#! /usr/bin/env python # encoding: utf-8 from waflib import Utils import os top = '.' PROJECT_NAME = 'vstdlib' def options(opt): # stub return def configure(conf): conf.define('VSTDLIB_DLL_EXPORT',1) def build(bld): source = [ #'xbox\___FirstModule.cpp' [$X360] 'coroutine.cpp', # [!$X360 && !$OSXALL] 'cvar.cpp', 'jobthread.cpp', 'KeyValuesSystem.cpp', 'random.cpp', 'vcover.cpp', '../public/tier0/memoverride.cpp' ] if bld.env.DEST_OS == 'win32': source += [ 'processutils.cpp' ] if bld.env.DEST_CPU == 'amd64': source += [ 'coroutine_win64.masm', 'GetStackPtr64.masm' ] includes = [ '.', '../public', '../public/tier0', '../public/tier1', '../public/vstdlib' ] defines = [] libs = ['tier0','tier1'] linkflags = [] if bld.env.DEST_OS == 'android': libs += ['ANDROID_SUPPORT'] elif bld.env.DEST_OS == 'darwin': linkflags += ['-framework', 'CoreServices'] install_path = None if bld.env.BUILD_SDK else bld.env.LIBDIR bld.shlib( source = source, target = PROJECT_NAME, name = PROJECT_NAME, features = 'c cxx', includes = includes, defines = defines, use = libs, linkflags = linkflags, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )