You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
89 lines
2.2 KiB
89 lines
2.2 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "convar.h"
|
||
|
#include "tier0/dbg.h"
|
||
|
#include "player.h"
|
||
|
#include "world.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
void Test_CreateEntity( const CCommand &args )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = UTIL_GetCommandClient();
|
||
|
|
||
|
// Require a player entity or that the command was entered from the dedicated server console
|
||
|
if ( !pPlayer && UTIL_GetCommandClientIndex() > 0 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( args.ArgC() < 2 )
|
||
|
{
|
||
|
Error( "Test_CreateEntity: requires entity classname argument." );
|
||
|
}
|
||
|
|
||
|
const char *pClassName = args[ 1 ];
|
||
|
|
||
|
// Don't allow regular users to create point_servercommand entities for the same reason as blocking ent_fire
|
||
|
if ( pPlayer && !Q_stricmp( pClassName, "point_servercommand" ) )
|
||
|
{
|
||
|
if ( engine->IsDedicatedServer() )
|
||
|
{
|
||
|
// We allow people with disabled autokick to do it, because they already have rcon.
|
||
|
if ( pPlayer->IsAutoKickDisabled() == false )
|
||
|
return;
|
||
|
}
|
||
|
else if ( gpGlobals->maxClients > 1 )
|
||
|
{
|
||
|
// On listen servers with more than 1 player, only allow the host to create point_servercommand.
|
||
|
CBasePlayer *pHostPlayer = UTIL_GetListenServerHost();
|
||
|
if ( pPlayer != pHostPlayer )
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !CreateEntityByName( pClassName ) )
|
||
|
{
|
||
|
Error( "Test_CreateEntity( %s ) failed.", pClassName );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void Test_RandomPlayerPosition()
|
||
|
{
|
||
|
CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
|
||
|
CWorld *pWorld = GetWorldEntity();
|
||
|
if ( !pPlayer )
|
||
|
{
|
||
|
Error( "Test_RandomPlayerPosition: no local player entity." );
|
||
|
}
|
||
|
else if ( !pWorld )
|
||
|
{
|
||
|
Error( "Test_RandomPlayerPosition: no world entity." );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
Vector vMin, vMax;
|
||
|
pWorld->GetWorldBounds( vMin, vMax );
|
||
|
|
||
|
Vector vecOrigin;
|
||
|
vecOrigin.x = RandomFloat( vMin.x, vMax.x );
|
||
|
vecOrigin.y = RandomFloat( vMin.y, vMax.y );
|
||
|
vecOrigin.z = RandomFloat( vMin.z, vMax.z );
|
||
|
pPlayer->ForceOrigin( vecOrigin );
|
||
|
}
|
||
|
|
||
|
|
||
|
ConCommand cc_Test_CreateEntity( "Test_CreateEntity", Test_CreateEntity, 0, FCVAR_CHEAT );
|
||
|
ConCommand cc_Test_RandomPlayerPosition( "Test_RandomPlayerPosition", Test_RandomPlayerPosition, 0, FCVAR_CHEAT );
|
||
|
|
||
|
|