Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//===========================================================================//
#include "tier1/CommandBuffer.h"
#include "tier1/utlbuffer.h"
#include "tier1/strtools.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define MAX_ALIAS_NAME 32
#define MAX_COMMAND_LENGTH 1024
struct cmdalias_t
{
cmdalias_t *next;
char name[ MAX_ALIAS_NAME ];
char *value;
};
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
CCommandBuffer::CCommandBuffer( ) : m_Commands( 32, 32 )
{
m_hNextCommand = m_Commands.InvalidIndex();
m_nWaitDelayTicks = 1;
m_nCurrentTick = 0;
m_nLastTickToProcess = -1;
m_nArgSBufferSize = 0;
m_bIsProcessingCommands = false;
m_nMaxArgSBufferLength = ARGS_BUFFER_LENGTH;
m_bWaitEnabled = true;
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}
CCommandBuffer::~CCommandBuffer()
{
}
//-----------------------------------------------------------------------------
// Indicates how long to delay when encoutering a 'wait' command
//-----------------------------------------------------------------------------
void CCommandBuffer::SetWaitDelayTime( int nTickDelay )
{
Assert( nTickDelay >= 0 );
m_nWaitDelayTicks = nTickDelay;
}
//-----------------------------------------------------------------------------
// Specifies a max limit of the args buffer. For unittesting. Size == 0 means use default
//-----------------------------------------------------------------------------
void CCommandBuffer::LimitArgumentBufferSize( int nSize )
{
if ( nSize > ARGS_BUFFER_LENGTH )
{
nSize = ARGS_BUFFER_LENGTH;
}
m_nMaxArgSBufferLength = ( nSize == 0 ) ? ARGS_BUFFER_LENGTH : nSize;
}
//-----------------------------------------------------------------------------
// Parses argv0 out of the buffer
//-----------------------------------------------------------------------------
bool CCommandBuffer::ParseArgV0( CUtlBuffer &buf, char *pArgV0, int nMaxLen, const char **pArgS )
{
pArgV0[0] = 0;
*pArgS = NULL;
if ( !buf.IsValid() )
return false;
int nSize = buf.ParseToken( CCommand::DefaultBreakSet(), pArgV0, nMaxLen );
if ( ( nSize <= 0 ) || ( nMaxLen == nSize ) )
return false;
int nArgSLen = buf.TellMaxPut() - buf.TellGet();
*pArgS = (nArgSLen > 0) ? (const char*)buf.PeekGet() : NULL;
return true;
}
//-----------------------------------------------------------------------------
// Insert a command into the command queue
//-----------------------------------------------------------------------------
void CCommandBuffer::InsertCommandAtAppropriateTime( CommandHandle_t hCommand )
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{
intp i;
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Command_t &command = m_Commands[hCommand];
for ( i = m_Commands.Head(); i != m_Commands.InvalidIndex(); i = m_Commands.Next(i) )
{
if ( m_Commands[i].m_nTick > command.m_nTick )
break;
}
m_Commands.LinkBefore( i, hCommand );
}
//-----------------------------------------------------------------------------
// Insert a command into the command queue at the appropriate time
//-----------------------------------------------------------------------------
void CCommandBuffer::InsertImmediateCommand( CommandHandle_t hCommand )
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{
m_Commands.LinkBefore( m_hNextCommand, hCommand );
}
//-----------------------------------------------------------------------------
// Insert a command into the command queue
//-----------------------------------------------------------------------------
bool CCommandBuffer::InsertCommand( const char *pArgS, int nCommandSize, int nTick )
{
if ( nCommandSize >= CCommand::MaxCommandLength() )
{
Warning( "WARNING: Command too long... ignoring!\n%s\n", pArgS );
return false;
}
// Add one for null termination
if ( m_nArgSBufferSize + nCommandSize + 1 > m_nMaxArgSBufferLength )
{
Compact();
if ( m_nArgSBufferSize + nCommandSize + 1 > m_nMaxArgSBufferLength )
return false;
}
memcpy( &m_pArgSBuffer[m_nArgSBufferSize], pArgS, nCommandSize );
m_pArgSBuffer[m_nArgSBufferSize + nCommandSize] = 0;
++nCommandSize;
intp hCommand = m_Commands.Alloc();
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Command_t &command = m_Commands[hCommand];
command.m_nTick = nTick;
command.m_nFirstArgS = m_nArgSBufferSize;
command.m_nBufferSize = nCommandSize;
m_nArgSBufferSize += nCommandSize;
if ( !m_bIsProcessingCommands || ( nTick > m_nCurrentTick ) )
{
InsertCommandAtAppropriateTime( hCommand );
}
else
{
InsertImmediateCommand( hCommand );
}
return true;
}
