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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#include <KeyValues.h>
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#include "filesystem.h"
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#include "utldict.h"
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#include "interval.h"
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#include "engine/IEngineSound.h"
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#include "soundemittersystembase.h"
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#include "utlbuffer.h"
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#include "soundchars.h"
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#include "vstdlib/random.h"
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#include "checksum_crc.h"
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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#include "ifilelist.h"
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#include <time.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define MANIFEST_FILE "scripts/game_sounds_manifest.txt"
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#define GAME_SOUNDS_HEADER_BLOCK "scripts/game_sounds_header.txt"
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static IFileSystem* filesystem = 0;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CSoundEmitterSystemBase::CSoundEmitterSystemBase() :
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m_nInitCount( 0 ),
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m_uManifestPlusScriptChecksum( 0 )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : int
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//-----------------------------------------------------------------------------
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int CSoundEmitterSystemBase::First() const
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{
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return m_Sounds.FirstHandle();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : i -
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// Output : int
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//-----------------------------------------------------------------------------
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int CSoundEmitterSystemBase::Next( int i ) const
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{
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return m_Sounds.NextHandle(i);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CSoundEmitterSystemBase::InvalidIndex() const
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{
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return m_Sounds.InvalidHandle();
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}
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//-----------------------------------------------------------------------------
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//
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// implementation of IUniformRandomStream
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//
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//-----------------------------------------------------------------------------
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class CSoundEmitterUniformRandomStream : public IUniformRandomStream
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{
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public:
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// Sets the seed of the random number generator
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void SetSeed( int iSeed )
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{
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// Never call this from the client or game!
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Assert(0);
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}
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// Generates random numbers
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float RandomFloat( float flMinVal = 0.0f, float flMaxVal = 1.0f )
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{
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return ::RandomFloat( flMinVal, flMaxVal );
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}
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int RandomInt( int iMinVal, int iMaxVal )
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{
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return ::RandomInt( iMinVal, iMaxVal );
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}
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float RandomFloatExp( float flMinVal = 0.0f, float flMaxVal = 1.0f, float flExponent = 1.0f )
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{
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return ::RandomFloatExp( flMinVal, flMaxVal, flExponent );
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}
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};
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static CSoundEmitterUniformRandomStream g_RandomStream;
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IUniformRandomStream *randomStream = &g_RandomStream;
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//-----------------------------------------------------------------------------
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// Connect, disconnect
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//-----------------------------------------------------------------------------
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bool CSoundEmitterSystemBase::Connect( CreateInterfaceFn factory )
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{
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// If someone already connected us up, don't redo the connection
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if ( NULL != filesystem )
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{
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return true;
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}
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filesystem = (IFileSystem *)factory( FILESYSTEM_INTERFACE_VERSION, NULL );
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if( !filesystem )
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{
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Error( "The soundemittersystem system requires the filesystem to run!\n" );
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return false;
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}
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return true;
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}
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void CSoundEmitterSystemBase::Disconnect()
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{
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filesystem = NULL;
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}
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//-----------------------------------------------------------------------------
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// Query interface
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//-----------------------------------------------------------------------------
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void *CSoundEmitterSystemBase::QueryInterface( const char *pInterfaceName )
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{
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// Loading the engine DLL mounts *all* soundemitter interfaces
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CreateInterfaceFn factory = Sys_GetFactoryThis(); // This silly construction is necessary
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return factory( pInterfaceName, NULL ); // to prevent the LTCG compiler from crashing.
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}
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//-----------------------------------------------------------------------------
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// Init, shutdown
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//-----------------------------------------------------------------------------
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InitReturnVal_t CSoundEmitterSystemBase::Init()
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{
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return INIT_OK;
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}
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void CSoundEmitterSystemBase::Shutdown()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Helper for checksuming script files and manifest to determine if soundname caches
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// need to be blown away.
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// Input : *crc -
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// *filename -
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// Output : static void
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//-----------------------------------------------------------------------------
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static void AccumulateFileNameAndTimestampIntoChecksum( CRC32_t *crc, char const *filename )
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{
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if ( IsX360() )
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{
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// this is an expensive i/o operation due to search path fall through
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// 360 doesn't need or use the checksums
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return;
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}
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time_t ft = filesystem->GetFileTime( filename, "GAME" );
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CRC32_ProcessBuffer( crc, &ft, sizeof( ft ) );
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CRC32_ProcessBuffer( crc, filename, Q_strlen( filename ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CSoundEmitterSystemBase::InternalModInit()
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{
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/*
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if ( m_SoundKeyValues.Count() > 0 )
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{
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Shutdown();
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}
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*/
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LoadGlobalActors();
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m_uManifestPlusScriptChecksum = 0u;
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CRC32_t crc;
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CRC32_Init( &crc );
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KeyValues *manifest = new KeyValues( MANIFEST_FILE );
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if ( filesystem->LoadKeyValues( *manifest, IFileSystem::TYPE_SOUNDEMITTER, MANIFEST_FILE, "GAME" ) )
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{
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AccumulateFileNameAndTimestampIntoChecksum( &crc, MANIFEST_FILE );
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for ( KeyValues *sub = manifest->GetFirstSubKey(); sub != NULL; sub = sub->GetNextKey() )
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{
