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25 lines
518 B
25 lines
518 B
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef MOVETYPE_PUSH_H
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#define MOVETYPE_PUSH_H
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#ifdef _WIN32
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#pragma once
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#endif
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const int MAX_PUSHED_ENTITIES = 32;
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struct physicspushlist_t
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{
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float localMoveTime;
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Vector localOrigin;
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QAngle localAngles;
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int pushedCount;
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EHANDLE pushedEnts[MAX_PUSHED_ENTITIES];
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Vector pushVec[MAX_PUSHED_ENTITIES];
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};
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#endif // MOVETYPE_PUSH_H
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