//-----------------------------------------------------------------------------
// Returns the length of the next command
//-----------------------------------------------------------------------------
void CCommandBuffer::GetNextCommandLength( const char *pText, int nMaxLen, int *pCommandLength, int *pNextCommandOffset )
{
int nCommandLength = 0;
int nNextCommandOffset;
bool bIsQuoted = false;
bool bIsCommented = false;
for ( nNextCommandOffset=0; nNextCommandOffset < nMaxLen; ++nNextCommandOffset, nCommandLength += bIsCommented ? 0 : 1 )
{
char c = pText[nNextCommandOffset];
if ( !bIsCommented )
{
if ( c == '"' )
{
bIsQuoted = !bIsQuoted;
continue;
}
// don't break if inside a C++ style comment
if ( !bIsQuoted && c == '/' )
{
bIsCommented = ( nNextCommandOffset < nMaxLen-1 ) && pText[nNextCommandOffset+1] == '/';
if ( bIsCommented )
{
++nNextCommandOffset;
continue;
}
}
// don't break if inside a quoted string
if ( !bIsQuoted && c == ';' )
break;
}
// FIXME: This is legacy behavior; should we not break if a \n is inside a quoted string?
if ( c == '\n' )
break;
}
*pCommandLength = nCommandLength;
*pNextCommandOffset = nNextCommandOffset;
}
//-----------------------------------------------------------------------------
// Add text to command buffer, return false if it couldn't owing to overflow
//-----------------------------------------------------------------------------
bool CCommandBuffer::AddText( const char *pText, int nTickDelay )
{
Assert( nTickDelay >= 0 );
int nLen = Q_strlen( pText );
int nTick = m_nCurrentTick + nTickDelay;
// Parse the text into distinct commands
const char *pCurrentCommand = pText;
int nOffsetToNextCommand;
for( ; nLen > 0; nLen -= nOffsetToNextCommand+1, pCurrentCommand += nOffsetToNextCommand+1 )
{
// find a \n or ; line break
int nCommandLength;
GetNextCommandLength( pCurrentCommand, nLen, &nCommandLength, &nOffsetToNextCommand );
if ( nCommandLength <= 0 )
continue;
const char *pArgS;
char *pArgV0 = (char*)_alloca( nCommandLength+1 );
CUtlBuffer bufParse( pCurrentCommand, nCommandLength, CUtlBuffer::TEXT_BUFFER | CUtlBuffer::READ_ONLY );
ParseArgV0( bufParse, pArgV0, nCommandLength+1, &pArgS );
if ( pArgV0[0] == 0 )
continue;
// Deal with the special 'wait' command
if ( !Q_stricmp( pArgV0, "wait" ) && IsWaitEnabled() )
{
int nDelay = pArgS ? atoi( pArgS ) : m_nWaitDelayTicks;
nTick += nDelay;
continue;
}
if ( !InsertCommand( pCurrentCommand, nCommandLength, nTick ) )
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Are we in the middle of processing commands?
//-----------------------------------------------------------------------------
bool CCommandBuffer::IsProcessingCommands()
{
return m_bIsProcessingCommands;
}
//-----------------------------------------------------------------------------
// Delays all queued commands to execute at a later time
//-----------------------------------------------------------------------------
void CCommandBuffer::DelayAllQueuedCommands( int nDelay )
{
if ( nDelay <= 0 )
return;
for ( intp i = m_Commands.Head(); i != m_Commands.InvalidIndex(); i = m_Commands.Next(i) )
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{
m_Commands[i].m_nTick += nDelay;
}
}
//-----------------------------------------------------------------------------
// Call this to begin iterating over all commands up to flCurrentTime
//-----------------------------------------------------------------------------
void CCommandBuffer::BeginProcessingCommands( int nDeltaTicks )
{
if ( nDeltaTicks == 0 )
return;
Assert( !m_bIsProcessingCommands );
m_bIsProcessingCommands = true;
m_nLastTickToProcess = m_nCurrentTick + nDeltaTicks - 1;
// Necessary to insert commands while commands are being processed
m_hNextCommand = m_Commands.Head();
}
//-----------------------------------------------------------------------------
// Returns the next command
//-----------------------------------------------------------------------------
bool CCommandBuffer::DequeueNextCommand( )
{
m_CurrentCommand.Reset();
Assert( m_bIsProcessingCommands );
if ( m_Commands.Count() == 0 )
return false;
intp nHead = m_Commands.Head();
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Command_t &command = m_Commands[ nHead ];
if ( command.m_nTick > m_nLastTickToProcess )
return false;
m_nCurrentTick = command.m_nTick;
// Copy the current command into a temp buffer
// NOTE: This is here to avoid the pointers returned by DequeueNextCommand
// to become invalid by calling AddText. Is there a way we can avoid the memcpy?
if ( command.m_nBufferSize > 0 )
{
m_CurrentCommand.Tokenize( &m_pArgSBuffer[command.m_nFirstArgS] );
}
m_Commands.Remove( nHead );
// Necessary to insert commands while commands are being processed
m_hNextCommand = m_Commands.Head();
// Msg("Dequeue : ");
// for ( int i = 0; i < nArgc; ++i )
// {
// Msg("%s ", m_pCurrentArgv[i] );
// }
// Msg("\n");
return true;
}
//-----------------------------------------------------------------------------
// Returns the next command
//-----------------------------------------------------------------------------
int CCommandBuffer::DequeueNextCommand( const char **& ppArgv )
{
DequeueNextCommand();
ppArgv = ArgV();
return ArgC();
}
//-----------------------------------------------------------------------------
// Compacts the command buffer
//-----------------------------------------------------------------------------
void CCommandBuffer::Compact()
{
// Compress argvbuffer + argv
// NOTE: I'm using this choice instead of calling malloc + free
// per command to allocate arguments because I expect to post a
// bunch of commands but not have many delayed commands;
// avoiding the allocation cost seems more important that the memcpy
// cost here since I expect to not have much to copy.
m_nArgSBufferSize = 0;
char pTempBuffer[ ARGS_BUFFER_LENGTH ];
for ( intp i = m_Commands.Head(); i != m_Commands.InvalidIndex(); i = m_Commands.Next(i) )
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{
Command_t &command = m_Commands[ i ];
memcpy( &pTempBuffer[m_nArgSBufferSize], &m_pArgSBuffer[command.m_nFirstArgS], command.m_nBufferSize );
command.m_nFirstArgS = m_nArgSBufferSize;
m_nArgSBufferSize += command.m_nBufferSize;
}
// NOTE: We could also store 2 buffers in the command buffer and switch
// between the two to avoid the 2nd memcpy; but again I'm guessing the memory
// tradeoff isn't worth it
memcpy( m_pArgSBuffer, pTempBuffer, m_nArgSBufferSize );
}
//-----------------------------------------------------------------------------
// Call this to finish iterating over all commands
//-----------------------------------------------------------------------------
void CCommandBuffer::EndProcessingCommands()
{
Assert( m_bIsProcessingCommands );
m_bIsProcessingCommands = false;
m_nCurrentTick = m_nLastTickToProcess + 1;
m_hNextCommand = m_Commands.InvalidIndex();
// Extract commands that are before the end time
// NOTE: This is a bug for this to
intp i = m_Commands.Head();
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if ( i == m_Commands.InvalidIndex() )
{
m_nArgSBufferSize = 0;
return;
}
while ( i != m_Commands.InvalidIndex() )
{
if ( m_Commands[i].m_nTick >= m_nCurrentTick )
break;
AssertMsgOnce( false, "CCommandBuffer::EndProcessingCommands() called before all appropriate commands were dequeued.\n" );
Msg( "Warning: Skipping command %s\n", &m_pArgSBuffer[ m_Commands[i].m_nFirstArgS ] );
m_Commands.Remove( i );
}
Compact();
}
//-----------------------------------------------------------------------------
// Returns a handle to the next command to process
//-----------------------------------------------------------------------------
CommandHandle_t CCommandBuffer::GetNextCommandHandle()
{
Assert( m_bIsProcessingCommands );
return m_Commands.Head();
}
#if 0
/*
===============
Cmd_Alias_f
Creates a new command that executes a command string (possibly ; seperated)
===============
*/
void Cmd_Alias_f (void)
{
cmdalias_t *a;
char cmd[MAX_COMMAND_LENGTH];
int i, c;
char *s;
if (Cmd_Argc() == 1)
{
Con_Printf ("Current alias commands:\n");
for (a = cmd_alias ; a ; a=a->next)
Con_Printf ("%s : %s\n", a->name, a->value);
return;
}
s = Cmd_Argv(1);
if (strlen(s) >= MAX_ALIAS_NAME)
{
Con_Printf ("Alias name is too long\n");
return;
}