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if ( !Q_stricmp( sub->GetName(), "precache_file" ) )
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{
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AccumulateFileNameAndTimestampIntoChecksum( &crc, sub->GetString() );
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// Add and always precache
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AddSoundsFromFile( sub->GetString(), false );
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continue;
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}
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else if ( !Q_stricmp( sub->GetName(), "preload_file" ) )
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{
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AccumulateFileNameAndTimestampIntoChecksum( &crc, sub->GetString() );
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// Add and always precache
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AddSoundsFromFile( sub->GetString(), true );
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continue;
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}
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else if ( !Q_stricmp( sub->GetName(), "faceposer_file" ) )
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{
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// do nothing for these files; they're only used for faceposer
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continue;
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}
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Warning( "CSoundEmitterSystemBase::BaseInit: Manifest '%s' with bogus file type '%s', expecting 'declare_file' or 'precache_file'\n",
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MANIFEST_FILE, sub->GetName() );
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}
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}
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else
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{
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Error( "Unable to load manifest file '%s'\n", MANIFEST_FILE );
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}
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manifest->deleteThis();
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CRC32_Final( &crc );
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m_uManifestPlusScriptChecksum =( unsigned int )crc;
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// Only print total once, on server
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#if !defined( CLIENT_DLL ) && !defined( FACEPOSER )
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DevMsg( 1, "CSoundEmitterSystem: Registered %i sounds\n", m_Sounds.Count() );
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#endif
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CSoundEmitterSystemBase::ModInit()
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{
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++m_nInitCount;
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if ( m_nInitCount > 1 )
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{
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return true;
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}
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return InternalModInit();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CSoundEmitterSystemBase::InternalModShutdown()
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{
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int i;
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m_SoundKeyValues.RemoveAll();
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for ( UtlHashHandle_t nIndex = m_Sounds.FirstHandle(); nIndex != m_Sounds.InvalidHandle(); nIndex = m_Sounds.NextHandle( nIndex ) )
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{
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delete m_Sounds[ nIndex ];
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}
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m_Sounds.Purge();
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for ( i = 0; i < m_SavedOverrides.Count() ; ++i )
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{
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delete m_SavedOverrides[ i ];
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}
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m_SavedOverrides.Purge();
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m_Waves.RemoveAll();
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m_ActorGenders.Purge();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CSoundEmitterSystemBase::ModShutdown()
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{
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if ( --m_nInitCount > 0 )
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return;
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InternalModShutdown();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pName -
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//-----------------------------------------------------------------------------
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int CSoundEmitterSystemBase::GetSoundIndex( const char *pName ) const
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{
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if ( !pName )
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return -1;
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CSoundEntry search;
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search.m_Name = pName;
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UtlHashHandle_t idx = m_Sounds.Find( pName );
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if ( idx == m_Sounds.InvalidHandle() )
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return -1;
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return idx;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : index -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CSoundEmitterSystemBase::IsValidIndex( int index )
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{
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return m_Sounds.IsValidHandle( index );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : index -
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// Output : char const
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//-----------------------------------------------------------------------------
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const char *CSoundEmitterSystemBase::GetSoundName( int index )
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{
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if ( !IsValidIndex( index ) )
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return "";
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return m_Sounds[ index ]->m_Name.Get();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : int
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//-----------------------------------------------------------------------------
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int CSoundEmitterSystemBase::GetSoundCount( void )
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{
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return m_Sounds.Count();
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}
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void CSoundEmitterSystemBase::EnsureAvailableSlotsForGender( SoundFile *pSoundnames, int c, gender_t gender )
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{
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int i;
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if ( c <= 0 )
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{
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return;
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}
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CUtlVector< int > slots;
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bool needsreset = false;
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for ( i = 0; i < c; i++ )
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{
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if ( pSoundnames[ i ].gender != gender )
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continue;
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// There was at least one match for the gender
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needsreset = true;
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// This sound is unavailable
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if ( !pSoundnames[ i ].available )
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continue;
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slots.AddToTail( i );
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}
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if ( slots.Count() == 0 && needsreset )
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{
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// Reset all slots for the specified gender!!!
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for ( i = 0; i < c; i++ )
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{
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if ( pSoundnames[ i ].gender != gender )
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continue;
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pSoundnames[ i ].available = true;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : gender -
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// soundnames -
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//-----------------------------------------------------------------------------
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int CSoundEmitterSystemBase::FindBestSoundForGender( SoundFile *pSoundnames, int c, gender_t gender )
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{
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// Check for recycling of random sounds...
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EnsureAvailableSlotsForGender( pSoundnames, c, gender );
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if ( c <= 0 )
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{
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return -1;
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}
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CUtlVector< int > slots;
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for ( int i = 0; i < c; i++ )
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{
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if ( pSoundnames[ i ].gender == gender &&
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pSoundnames[ i ].available )
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{
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slots.AddToTail( i );
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}
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}
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if ( slots.Count() >= 1 )
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{
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int idx = slots[ randomStream->RandomInt( 0, slots.Count() - 1 ) ];
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return idx;
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}
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|
|
int idx = randomStream->RandomInt( 0, c - 1 );
|
|
|
|
return idx;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose:
|
|
|
|
// Input : *soundname -
|
|
|
|
// params -
|
|
|
|
// Output : Returns true on success, false on failure.
