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35 lines
869 B
35 lines
869 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PHYSICS_MATERIAL_H
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#define PHYSICS_MATERIAL_H
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#pragma once
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#include "vphysics_interface.h"
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class IVP_Material;
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class IVP_Material_Manager;
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class IPhysicsSurfacePropsInternal : public IPhysicsSurfaceProps
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{
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public:
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virtual IVP_Material *GetIVPMaterial( int materialIndex ) = 0;
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virtual int GetIVPMaterialIndex( const IVP_Material *pIVP ) const = 0;
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virtual IVP_Material_Manager *GetIVPManager( void ) = 0;
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virtual int RemapIVPMaterialIndex( int ivpMaterialIndex ) const = 0;
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};
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extern IPhysicsSurfacePropsInternal *physprops;
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// Special material indices outside of the normal system
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enum
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{
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MATERIAL_INDEX_SHADOW = 0xF000,
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};
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#endif // PHYSICS_MATERIAL_H
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