Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
// tf_bot_payload_guard.cpp
// Guard the payload and keep the attackers from getting near it
// Michael Booth, April 2010
#include "cbase.h"
#include "nav_mesh.h"
#include "tf_player.h"
#include "tf_gamerules.h"
#include "team_control_point_master.h"
#include "team_train_watcher.h"
#include "trigger_area_capture.h"
#include "bot/tf_bot.h"
#include "bot/behavior/scenario/payload/tf_bot_payload_guard.h"
#include "bot/behavior/scenario/payload/tf_bot_payload_block.h"
#include "bot/behavior/medic/tf_bot_medic_heal.h"
#include "bot/behavior/engineer/tf_bot_engineer_build.h"
#include "bot/behavior/demoman/tf_bot_prepare_stickybomb_trap.h"
extern ConVar tf_bot_path_lookahead_range;
ConVar tf_bot_payload_guard_range( "tf_bot_payload_guard_range", "1000", FCVAR_CHEAT );
ConVar tf_bot_debug_payload_guard_vantage_points( "tf_bot_debug_payload_guard_vantage_points", 0, FCVAR_CHEAT );
//---------------------------------------------------------------------------------------------
ActionResult< CTFBot > CTFBotPayloadGuard::OnStart( CTFBot *me, Action< CTFBot > *priorAction )
{
m_path.SetMinLookAheadDistance( me->GetDesiredPathLookAheadRange() );
m_path.Invalidate();
m_vantagePoint = me->GetAbsOrigin();
return Continue();
}
//---------------------------------------------------------------------------------------------
ActionResult< CTFBot > CTFBotPayloadGuard::Update( CTFBot *me, float interval )
{
const CKnownEntity *threat = me->GetVisionInterface()->GetPrimaryKnownThreat();
if ( threat && threat->IsVisibleRecently() )
{
// prepare to fight
me->EquipBestWeaponForThreat( threat );
}
CTeamTrainWatcher *trainWatcher = TFGameRules()->GetPayloadToBlock( me->GetTeamNumber() );
if ( !trainWatcher )
{
return Continue();
}
CBaseEntity *cart = trainWatcher->GetTrainEntity();
if ( !cart )
{
return Continue();
}
if ( !trainWatcher->IsDisabled() && trainWatcher->GetCapturerCount() > 0 )
{
// the cart is being pushed ahead - block it
if ( !m_moveToBlockTimer.HasStarted() )
{
m_moveToBlockTimer.Start( RandomFloat( 0.5f, 3.0f ) );
}
}
if ( m_moveToBlockTimer.HasStarted() && m_moveToBlockTimer.IsElapsed() )
{
m_moveToBlockTimer.Invalidate();
if ( trainWatcher->GetCapturerCount() >= 0 )
{
// the cart is not yet blocked - move to block it!
return SuspendFor( new CTFBotPayloadBlock, "Moving to block the cart's forward motion" );
}
}
bool isMovingToVantagePoint = ( me->GetAbsOrigin() - m_vantagePoint ).AsVector2D().IsLengthGreaterThan( 25.0f );
if ( isMovingToVantagePoint )
{
// en route, don't change the point
m_vantagePointTimer.Start( RandomFloat( 3.0f, 15.0f ) );
}
if ( !me->IsLineOfFireClear( cart ) )
{
// cart is no longer visible from this area, find another one
m_vantagePointTimer.Invalidate();
}
if ( m_vantagePointTimer.IsElapsed() )
{
// find a new vantage point
m_vantagePoint = FindVantagePoint( me, cart );
m_repathTimer.Invalidate();
isMovingToVantagePoint = true;
}
if ( isMovingToVantagePoint )
{
// update our path periodically
if ( m_repathTimer.IsElapsed() )
{
CTFBotPathCost cost( me, DEFAULT_ROUTE );
m_path.Compute( me, m_vantagePoint, cost );
m_repathTimer.Start( RandomFloat( 0.5f, 1.0f ) );
}
// move towards our vantage point
m_path.Update( me );
}
else
{
// at vantage point
if ( CTFBotPrepareStickybombTrap::IsPossible( me ) )
{
return SuspendFor( new CTFBotPrepareStickybombTrap, "Laying sticky bombs!" );
}
}
return Continue();
}
//---------------------------------------------------------------------------------------------
ActionResult< CTFBot > CTFBotPayloadGuard::OnResume( CTFBot *me, Action< CTFBot > *interruptingAction )
{
VPROF_BUDGET( "CTFBotPayloadGuard::OnResume", "NextBot" );
m_vantagePointTimer.Invalidate();
m_repathTimer.Invalidate();
return Continue();
}
//---------------------------------------------------------------------------------------------
EventDesiredResult< CTFBot > CTFBotPayloadGuard::OnStuck( CTFBot *me )
{