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
bool CSoundEmitterSystemBase::GetParametersForSound( const char *soundname, CSoundParameters& params, gender_t gender, bool isbeingemitted /*= false*/ )
|
|
|
|
{
|
|
|
|
HSOUNDSCRIPTHANDLE index = (HSOUNDSCRIPTHANDLE)GetSoundIndex( soundname );
|
|
|
|
if ( index == SOUNDEMITTER_INVALID_HANDLE )
|
|
|
|
{
|
|
|
|
static CUtlSymbolTable soundWarnings;
|
|
|
|
char key[ 256 ];
|
|
|
|
Q_snprintf( key, sizeof( key ), "%s:%s", soundname, params.soundname );
|
|
|
|
if ( UTL_INVAL_SYMBOL == soundWarnings.Find( key ) )
|
|
|
|
{
|
|
|
|
soundWarnings.AddString( key );
|
|
|
|
|
|
|
|
DevMsg( "CSoundEmitterSystemBase::GetParametersForSound: No such sound %s\n", soundname );
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return GetParametersForSoundEx( soundname, index, params, gender, isbeingemitted );
|
|
|
|
}
|
|
|
|
|
|
|
|
CSoundParametersInternal *CSoundEmitterSystemBase::InternalGetParametersForSound( int index )
|
|
|
|
{
|
|
|
|
if ( !m_Sounds.IsValidHandle( index ) )
|
|
|
|
{
|
|
|
|
Assert( !"CSoundEmitterSystemBase::InternalGetParametersForSound: Bogus index" );
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return &m_Sounds[ index ]->m_SoundParams;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void SplitName( char const *input, int splitchar, int splitlen, char *before, int beforelen, char *after, int afterlen )
|
|
|
|
{
|
|
|
|
char const *in = input;
|
|
|
|
char *out = before;
|
|
|
|
|
|
|
|
int c = 0;
|
|
|
|
int l = 0;
|
|
|
|
int maxl = beforelen;
|
|
|
|
while ( *in )
|
|
|
|
{
|
|
|
|
if ( c == splitchar )
|
|
|
|
{
|
|
|
|
while ( --splitlen >= 0 )
|
|
|
|
{
|
|
|
|
in++;
|
|
|
|
}
|
|
|
|
|
|
|
|
*out = 0;
|
|
|
|
out = after;
|
|
|
|
maxl = afterlen;
|
|
|
|
c++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( l >= maxl )
|
|
|
|
{
|
|
|
|
in++;
|
|
|
|
c++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
*out++ = *in++;
|
|
|
|
l++;
|
|
|
|
c++;
|
|
|
|
}
|
|
|
|
|
|
|
|
*out = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose:
|
|
|
|
// Input : params -
|
|
|
|
// *wavename -
|
|
|
|
// gender -
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CSoundEmitterSystemBase::AddSoundName( CSoundParametersInternal& params, char const *wavename, gender_t gender )
|
|
|
|
{
|
|
|
|
CUtlSymbol sym = m_Waves.AddString( wavename );
|
|
|
|
SoundFile e;
|
|
|
|
e.symbol = sym;
|
|
|
|
e.gender = gender;
|
|
|
|
if ( gender != GENDER_NONE )
|
|
|
|
{
|
|
|
|
params.SetUsesGenderToken( true );
|
|
|
|
}
|
|
|
|
params.AddSoundName( e );
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose:
|
|
|
|
// Input : params -
|
|
|
|
// *wavename -
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CSoundEmitterSystemBase::ExpandSoundNameMacros( CSoundParametersInternal& params, char const *wavename )
|
|
|
|
{
|
|
|
|
char const *p = Q_stristr( wavename, SOUNDGENDER_MACRO );
|
|
|
|
|
|
|
|
if ( !p )
|
|
|
|
{
|
|
|
|
AddSoundName( params, wavename, GENDER_NONE );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int offset = p - wavename;
|
|
|
|
Assert( offset >= 0 );
|
|
|
|
int duration = SOUNDGENDER_MACRO_LENGTH;
|
|
|
|
|
|
|
|
// Create a "male" and "female" version of the sound
|
|
|
|
char before[ 256 ], after[ 256 ];
|
|
|
|
Q_memset( before, 0, sizeof( before ) );
|
|
|
|
Q_memset( after, 0, sizeof( after ) );
|
|
|
|
|
|
|
|
SplitName( wavename, offset, duration, before, sizeof( before ), after, sizeof( after ) );
|
|
|
|
|
|
|
|
char temp[ 256 ];
|
|
|
|
Q_snprintf( temp, sizeof( temp ), "%s%s%s", before, "male", after );
|
|
|
|
AddSoundName( params, temp, GENDER_MALE );
|
|
|
|
Q_snprintf( temp, sizeof( temp ), "%s%s%s", before, "female", after );
|
|
|
|
AddSoundName( params, temp, GENDER_FEMALE );
|
|
|
|
|
|
|
|
// Add the conversion entry with the gender tags still in it
|
|
|
|
CUtlSymbol sym = m_Waves.AddString( wavename );
|
|
|
|
SoundFile e;
|
|
|
|
e.symbol = sym;
|
|
|
|
e.gender = GENDER_NONE;
|
|
|
|
params.AddConvertedName( e );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CSoundEmitterSystemBase::GenderExpandString( gender_t gender, char const *in, char *out, int maxlen )
|
|
|
|
{
|
|
|
|
// Assume the worst
|
|
|
|
Q_strncpy( out, in, maxlen );
|
|
|
|
|
|
|
|
char const *p = Q_stristr( in, SOUNDGENDER_MACRO );
|
|
|
|
if ( !p )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Look up actor gender
|
|
|
|
if ( gender == GENDER_NONE )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int offset = p - in;
|
|
|
|
Assert( offset >= 0 );
|
|
|
|
int duration = SOUNDGENDER_MACRO_LENGTH;
|
|
|
|
|
|
|
|
// Create a "male" and "female" version of the sound
|
|
|
|
char before[ 256 ], after[ 256 ];
|
|
|
|
Q_memset( before, 0, sizeof( before ) );
|
|
|
|
Q_memset( after, 0, sizeof( after ) );
|
|
|
|
|
|
|
|
SplitName( in, offset, duration, before, sizeof( before ), after, sizeof( after ) );
|
|
|
|
|
|
|
|
switch ( gender )
|
|
|
|
{
|
|
|
|
default:
|
|
|
|
case GENDER_NONE:
|
|
|
|
{
|
|
|
|
Assert( !"CSoundEmitterSystemBase::GenderExpandString: expecting MALE or FEMALE!" );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GENDER_MALE:
