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136 lines
3.5 KiB
136 lines
3.5 KiB
//----------------------------------------------------------------------------- |
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// VPHYSICS.VPC |
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// |
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// Project Script |
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//----------------------------------------------------------------------------- |
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$macro SRCDIR ".." |
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$Macro OUTBINDIR "$SRCDIR\..\game\bin" |
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc" |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$AdditionalIncludeDirectories "$BASE;.;$SRCDIR\ivp\ivp_intern;$SRCDIR\ivp\ivp_collision;$SRCDIR\ivp\ivp_physics;$SRCDIR\ivp\ivp_surface_manager;$SRCDIR\ivp\ivp_utility;$SRCDIR\ivp\ivp_controller;$SRCDIR\ivp\ivp_compact_builder;$SRCDIR\ivp\havana\havok;$SRCDIR\ivp\havana" |
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$PreprocessorDefinitions "$BASE;VPHYSICS_EXPORTS;HAVANA_CONSTRAINTS;HAVOK_MOPP" |
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$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" |
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$Create/UsePCHThroughFile "cbase.h" |
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$PrecompiledHeaderFile "$(IntDir)\vphysics.pch" |
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// Language |
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$EnableRunTimeTypeInfo "No (/GR-)" |
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} |
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$Compiler [$WIN32] |
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{ |
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$EnableEnhancedInstructionSet "Streaming SIMD Extensions (/arch:SSE)" |
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} |
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$Linker |
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{ |
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$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" [$WIN32] |
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$SystemLibraries "iconv" [$OSXALL] |
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} |
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} |
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$Project "vphysics" |
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{ |
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$Folder "Source Files" |
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{ |
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$File "stdafx.cpp" |
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{ |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" |
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} |
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} |
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} |
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$File "convert.cpp" \ |
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"$SRCDIR\public\filesystem_helpers.cpp" |
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{ |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers" |
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} |
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} |
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} |
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$File "ledgewriter.cpp" |
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$File "main.cpp" |
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$File "physics_airboat.cpp" |
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$File "physics_collide.cpp" |
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$File "physics_constraint.cpp" |
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$File "physics_controller_raycast_vehicle.cpp" |
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$File "physics_environment.cpp" |
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$File "physics_fluid.cpp" |
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$File "physics_friction.cpp" |
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$File "physics_material.cpp" |
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$File "physics_motioncontroller.cpp" |
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$File "physics_object.cpp" |
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$File "physics_shadow.cpp" |
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$File "physics_spring.cpp" |
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$File "physics_vehicle.cpp" |
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$File "physics_virtualmesh.cpp" |
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$File "trace.cpp" |
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$File "vcollide_parse.cpp" |
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$File "vphysics_saverestore.cpp" |
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} |
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$Folder "Header Files" |
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{ |
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$File "cbase.h" |
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$File "convert.h" |
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$File "linear_solver.h" |
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$File "physics_airboat.h" |
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$File "physics_constraint.h" |
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$File "physics_controller_raycast_vehicle.h" |
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$File "physics_environment.h" |
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$File "physics_fluid.h" |
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$File "physics_friction.h" |
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$File "physics_material.h" |
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$File "physics_motioncontroller.h" |
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$File "physics_object.h" |
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$File "physics_shadow.h" |
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$File "physics_spring.h" |
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$File "physics_trace.h" |
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$File "physics_vehicle.h" |
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$File "vcollide_parse_private.h" |
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$File "vphysics_internal.h" |
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$File "vphysics_saverestore.h" |
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} |
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$Folder "Public Header Files" |
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{ |
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$File "$SRCDIR\public\vphysics\collision_set.h" |
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$File "$SRCDIR\public\vphysics\constraints.h" |
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$File "$SRCDIR\public\datamap.h" |
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$File "$SRCDIR\public\filesystem_helpers.h" |
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$File "$SRCDIR\public\vphysics\friction.h" |
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$File "$SRCDIR\public\vphysics\object_hash.h" |
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$File "$SRCDIR\public\vphysics\performance.h" |
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$File "$SRCDIR\public\vphysics\player_controller.h" |
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$File "$SRCDIR\public\vphysics\stats.h" |
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$File "$SRCDIR\public\vcollide.h" |
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$File "$SRCDIR\public\vcollide_parse.h" |
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$File "$SRCDIR\public\vphysics\vehicles.h" |
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$File "$SRCDIR\public\vphysics_interface.h" |
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$File "$SRCDIR\public\vphysics_interfaceV30.h" |
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} |
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$Folder "Link Libraries" |
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{ |
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$Lib "$LIBCOMMON/havana_constraints" |
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$Lib "$LIBCOMMON/hk_base" |
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$Lib "$LIBCOMMON/hk_math" |
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$Lib "$LIBCOMMON/ivp_compactbuilder" |
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$Lib "$LIBCOMMON/ivp_physics" |
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$Lib mathlib |
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$Lib tier2 |
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} |
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}
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