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//-----------------------------------------------------------------------------
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// VPHYSICS.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$macro SRCDIR ".."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;.;$SRCDIR\ivp\ivp_intern;$SRCDIR\ivp\ivp_collision;$SRCDIR\ivp\ivp_physics;$SRCDIR\ivp\ivp_surface_manager;$SRCDIR\ivp\ivp_utility;$SRCDIR\ivp\ivp_controller;$SRCDIR\ivp\ivp_compact_builder;$SRCDIR\ivp\havana\havok;$SRCDIR\ivp\havana"
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$PreprocessorDefinitions "$BASE;VPHYSICS_EXPORTS;HAVANA_CONSTRAINTS;HAVOK_MOPP"
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$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
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$Create/UsePCHThroughFile "cbase.h"
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$PrecompiledHeaderFile "$(IntDir)\vphysics.pch"
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// Language
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$EnableRunTimeTypeInfo "No (/GR-)"
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}
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$Compiler [$WIN32]
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{
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$EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" [$WIN32]
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$SystemLibraries "iconv" [$OSXALL]
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}
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}
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$Project "vphysics"
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{
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$Folder "Source Files"
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{
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$File "stdafx.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
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}
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}
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}
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$File "convert.cpp" \
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"$SRCDIR\public\filesystem_helpers.cpp"
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{
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$Configuration
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{
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$Compiler
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{
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
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}
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}
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}
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$File "ledgewriter.cpp"
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$File "main.cpp"
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$File "physics_airboat.cpp"
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$File "physics_collide.cpp"
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$File "physics_constraint.cpp"
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$File "physics_controller_raycast_vehicle.cpp"
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$File "physics_environment.cpp"
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$File "physics_fluid.cpp"
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$File "physics_friction.cpp"
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$File "physics_material.cpp"
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$File "physics_motioncontroller.cpp"
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$File "physics_object.cpp"
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$File "physics_shadow.cpp"
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$File "physics_spring.cpp"
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$File "physics_vehicle.cpp"
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$File "physics_virtualmesh.cpp"
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$File "trace.cpp"
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$File "vcollide_parse.cpp"
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$File "vphysics_saverestore.cpp"
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}
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$Folder "Header Files"
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{
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$File "cbase.h"
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$File "convert.h"
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$File "linear_solver.h"
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$File "physics_airboat.h"
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$File "physics_constraint.h"
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$File "physics_controller_raycast_vehicle.h"
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$File "physics_environment.h"
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$File "physics_fluid.h"
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$File "physics_friction.h"
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$File "physics_material.h"
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$File "physics_motioncontroller.h"
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$File "physics_object.h"
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$File "physics_shadow.h"
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$File "physics_spring.h"
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$File "physics_trace.h"
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$File "physics_vehicle.h"
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$File "vcollide_parse_private.h"
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$File "vphysics_internal.h"
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$File "vphysics_saverestore.h"
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}
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$Folder "Public Header Files"
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{
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$File "$SRCDIR\public\vphysics\collision_set.h"
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$File "$SRCDIR\public\vphysics\constraints.h"
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$File "$SRCDIR\public\datamap.h"
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$File "$SRCDIR\public\filesystem_helpers.h"
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$File "$SRCDIR\public\vphysics\friction.h"
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$File "$SRCDIR\public\vphysics\object_hash.h"
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$File "$SRCDIR\public\vphysics\performance.h"
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$File "$SRCDIR\public\vphysics\player_controller.h"
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$File "$SRCDIR\public\vphysics\stats.h"
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$File "$SRCDIR\public\vcollide.h"
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$File "$SRCDIR\public\vcollide_parse.h"
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$File "$SRCDIR\public\vphysics\vehicles.h"
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$File "$SRCDIR\public\vphysics_interface.h"
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$File "$SRCDIR\public\vphysics_interfaceV30.h"
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}
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$Folder "Link Libraries"
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{
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$Lib "$LIBCOMMON/havana_constraints"
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$Lib "$LIBCOMMON/hk_base"
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$Lib "$LIBCOMMON/hk_math"
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$Lib "$LIBCOMMON/ivp_compactbuilder"
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$Lib "$LIBCOMMON/ivp_physics"
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$Lib mathlib
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$Lib tier2
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}
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}
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