|
|
|
|
{
|
|
|
|
Q_snprintf( out, maxlen, "%s%s%s", before, "male", after );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case GENDER_FEMALE:
|
|
|
|
{
|
|
|
|
Q_snprintf( out, maxlen, "%s%s%s", before, "female", after );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose:
|
|
|
|
// Input : *actorname -
|
|
|
|
// *in -
|
|
|
|
// *out -
|
|
|
|
// maxlen -
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CSoundEmitterSystemBase::GenderExpandString( char const *actormodel, char const *in, char *out, int maxlen )
|
|
|
|
{
|
|
|
|
gender_t gender = GetActorGender( actormodel );
|
|
|
|
GenderExpandString( gender, in, out, maxlen );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CSoundEmitterSystemBase::LoadGlobalActors()
|
|
|
|
{
|
|
|
|
// Now load the global actor list from the scripts/globalactors.txt file
|
|
|
|
KeyValues *allActors = NULL;
|
|
|
|
|
|
|
|
allActors = new KeyValues( "allactors" );
|
|
|
|
if ( allActors->LoadFromFile( filesystem, "scripts/global_actors.txt", NULL ) )
|
|
|
|
{
|
|
|
|
KeyValues *pvkActor;
|
|
|
|
for ( pvkActor = allActors->GetFirstSubKey(); pvkActor != NULL; pvkActor = pvkActor->GetNextKey() )
|
|
|
|
{
|
|
|
|
UtlHashHandle_t idx = m_ActorGenders.Find( pvkActor->GetName() );
|
|
|
|
if ( idx == m_ActorGenders.InvalidHandle() )
|
|
|
|
{
|
|
|
|
if ( m_ActorGenders.Count() > 254 )
|
|
|
|
{
|
|
|
|
Warning( "Exceeded max number of actors in scripts/global_actors.txt\n" );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
gender_t gender = GENDER_NONE;
|
|
|
|
if ( !Q_stricmp( pvkActor->GetString(), "male" ) )
|
|
|
|
{
|
|
|
|
gender = GENDER_MALE;
|
|
|
|
}
|
|
|
|
else if (!Q_stricmp( pvkActor->GetString(), "female" ) )
|
|
|
|
{
|
|
|
|
gender = GENDER_FEMALE;
|
|
|
|
}
|
|
|
|
m_ActorGenders.Insert( pvkActor->GetName(), gender );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
allActors->deleteThis();
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose:
|
|
|
|
// Input : *actorname -
|
|
|
|
// Output : gender_t
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
gender_t CSoundEmitterSystemBase::GetActorGender( char const *actormodel )
|
|
|
|
{
|
|
|
|
char actor[ 256 ];
|
|
|
|
actor[0] = 0;
|
|
|
|
if ( actormodel )
|
|
|
|
{
|
|
|
|
Q_FileBase( actormodel, actor, sizeof( actor ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
UtlHashHandle_t idx = m_ActorGenders.Find( actor );
|
|
|
|
if ( idx == m_ActorGenders.InvalidHandle() )
|
|
|
|
return GENDER_NONE;
|
|
|
|
|
|
|
|
return m_ActorGenders[ idx ];
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose:
|
|
|
|
// Input : *soundname -
|
|
|
|
// params -
|
|
|
|
// Output : Returns true on success, false on failure.
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
bool CSoundEmitterSystemBase::InitSoundInternalParameters( const char *soundname, KeyValues *kv, CSoundParametersInternal& params )
|
|
|
|
{
|
|
|
|
KeyValues *pKey = kv->GetFirstSubKey();
|
|
|
|
while ( pKey )
|
|
|
|
{
|
|
|
|
if ( !Q_strcasecmp( pKey->GetName(), "channel" ) )
|
|
|
|
{
|
|
|
|
params.ChannelFromString( pKey->GetString() );
|
|
|
|
}
|
|
|
|
else if ( !Q_strcasecmp( pKey->GetName(), "volume" ) )
|
|
|
|
{
|
|
|
|
params.VolumeFromString( pKey->GetString() );
|
|
|
|
}
|
|
|
|
else if ( !Q_strcasecmp( pKey->GetName(), "pitch" ) )
|
|
|
|
{
|
|
|
|
params.PitchFromString( pKey->GetString() );
|
|
|
|
}
|
|
|
|
else if ( !Q_strcasecmp( pKey->GetName(), "wave" ) )
|
|
|
|
{
|
|
|
|
ExpandSoundNameMacros( params, pKey->GetString() );
|
|
|
|
}
|
|
|
|
else if ( !Q_strcasecmp( pKey->GetName(), "rndwave" ) )
|
|
|
|
{
|
|
|
|
KeyValues *pWaves = pKey->GetFirstSubKey();
|
|
|
|
while ( pWaves )
|
|
|
|
{
|
|
|
|
ExpandSoundNameMacros( params, pWaves->GetString() );
|
|
|
|
|
|
|
|
pWaves = pWaves->GetNextKey();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if ( !Q_strcasecmp( pKey->GetName(), "attenuation" ) || !Q_strcasecmp( pKey->GetName(), "CompatibilityAttenuation" ) )
|
|
|
|
{
|
|
|
|
if ( !Q_strncasecmp( pKey->GetString(), "SNDLVL_", strlen( "SNDLVL_" ) ) )
|
|
|
|
{
|
|
|
|
DevMsg( "CSoundEmitterSystemBase::GetParametersForSound: sound %s has \"attenuation\" with %s value!\n",
|
|
|
|
soundname, pKey->GetString() );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !Q_strncasecmp( pKey->GetString(), "ATTN_", strlen( "ATTN_" ) ) )
|
|
|
|
{
|
|
|
|
params.SetSoundLevel( ATTN_TO_SNDLVL( TranslateAttenuation( pKey->GetString() ) ) );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
interval_t interval;
|
|
|
|
interval = ReadInterval( pKey->GetString() );
|
|
|
|
|
|
|
|
// Translate from attenuation to soundlevel
|
|
|
|
float start = interval.start;
|
|
|
|
float end = interval.start + interval.range;
|
|
|
|
|
|
|
|
params.SetSoundLevel( ATTN_TO_SNDLVL( start ), ATTN_TO_SNDLVL( end ) - ATTN_TO_SNDLVL( start ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Goldsrc compatibility mode.. feed the sndlevel value through the sound engine interface in such a way
|
|
|
|
// that it can reconstruct the original sndlevel value and flag the sound as using Goldsrc attenuation.