VPROF_BUDGET( "CTFBotPayloadGuard::OnStuck", "NextBot" );
m_repathTimer.Invalidate();
me->GetLocomotionInterface()->ClearStuckStatus();
return TryContinue();
}
//---------------------------------------------------------------------------------------------
EventDesiredResult< CTFBot > CTFBotPayloadGuard::OnMoveToSuccess( CTFBot *me, const Path *path )
{
return TryContinue();
}
//---------------------------------------------------------------------------------------------
EventDesiredResult< CTFBot > CTFBotPayloadGuard::OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason )
{
VPROF_BUDGET( "CTFBotPayloadGuard::OnMoveToFailure", "NextBot" );
m_vantagePointTimer.Invalidate();
m_repathTimer.Invalidate();
return TryContinue();
}
//---------------------------------------------------------------------------------------------
// Invoked when cart is being pushed
EventDesiredResult< CTFBot > CTFBotPayloadGuard::OnTerritoryContested( CTFBot *me, int territoryID )
{
return TryContinue();
}
//---------------------------------------------------------------------------------------------
EventDesiredResult< CTFBot > CTFBotPayloadGuard::OnTerritoryCaptured( CTFBot *me, int territoryID )
{
return TryContinue();
}
//---------------------------------------------------------------------------------------------
// Invoked when cart hits a checkpoint
EventDesiredResult< CTFBot > CTFBotPayloadGuard::OnTerritoryLost( CTFBot *me, int territoryID )
{
return TryContinue();
}
//---------------------------------------------------------------------------------------------
QueryResultType CTFBotPayloadGuard::ShouldRetreat( const INextBot *bot ) const
{
CTFBot *me = ToTFBot( bot->GetEntity() );
CTeamTrainWatcher *trainWatcher = TFGameRules()->GetPayloadToBlock( me->GetTeamNumber() );
if ( trainWatcher && trainWatcher->IsTrainNearCheckpoint() )
{
// don't retreat if the cart is almost at the next checkpoint
return ANSWER_NO;
}
return ANSWER_UNDEFINED;
}
//---------------------------------------------------------------------------------------------
QueryResultType CTFBotPayloadGuard::ShouldHurry( const INextBot *bot ) const
{
return ANSWER_UNDEFINED;
}
//---------------------------------------------------------------------------------------------
class CCollectPayloadGuardVantagePoints : public ISearchSurroundingAreasFunctor
{
public:
CCollectPayloadGuardVantagePoints( CTFBot *me, CBaseEntity *cart )
{
m_me = me;
m_cart = cart;
}
virtual bool operator() ( CNavArea *baseArea, CNavArea *priorArea, float travelDistanceSoFar )
{
CTFNavArea *area = (CTFNavArea *)baseArea;
// TODO: only use areas that are at/farther along than the payload
trace_t trace;
NextBotTraceFilterIgnoreActors filter( NULL, COLLISION_GROUP_NONE );
const int tryCount = 3;
for( int i=0; i<tryCount; ++i )
{
Vector spot = area->GetRandomPoint();
Vector eyeSpot = Vector( spot.x, spot.y, spot.z + HumanEyeHeight );
UTIL_TraceLine( eyeSpot, m_cart->WorldSpaceCenter(), MASK_SOLID_BRUSHONLY, &filter, &trace );
if ( !trace.DidHit() || trace.m_pEnt == m_cart )
{
m_vantagePointVector.AddToTail( spot );
if ( tf_bot_debug_payload_guard_vantage_points.GetBool() )
{
NDebugOverlay::Cross3D( spot, 5.0f, 255, 0, 255, true, 120.0f );
}
}
}
return true;
}
CTFBot *m_me;
CBaseEntity *m_cart;
CUtlVector< Vector > m_vantagePointVector;
};
//---------------------------------------------------------------------------------------------
//
// Find a tactically advantageous area where we can see the payload
//
Vector CTFBotPayloadGuard::FindVantagePoint( CTFBot *me, CBaseEntity *cart )
{
CTFNavArea *cartArea = (CTFNavArea *)TheNavMesh->GetNearestNavArea( cart );
CCollectPayloadGuardVantagePoints collect( me, cart );
SearchSurroundingAreas( cartArea, collect, tf_bot_payload_guard_range.GetFloat() );
if ( collect.m_vantagePointVector.Count() == 0 )
return cart->WorldSpaceCenter();
int which = RandomInt( 0, collect.m_vantagePointVector.Count()-1 );
return collect.m_vantagePointVector[ which ];
}