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#! /usr/bin/env python
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# encoding: utf-8
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from waflib import Utils, Configure
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import os
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top = '.'
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PROJECT_NAME = 'vguimatsurface'
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def options(opt):
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# stub
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return
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def configure(conf):
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conf.define('VGUIMATSURFACE_DLL_EXPORT',1)
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conf.define('GAMEUI_EXPORTS',1)
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conf.define('DONT_PROTECT_FILEIO_FUNCTIONS',1)
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#conf.define('PROTECTED_THINGS_ENABLE',1) # conflicts with stlport
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def build(bld):
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source = [
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'Clip2D.cpp',
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'Cursor.cpp',
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'../public/filesystem_helpers.cpp',
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'FontTextureCache.cpp',
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'Input.cpp',
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'MatSystemSurface.cpp',
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'asanstubs.cpp',
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'TextureDictionary.cpp',
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'../vgui2/src/vgui_key_translation.cpp',
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'../public/vgui_controls/vgui_controls.cpp'
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]
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if bld.env.DEST_OS == 'win32':
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source += [
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'../public/tier0/memoverride.cpp',
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'memorybitmap.cpp'
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]
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includes = [
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'.',
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'../public',
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'../public/tier0',
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'../public/tier1',
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'../common',
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]
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defines = []
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libs = ['bitmap','mathlib','tier0','vgui_controls','tier1','vstdlib','tier2','tier3','vgui_surfacelib','FT2','FC','SDL2']
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if bld.env.DEST_OS == 'android':
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libs += ['EXPAT']
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elif bld.env.DEST_OS == 'win32':
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libs += ['USER32', 'GDI32']
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install_path = bld.env.LIBDIR
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bld.shlib(
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source = source,
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target = PROJECT_NAME,
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name = PROJECT_NAME,
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features = 'c cxx',
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includes = includes,
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defines = defines,
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use = libs,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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