','tier2','tier3','vgui_surfacelib','FT2','FC','SDL2']
if bld.env.DEST_OS == 'android':
libs += ['EXPAT']
elif bld.env.DEST_OS == 'win32':
libs += ['USER32', 'GDI32']
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install_path = bld.env.LIBDIR
bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
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)