// copy the rest of the command line
cmd[0] = 0; // start out with a null string
c = Cmd_Argc();
for (i=2 ; i< c ; i++)
{
Q_strncat(cmd, Cmd_Argv(i), sizeof( cmd ), COPY_ALL_CHARACTERS);
if (i != c)
{
Q_strncat (cmd, " ", sizeof( cmd ), COPY_ALL_CHARACTERS );
}
}
Q_strncat (cmd, "\n", sizeof( cmd ), COPY_ALL_CHARACTERS);
// if the alias already exists, reuse it
for (a = cmd_alias ; a ; a=a->next)
{
if (!strcmp(s, a->name))
{
if ( !strcmp( a->value, cmd ) ) // Re-alias the same thing
return;
delete[] a->value;
break;
}
}
if (!a)
{
a = (cmdalias_t *)new cmdalias_t;
a->next = cmd_alias;
cmd_alias = a;
}
Q_strncpy (a->name, s, sizeof( a->name ) );
a->value = COM_StringCopy(cmd);
}
/*
=============================================================================
COMMAND EXECUTION
=============================================================================
*/
#define MAX_ARGS 80
static int cmd_argc;
static char *cmd_argv[MAX_ARGS];
static char *cmd_null_string = "";
static const char *cmd_args = NULL;
cmd_source_t cmd_source;
//-----------------------------------------------------------------------------
// Purpose:
// Output : void Cmd_Init
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Cmd_Shutdown( void )
{
// TODO, cleanup
while ( cmd_alias )
{
cmdalias_t *next = cmd_alias->next;
delete cmd_alias->value; // created by StringCopy()
delete cmd_alias;
cmd_alias = next;
}
}
/*
============
Cmd_ExecuteString
A complete command line has been parsed, so try to execute it
FIXME: lookupnoadd the token to speed search?
============
*/
const ConCommandBase *Cmd_ExecuteString (const char *text, cmd_source_t src)
{
cmdalias_t *a;
cmd_source = src;
Cmd_TokenizeString (text);
// execute the command line
if (!Cmd_Argc())
return NULL; // no tokens
// check alias
for (a=cmd_alias ; a ; a=a->next)
{
if (!Q_strcasecmp (cmd_argv[0], a->name))
{
Cbuf_InsertText (a->value);
return NULL;
}
}
// check ConCommands
ConCommandBase const *pCommand = ConCommandBase::FindCommand( cmd_argv[ 0 ] );
if ( pCommand && pCommand->IsCommand() )
{
bool isServerCommand = ( pCommand->IsBitSet( FCVAR_GAMEDLL ) &&
// Typed at console
cmd_source == src_command &&
// Not HLDS
!sv.IsDedicated() );
// Hook to allow game .dll to figure out who type the message on a listen server
if ( serverGameClients )
{
// We're actually the server, so set it up locally
if ( sv.IsActive() )
{
g_pServerPluginHandler->SetCommandClient( -1 );
#ifndef SWDS
// Special processing for listen server player
if ( isServerCommand )
{
g_pServerPluginHandler->SetCommandClient( cl.m_nPlayerSlot );
}
#endif
}
// We're not the server, but we've been a listen server (game .dll loaded)
// forward this command tot he server instead of running it locally if we're still
// connected
// Otherwise, things like "say" won't work unless you quit and restart
else if ( isServerCommand )
{
if ( cl.IsConnected() )
{
Cmd_ForwardToServer();
return NULL;
}
else
{
// It's a server command, but we're not connected to a server. Don't try to execute it.
return NULL;
}
}
}
// Allow cheat commands in singleplayer, debug, or multiplayer with sv_cheats on
#ifndef _DEBUG
if ( pCommand->IsBitSet( FCVAR_CHEAT ) )
{
if ( !Host_IsSinglePlayerGame() && sv_cheats.GetInt() == 0 )
{
Msg( "Can't use cheat command %s in multiplayer, unless the server has sv_cheats set to 1.\n", pCommand->GetName() );
return NULL;
}
}
#endif
(( ConCommand * )pCommand )->Dispatch();
return pCommand;
}
// check cvars
if ( cv->IsCommand() )
{
return pCommand;
}
// forward the command line to the server, so the entity DLL can parse it
if ( cmd_source == src_command )
{
if ( cl.IsConnected() )
{
Cmd_ForwardToServer();
return NULL;
}
}
Msg("Unknown command \"%s\"\n", Cmd_Argv(0));
return NULL;
}
#endif