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#! /usr/bin/env python
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# encoding: utf-8
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from waflib import Utils
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import os
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top = '.'
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PROJECT_NAME = 'vstdlib'
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def options(opt):
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# stub
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return
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def configure(conf):
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conf.define('VSTDLIB_DLL_EXPORT',1)
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def build(bld):
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source = [
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#'xbox\___FirstModule.cpp' [$X360]
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'coroutine.cpp', # [!$X360 && !$OSXALL]
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'cvar.cpp',
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'jobthread.cpp',
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'KeyValuesSystem.cpp',
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'random.cpp',
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'vcover.cpp',
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'../public/tier0/memoverride.cpp'
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]
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if bld.env.DEST_OS == 'win32':
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source += [
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'processutils.cpp'
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]
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if bld.env.DEST_CPU == 'amd64':
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source += [
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'coroutine_win64.masm',
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'GetStackPtr64.masm'
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]
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includes = [
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'.',
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'../public',
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'../public/tier0',
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'../public/tier1',
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'../public/vstdlib'
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]
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defines = []
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libs = ['tier0','tier1']
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linkflags = []
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if bld.env.DEST_OS == 'android':
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libs += ['ANDROID_SUPPORT']
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elif bld.env.DEST_OS == 'darwin':
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linkflags += ['-framework', 'CoreServices']
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install_path = None if bld.env.BUILD_SDK else bld.env.LIBDIR
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bld.shlib(
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source = source,
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target = PROJECT_NAME,
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name = PROJECT_NAME,
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features = 'c cxx',
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includes = includes,
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defines = defines,
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use = libs,
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linkflags = linkflags,
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install_path = install_path,
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subsystem = bld.env.MSVC_SUBSYSTEM,
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idx = bld.get_taskgen_count()
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)
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