//========= Copyright Valve Corporation, All rights reserved. ============// // tf_bot_engineer_build.h // Engineer building his buildings // Michael Booth, February 2009 #ifndef TF_BOT_ENGINEER_BUILD_H #define TF_BOT_ENGINEER_BUILD_H class CTFBotHintTeleporterExit; class CTFBotEngineerBuild : public Action< CTFBot > { public: virtual Action< CTFBot > *InitialContainedAction( CTFBot *me ); virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction ); virtual EventDesiredResult< CTFBot > OnTerritoryLost( CTFBot *me, int territoryID ); virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry? virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"? virtual const char *GetName( void ) const { return "EngineerBuild"; }; }; #endif // TF_BOT_ENGINEER_BUILD_H