|
|
|
|
bool bCompatibilityAttenuation = !Q_strcasecmp( pKey->GetName(), "CompatibilityAttenuation" );
|
|
|
|
if ( bCompatibilityAttenuation )
|
|
|
|
{
|
|
|
|
if ( params.GetSoundLevel().range != 0 )
|
|
|
|
{
|
|
|
|
Warning( "CompatibilityAttenuation for sound %s must have same start and end values.\n", soundname );
|
|
|
|
}
|
|
|
|
|
|
|
|
params.SetSoundLevel( SNDLEVEL_TO_COMPATIBILITY_MODE( params.GetSoundLevel().start ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if ( !Q_strcasecmp( pKey->GetName(), "soundlevel" ) )
|
|
|
|
{
|
|
|
|
if ( !Q_strncasecmp( pKey->GetString(), "ATTN_", strlen( "ATTN_" ) ) )
|
|
|
|
{
|
|
|
|
DevMsg( "CSoundEmitterSystemBase::GetParametersForSound: sound %s has \"soundlevel\" with %s value!\n",
|
|
|
|
soundname, pKey->GetString() );
|
|
|
|
}
|
|
|
|
|
|
|
|
params.SoundLevelFromString( pKey->GetString() );
|
|
|
|
}
|
|
|
|
else if ( !Q_strcasecmp( pKey->GetName(), "play_to_owner_only" ) )
|
|
|
|
{
|
|
|
|
params.SetOnlyPlayToOwner( pKey->GetInt() ? true : false );
|
|
|
|
}
|
|
|
|
else if ( !Q_strcasecmp( pKey->GetName(), "delay_msec" ) )
|
|
|
|
{
|
|
|
|
// Don't allow negative delay
|
|
|
|
params.SetDelayMsec( max( 0, pKey->GetInt() ) );
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
pKey = pKey->GetNextKey();
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose:
|
|
|
|
// Input : *soundname -
|
|
|
|
// Output : char const
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
const char *CSoundEmitterSystemBase::GetWavFileForSound( const char *soundname, char const *actormodel )
|
|
|
|
{
|
|
|
|
gender_t gender = GetActorGender( actormodel );
|
|
|
|
return GetWavFileForSound( soundname, gender );
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *CSoundEmitterSystemBase::GetWavFileForSound( const char *soundname, gender_t gender )
|
|
|
|
{
|
|
|
|
CSoundParameters params;
|
|
|
|
if ( !GetParametersForSound( soundname, params, gender ) )
|
|
|
|
{
|
|
|
|
return soundname;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !params.soundname[ 0 ] )
|
|
|
|
{
|
|
|
|
return soundname;
|
|
|
|
}
|
|
|
|
|
|
|
|
static char outsound[ 512 ];
|
|
|
|
Q_strncpy( outsound, params.soundname, sizeof( outsound ) );
|
|
|
|
return outsound;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose:
|
|
|
|
// Input : *soundname -
|
|
|
|
// Output : soundlevel_t
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
soundlevel_t CSoundEmitterSystemBase::LookupSoundLevel( const char *soundname )
|
|
|
|
{
|
|
|
|
CSoundParameters params;
|
|
|
|
if ( !GetParametersForSound( soundname, params, GENDER_NONE ) )
|
|
|
|
{
|
|
|
|
return SNDLVL_NORM;
|
|
|
|
}
|
|
|
|
|
|
|
|
return params.soundlevel;
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose:
|
|
|
|
// Input : *filename -
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CSoundEmitterSystemBase::AddSoundsFromFile( const char *filename, bool bPreload, bool bIsOverride /*=false*/, bool bRefresh /*=false*/ )
|
|
|
|
{
|
|
|
|
CSoundScriptFile sf;
|
|
|
|
sf.hFilename = filesystem->FindOrAddFileName( filename );
|
|
|
|
sf.dirty = false;
|
|
|
|
|
|
|
|
int scriptindex = m_SoundKeyValues.AddToTail( sf );
|
|
|
|
|
|
|
|
int replaceCount = 0;
|
|
|
|
int newOverrideCount = 0;
|
|
|
|
int duplicatedReplacements = 0;
|
|
|
|
|
|
|
|
// Open the soundscape data file, and abort if we can't
|
|
|
|
KeyValues *kv = new KeyValues( "" );
|
|
|
|
if ( filesystem->LoadKeyValues( *kv, IFileSystem::TYPE_SOUNDEMITTER, filename, "GAME" ) )
|
|
|
|
{
|
|
|
|
// parse out all of the top level sections and save their names
|
|
|
|
KeyValues *pKeys = kv;
|
|
|
|
while ( pKeys )
|
|
|
|
{
|
|
|
|
if ( pKeys->GetFirstSubKey() )
|
|
|
|
{
|
|
|
|
if ( m_Sounds.Count() >= 65534 )
|
|
|
|
{
|
|
|
|
Warning( "Exceeded maximum number of sound emitter entries\n" );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
CSoundEntry *pEntry;
|
|
|
|
|
|
|
|
{
|
|
|
|
MEM_ALLOC_CREDIT();
|
|
|
|
pEntry = new CSoundEntry;
|
|
|
|
}
|
|
|
|
|
|
|
|
pEntry->m_Name = pKeys->GetName();
|
|
|
|
pEntry->m_bRemoved = false;
|
|
|
|
pEntry->m_nScriptFileIndex = scriptindex;
|
|
|
|
pEntry->m_bIsOverride = bIsOverride;
|
|
|
|
|
|
|
|
if ( bIsOverride )
|
|
|
|
{
|
|
|
|
++newOverrideCount;
|
|
|
|
}
|
|
|
|
|
|
|
|
UtlHashHandle_t lookup = m_Sounds.Insert( pEntry ); // insert returns existing item if found
|
|
|
|
if ( m_Sounds[ lookup ] != pEntry )
|
|
|
|
{
|
|
|
|
if ( bIsOverride )
|
|
|
|
{
|
|
|
|
MEM_ALLOC_CREDIT();
|
|
|
|
|
|
|
|
// Store off the old sound if it's not already an "override" from another file!!!
