//========= Copyright Valve Corporation, All rights reserved. ============// // tf_bot_payload_guard.cpp // Guard the payload and keep the attackers from getting near it // Michael Booth, April 2010 #include "cbase.h" #include "nav_mesh.h" #include "tf_player.h" #include "tf_gamerules.h" #include "team_control_point_master.h" #include "team_train_watcher.h" #include "trigger_area_capture.h" #include "bot/tf_bot.h" #include "bot/behavior/scenario/payload/tf_bot_payload_guard.h" #include "bot/behavior/scenario/payload/tf_bot_payload_block.h" #include "bot/behavior/medic/tf_bot_medic_heal.h" #include "bot/behavior/engineer/tf_bot_engineer_build.h" #include "bot/behavior/demoman/tf_bot_prepare_stickybomb_trap.h" extern ConVar tf_bot_path_lookahead_range; ConVar tf_bot_payload_guard_range( "tf_bot_payload_guard_range", "1000", FCVAR_CHEAT ); ConVar tf_bot_debug_payload_guard_vantage_points( "tf_bot_debug_payload_guard_vantage_points", 0, FCVAR_CHEAT ); //--------------------------------------------------------------------------------------------- ActionResult< CTFBot > CTFBotPayloadGuard::OnStart( CTFBot *me, Action< CTFBot > *priorAction ) { m_path.SetMinLookAheadDistance( me->GetDesiredPathLookAheadRange() ); m_path.Invalidate(); m_vantagePoint = me->GetAbsOrigin(); return Continue(); } //--------------------------------------------------------------------------------------------- ActionResult< CTFBot > CTFBotPayloadGuard::Update( CTFBot *me, float interval ) { const CKnownEntity *threat = me->GetVisionInterface()->GetPrimaryKnownThreat(); if ( threat && threat->IsVisibleRecently() ) { // prepare to fight me->EquipBestWeaponForThreat( threat ); } CTeamTrainWatcher *trainWatcher = TFGameRules()->GetPayloadToBlock( me->GetTeamNumber() ); if ( !trainWatcher ) { return Continue(); } CBaseEntity *cart = trainWatcher->GetTrainEntity(); if ( !cart ) { return Continue(); } if ( !trainWatcher->IsDisabled() && trainWatcher->GetCapturerCount() > 0 ) { // the cart is being pushed ahead - block it if ( !m_moveToBlockTimer.HasStarted() ) { m_moveToBlockTimer.Start( RandomFloat( 0.5f, 3.0f ) ); } } if ( m_moveToBlockTimer.HasStarted() && m_moveToBlockTimer.IsElapsed() ) { m_moveToBlockTimer.Invalidate(); if ( trainWatcher->GetCapturerCount() >= 0 ) { // the cart is not yet blocked - move to block it! return SuspendFor( new CTFBotPayloadBlock, "Moving to block the cart's forward motion" ); } } bool isMovingToVantagePoint = ( me->GetAbsOrigin() - m_vantagePoint ).AsVector2D().IsLengthGreaterThan( 25.0f ); if ( isMovingToVantagePoint ) { // en route, don't change the point m_vantagePointTimer.Start( RandomFloat( 3.0f, 15.0f ) ); } if ( !me->IsLineOfFireClear( cart ) ) { // cart is no longer visible from this area, find another one m_vantagePointTimer.Invalidate(); } if ( m_vantagePointTimer.IsElapsed() ) { // find a new vantage point m_vantagePoint = FindVantagePoint( me, cart ); m_repathTimer.Invalidate(); isMovingToVantagePoint = true; } if ( isMovingToVantagePoint ) { // update our path periodically if ( m_repathTimer.IsElapsed() ) { CTFBotPathCost cost( me, DEFAULT_ROUTE ); m_path.Compute( me, m_vantagePoint, cost ); m_repathTimer.Start( RandomFloat( 0.5f, 1.0f ) ); } // move towards our vantage point m_path.Update( me ); } else { // at vantage point if ( CTFBotPrepareStickybombTrap::IsPossible( me ) ) { return SuspendFor( new CTFBotPrepareStickybombTrap, "Laying sticky bombs!" ); } } return Continue(); } //--------------------------------------------------------------------------------------------- ActionResult< CTFBot > CTFBotPayloadGuard::OnResume( CTFBot *me, Action< CTFBot > *interruptingAction ) { VPROF_BUDGET( "CTFBotPayloadGuard::OnResume", "NextBot" ); m_vantagePointTimer.Invalidate(); m_repathTimer.Invalidate(); return Continue(); } //--------------------------------------------------------------------------------------------- EventDesiredResult< CTFBot > CTFBotPayloadGuard::OnStuck( CTFBot *me ) { VPROF_BUDGET( "CTFBotPayloadGuard::OnStuck", "NextBot" ); m_repathTimer.Invalidate(); me->GetLocomotionInterface()->ClearStuckStatus(); return TryContinue(); } //--------------------------------------------------------------------------------------------- EventDesiredResult< CTFBot > CTFBotPayloadGuard::OnMoveToSuccess( CTFBot *me, const Path *path ) { return TryContinue(); } //--------------------------------------------------------------------------------------------- EventDesiredResult< CTFBot > CTFBotPayloadGuard::OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason ) { VPROF_BUDGET( "CTFBotPayloadGuard::OnMoveToFailure", "NextBot" ); m_vantagePointTimer.Invalidate(); m_repathTimer.Invalidate(); return TryContinue(); } //--------------------------------------------------------------------------------------------- // Invoked when cart is being pushed EventDesiredResult< CTFBot > CTFBotPayloadGuard::OnTerritoryContested( CTFBot *me, int territoryID ) { return TryContinue(); } //--------------------------------------------------------------------------------------------- EventDesiredResult< CTFBot > CTFBotPayloadGuard::OnTerritoryCaptured( CTFBot *me, int territoryID ) { return TryContinue(); } //--------------------------------------------------------------------------------------------- // Invoked when cart hits a checkpoint EventDesiredResult< CTFBot > CTFBotPayloadGuard::OnTerritoryLost( CTFBot *me, int territoryID ) { return TryContinue(); } //--------------------------------------------------------------------------------------------- QueryResultType CTFBotPayloadGuard::ShouldRetreat( const INextBot *bot ) const { CTFBot *me = ToTFBot( bot->GetEntity() ); CTeamTrainWatcher *trainWatcher = TFGameRules()->GetPayloadToBlock( me->GetTeamNumber() ); if ( trainWatcher && trainWatcher->IsTrainNearCheckpoint() ) { // don't retreat if the cart is almost at the next checkpoint return ANSWER_NO; } return ANSWER_UNDEFINED; } //--------------------------------------------------------------------------------------------- QueryResultType CTFBotPayloadGuard::ShouldHurry( const INextBot *bot ) const { return ANSWER_UNDEFINED; } //--------------------------------------------------------------------------------------------- class CCollectPayloadGuardVantagePoints : public ISearchSurroundingAreasFunctor { public: CCollectPayloadGuardVantagePoints( CTFBot *me, CBaseEntity *cart ) { m_me = me; m_cart = cart; } virtual bool operator() ( CNavArea *baseArea, CNavArea *priorArea, float travelDistanceSoFar ) { CTFNavArea *area = (CTFNavArea *)baseArea; // TODO: only use areas that are at/farther along than the payload trace_t trace; NextBotTraceFilterIgnoreActors filter( NULL, COLLISION_GROUP_NONE ); const int tryCount = 3; for( int i=0; iGetRandomPoint(); Vector eyeSpot = Vector( spot.x, spot.y, spot.z + HumanEyeHeight ); UTIL_TraceLine( eyeSpot, m_cart->WorldSpaceCenter(), MASK_SOLID_BRUSHONLY, &filter, &trace ); if ( !trace.DidHit() || trace.m_pEnt == m_cart ) { m_vantagePointVector.AddToTail( spot ); if ( tf_bot_debug_payload_guard_vantage_points.GetBool() ) { NDebugOverlay::Cross3D( spot, 5.0f, 255, 0, 255, true, 120.0f ); } } } return true; } CTFBot *m_me; CBaseEntity *m_cart; CUtlVector< Vector > m_vantagePointVector; }; //--------------------------------------------------------------------------------------------- // // Find a tactically advantageous area where we can see the payload // Vector CTFBotPayloadGuard::FindVantagePoint( CTFBot *me, CBaseEntity *cart ) { CTFNavArea *cartArea = (CTFNavArea *)TheNavMesh->GetNearestNavArea( cart ); CCollectPayloadGuardVantagePoints collect( me, cart ); SearchSurroundingAreas( cartArea, collect, tf_bot_payload_guard_range.GetFloat() ); if ( collect.m_vantagePointVector.Count() == 0 ) return cart->WorldSpaceCenter(); int which = RandomInt( 0, collect.m_vantagePointVector.Count()-1 ); return collect.m_vantagePointVector[ which ]; }