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32 lines
1.0 KiB
32 lines
1.0 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_bot_engineer_build.h
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// Engineer building his buildings
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// Michael Booth, February 2009
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#ifndef TF_BOT_ENGINEER_BUILD_H
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#define TF_BOT_ENGINEER_BUILD_H
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class CTFBotHintTeleporterExit;
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class CTFBotEngineerBuild : public Action< CTFBot >
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{
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public:
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virtual Action< CTFBot > *InitialContainedAction( CTFBot *me );
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virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
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virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
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virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction );
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virtual EventDesiredResult< CTFBot > OnTerritoryLost( CTFBot *me, int territoryID );
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virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry?
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virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"?
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virtual const char *GetName( void ) const { return "EngineerBuild"; };
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};
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#endif // TF_BOT_ENGINEER_BUILD_H
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