|
|
|
|
// Otherwise, just whack it again!!!
|
|
|
|
if ( !m_Sounds[ lookup ]->IsOverride() )
|
|
|
|
{
|
|
|
|
m_SavedOverrides.AddToTail( m_Sounds[ lookup ] );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
++duplicatedReplacements;
|
|
|
|
}
|
|
|
|
|
|
|
|
InitSoundInternalParameters( pKeys->GetName(), pKeys, pEntry->m_SoundParams );
|
|
|
|
pEntry->m_SoundParams.SetShouldPreload( bPreload ); // this gets handled by game code after initting.
|
|
|
|
|
|
|
|
m_Sounds.ReplaceKey( lookup, pEntry );
|
|
|
|
|
|
|
|
++replaceCount;
|
|
|
|
}
|
|
|
|
else if ( bRefresh )
|
|
|
|
{
|
|
|
|
InitSoundInternalParameters( pKeys->GetName(), pKeys, m_Sounds[ lookup ]->m_SoundParams );
|
|
|
|
}
|
|
|
|
#if 0
|
|
|
|
else
|
|
|
|
{
|
|
|
|
DevMsg( "CSoundEmitterSystem::AddSoundsFromFile(%s): Entry %s duplicated, skipping\n", filename, pKeys->GetName() );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
MEM_ALLOC_CREDIT();
|
|
|
|
|
|
|
|
InitSoundInternalParameters( pKeys->GetName(), pKeys, pEntry->m_SoundParams );
|
|
|
|
pEntry->m_SoundParams.SetShouldPreload( bPreload ); // this gets handled by game code after initting.
|
|
|
|
}
|
|
|
|
}
|
|
|
|
pKeys = pKeys->GetNextKey();
|
|
|
|
}
|
|
|
|
|
|
|
|
kv->deleteThis();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if ( !bIsOverride )
|
|
|
|
{
|
|
|
|
Warning( "CSoundEmitterSystem::AddSoundsFromFile: No such file %s\n", filename );
|
|
|
|
}
|
|
|
|
|
|
|
|
// Discard
|
|
|
|
m_SoundKeyValues.Remove( scriptindex );
|
|
|
|
|
|
|
|
kv->deleteThis();
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if ( bIsOverride )
|
|
|
|
{
|
|
|
|
DevMsg( "SoundEmitter: adding map sound overrides from %s [%i total, %i replacements, %i duplicated replacements]\n",
|
|
|
|
filename,
|
|
|
|
newOverrideCount,
|
|
|
|
replaceCount,
|
|
|
|
duplicatedReplacements );
|
|
|
|
}
|
|
|
|
|
|
|
|
Assert( scriptindex >= 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: Reload a sound emitter file (used to refresh files after sv_pure is turned on)
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CSoundEmitterSystemBase::ReloadSoundEntriesInList( IFileList *pFilesToReload )
|
|
|
|
{
|
|
|
|
int i, c;
|
|
|
|
c = m_SoundKeyValues.Count();
|
|
|
|
CUtlVector< const char * > processed;
|
|
|
|
for ( i = 0; i < c ; i++ )
|
|
|
|
{
|
|
|
|
const char *pszFileName = GetSoundScriptName( i );
|
|
|
|
if ( pszFileName && pszFileName[0] )
|
|
|
|
{
|
|
|
|
if ( processed.Find( pszFileName) == processed.InvalidIndex() && pFilesToReload->IsFileInList( pszFileName ) )
|
|
|
|
{
|
|
|
|
Msg( "Reloading sound file '%s' due to pure settings.\n", pszFileName );
|
|
|
|
|
|
|
|
AddSoundsFromFile( pszFileName, false, false, true );
|
|
|
|
|
|
|
|
// Now mark this file name as being reloaded
|
|
|
|
processed.AddToTail( pszFileName );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: Force ModShutdown and ModInit, skips checks for how many systems have
|
|
|
|
// requested inits (for con commands).
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CSoundEmitterSystemBase::Flush()
|
|
|
|
{
|
|
|
|
InternalModShutdown();
|
|
|
|
InternalModInit();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose:
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int CSoundEmitterSystemBase::CheckForMissingWavFiles( bool verbose )
|
|
|
|
{
|
|
|
|
int missing = 0;
|
|
|
|
|
|
|
|
int c = GetSoundCount();
|
|
|
|
int i;
|
|
|
|
char testfile[ 512 ];
|
|
|
|
|
|
|
|
for ( i = 0; i < c; i++ )
|
|
|
|
{
|
|
|
|
CSoundParametersInternal *internal = InternalGetParametersForSound( i );
|
|
|
|
if ( !internal )
|
|
|
|
{
|
|
|
|
Assert( 0 );
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
int waveCount = internal->NumSoundNames();
|
|
|
|
for ( int wave = 0; wave < waveCount; wave++ )
|
|
|
|
{
|
|
|
|
CUtlSymbol sym = internal->GetSoundNames()[ wave ].symbol;
|
|
|
|
const char *name = m_Waves.String( sym );
|
|
|
|
if ( !name || !name[ 0 ] )
|
|
|
|
{
|
|
|
|
Assert( 0 );
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Skip ! sentence stuff
|
|
|
|
if ( name[0] == CHAR_SENTENCE )
|
|
|
|
continue;
|
|
|
|
Q_snprintf( testfile, sizeof( testfile ), "sound/%s", PSkipSoundChars( name ) );
|
|
|
|
if ( filesystem->FileExists( testfile ) )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
internal->SetHadMissingWaveFiles( true );
|
|
|
|
|
|
|
|
++missing;
|
|
|
|
|
|
|
|
if ( verbose )
|
|
|
|
{
|
|
|
|
DevMsg( "Sound %s references missing file %s\n", GetSoundName( i ), name );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return missing;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose:
|
|
|
|
// Input : *key -
|
|
|
|
// Output : float
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
float CSoundEmitterSystemBase::TranslateAttenuation( const char *key )
|
|
|
|
{
|
|
|
|
if ( !key )
|
|
|
|
{
|
|
|
|
Assert( 0 );
|
|
|
|
return ATTN_NORM;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !Q_strcasecmp( key, "ATTN_NONE" ) )
|
|
|
|
return ATTN_NONE;
|
|
|
|
|
|
|
|
if ( !Q_strcasecmp( key, "ATTN_NORM" ) )
|
|
|
|
return ATTN_NORM;
|
|
|
|
|
|
|
|
if ( !Q_strcasecmp( key, "ATTN_IDLE" ) )
|
|
|
|
return ATTN_IDLE;
|
|
|
|
|
|
|
|
if ( !Q_strcasecmp( key, "ATTN_STATIC" ) )
|
|
|
|
return ATTN_STATIC;
|
|
|
|
|
|
|
|
if ( !Q_strcasecmp( key, "ATTN_RICOCHET" ) )
|
|
|
|
return ATTN_RICOCHET;
|
|
|
|
|
|
|
|
if ( !Q_strcasecmp( key, "ATTN_GUNFIRE" ) )
|
|
|
|
return ATTN_GUNFIRE;
|
|
|
|
|
|
|
|
DevMsg( "CSoundEmitterSystem: Unknown attenuation key %s\n", key );
|
|
|
|
|
|
|
|
return ATTN_NORM;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose:
|
|
|
|
// Input : *key -
|
|
|
|
// Output : soundlevel_t
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
soundlevel_t CSoundEmitterSystemBase::TranslateSoundLevel( const char *key )
|
|
|
|
{
|
|
|
|
return TextToSoundLevel( key );
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose: Convert "chan_xxx" into integer value for channel
|
|
|
|
// Input : *name -
|
|
|
|
// Output : static int
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int CSoundEmitterSystemBase::TranslateChannel( const char *name )
|
|
|
|
{
|
|
|
|
return TextToChannel( name );
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *CSoundEmitterSystemBase::GetSourceFileForSound( int index ) const
|
|
|
|
{
|
|
|
|
if ( index < 0 || index >= (int)m_Sounds.Count() )
|
|
|
|
{
|
|
|
|
Assert( 0 );
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
CSoundEntry const *entry = m_Sounds[ index ];
|
|
|
|
int scriptindex = entry->m_nScriptFileIndex;
|
|
|
|
if ( scriptindex < 0 || scriptindex >= m_SoundKeyValues.Count() )
|
|
|
|
{
|
|
|
|
Assert( 0 );
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
static char fn[ 512 ];
|
|
|
|
if ( filesystem->String( m_SoundKeyValues[ scriptindex ].hFilename, fn, sizeof( fn ) ))
|
|
|
|
{
|
|
|
|
return fn;
|
|
|
|
}
|
|
|
|
Assert( 0 );
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *CSoundEmitterSystemBase::GetWaveName( CUtlSymbol& sym )
|
|
|
|
{
|
|
|
|
return m_Waves.String( sym );
|
|
|
|
}
|
|
|
|
|
|
|
|
int CSoundEmitterSystemBase::FindSoundScript( const char *name ) const
|
|
|
|
{
|
|
|
|
int i, c;
|
|
|
|
|
|
|
|
FileNameHandle_t hFilename = filesystem->FindFileName( name );
|
|
|
|
if ( hFilename )
|
|
|
|
{
|
|
|
|
// First, make sure it's known
|
|
|
|
c = m_SoundKeyValues.Count();
|
|
|
|
for ( i = 0; i < c ; i++ )
|
|
|
|
{
|
|
|
|
if ( m_SoundKeyValues[ i ].hFilename == hFilename )
|
|
|
|
{
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return m_SoundKeyValues.InvalidIndex();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CSoundEmitterSystemBase::AddSound( const char *soundname, const char *scriptfile, const CSoundParametersInternal& params )
|
|
|
|
{
|
|
|
|
int idx = GetSoundIndex( soundname );
|
|
|
|
|
|
|
|
|
|
|
|
int i = FindSoundScript( scriptfile );
|
|
|
|
if ( i == m_SoundKeyValues.InvalidIndex() )
|
|
|
|
{
|
|
|
|
Warning( "CSoundEmitterSystemBase::AddSound( '%s', '%s', ... ), script file not list in manifest '%s'\n",
|
|
|
|
soundname, scriptfile, MANIFEST_FILE );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
MEM_ALLOC_CREDIT();
|
|
|
|
|
|
|
|
// More like an update...
|
|
|
|
if ( IsValidIndex( idx ) )
|
|
|
|
{
|
|
|
|
CSoundEntry *entry = m_Sounds[ idx ];
|
|
|
|
|
|
|
|
entry->m_bRemoved = false;
|
|
|
|
entry->m_nScriptFileIndex = i;
|
|
|
|
entry->m_SoundParams.CopyFrom( params );
|
|
|
|
|
|
|
|
m_SoundKeyValues[ i ].dirty = true;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
CSoundEntry *pEntry = new CSoundEntry;
|
|
|
|
pEntry->m_Name = soundname;
|
|
|
|
pEntry->m_bRemoved = false;
|
|
|
|
pEntry->m_nScriptFileIndex = i;
|
|
|
|
pEntry->m_SoundParams.CopyFrom( params );
|
|
|
|
|
|
|
|
m_Sounds.Insert( pEntry );
|
|
|
|
|
|
|
|
m_SoundKeyValues[ i ].dirty = true;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CSoundEmitterSystemBase::RemoveSound( const char *soundname )
|
|
|
|
{
|
|
|
|
int idx = GetSoundIndex( soundname );
|
|
|
|
if ( !IsValidIndex( idx ) )
|
|
|
|
{
|
|
|
|
Warning( "Can't remove %s, no such sound!\n", soundname );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_Sounds[ idx ]->m_bRemoved = true;
|
|
|
|
|
|
|
|
// Mark script as dirty
|
|
|
|
int scriptindex = m_Sounds[ idx ]->m_nScriptFileIndex;
|
|
|
|
if ( scriptindex < 0 || scriptindex >= m_SoundKeyValues.Count() )
|
|
|
|
{
|
|
|
|
Assert( 0 );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_SoundKeyValues[ scriptindex ].dirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CSoundEmitterSystemBase::MoveSound( const char *soundname, const char *newscript )
|
|
|
|
{
|
|
|
|
int idx = GetSoundIndex( soundname );
|
|
|
|
if ( !IsValidIndex( idx ) )
|
|
|
|
{
|
|
|
|
Warning( "Can't move '%s', no such sound!\n", soundname );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int oldscriptindex = m_Sounds[ idx ]->m_nScriptFileIndex;
|
|
|
|
if ( oldscriptindex < 0 || oldscriptindex >= m_SoundKeyValues.Count() )
|
|
|
|
{
|
|
|
|
Assert( 0 );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int newscriptindex = FindSoundScript( newscript );
|
|
|
|
if ( newscriptindex == m_SoundKeyValues.InvalidIndex() )
|
|
|
|
{
|
|
|
|
Warning( "CSoundEmitterSystemBase::MoveSound( '%s', '%s' ), script file not list in manifest '%s'\n",
|
|
|
|
soundname, newscript, MANIFEST_FILE );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// No actual change
|
|
|
|
if ( oldscriptindex == newscriptindex )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Move it
|
|
|
|
m_Sounds[ idx ]->m_nScriptFileIndex = newscriptindex;
|
|
|
|
|
|
|
|
// Mark both scripts as dirty
|
|
|
|
m_SoundKeyValues[ oldscriptindex ].dirty = true;
|
|
|
|
m_SoundKeyValues[ newscriptindex ].dirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
int CSoundEmitterSystemBase::GetNumSoundScripts() const
|
|
|
|
{
|
|
|
|
return m_SoundKeyValues.Count();
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *CSoundEmitterSystemBase::GetSoundScriptName( int index ) const
|
|
|
|
{
|
|
|
|
if ( index < 0 || index >= m_SoundKeyValues.Count() )
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
static char fn[ 512 ];
|
|
|
|
if ( filesystem->String( m_SoundKeyValues[ index ].hFilename, fn, sizeof( fn ) ) )
|
|
|
|
{
|
|
|
|
return fn;
|
|
|
|
}
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CSoundEmitterSystemBase::IsSoundScriptDirty( int index ) const
|
|
|
|
{
|
|
|
|
if ( index < 0 || index >= m_SoundKeyValues.Count() )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return m_SoundKeyValues[ index ].dirty;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CSoundEmitterSystemBase::SaveChangesToSoundScript( int scriptindex )
|
|
|
|
{
|
|
|
|
const char *outfile = GetSoundScriptName( scriptindex );
|
|
|
|
if ( !outfile )
|
|
|
|
{
|
|
|
|
Msg( "CSoundEmitterSystemBase::SaveChangesToSoundScript: No script file for index %i\n", scriptindex );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( filesystem->FileExists( outfile ) &&
|
|
|
|
!filesystem->IsFileWritable( outfile ) )
|
|
|
|
{
|
|
|
|
Warning( "%s is not writable, can't save data to file\n", outfile );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
|
|
|
|
|
|
|
|
// FIXME: Write sound script header
|
|
|
|
if ( filesystem->FileExists( GAME_SOUNDS_HEADER_BLOCK ) )
|
|
|
|
{
|
|
|
|
FileHandle_t header = filesystem->Open( GAME_SOUNDS_HEADER_BLOCK, "rb", NULL );
|
|
|
|
if ( header != FILESYSTEM_INVALID_HANDLE )
|
|
|
|
{
|
|
|
|
int len = filesystem->Size( header );
|
|
|
|
|
|
|
|
unsigned char *data = new unsigned char[ len + 1 ];
|
|
|
|
Q_memset( data, 0, len + 1 );
|
|
|
|
|
|
|
|
filesystem->Read( data, len, header );
|
|
|
|
filesystem->Close( header );
|
|
|
|
|
|
|
|
data[ len ] = 0;
|
|
|
|
|
|
|
|
char *p = (char *)data;
|
|
|
|
while ( *p )
|
|
|
|
{
|
|
|
|
if ( *p != '\r' )
|
|
|
|
{
|
|
|
|
buf.PutChar( *p );
|
|
|
|
}
|
|
|
|
++p;
|
|
|
|
}
|
|
|
|
|
|
|
|
delete[] data;
|
|
|
|
}
|
|
|
|
|
|
|
|
buf.Printf( "\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int c = GetSoundCount();
|
|
|
|
for ( int i = 0; i < c; i++ )
|
|
|
|
{
|
|
|
|
if ( Q_stricmp( outfile, GetSourceFileForSound( i ) ) )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// It's marked for deletion, just skip it
|
|
|
|
if ( m_Sounds[ i ]->m_bRemoved )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
CSoundParametersInternal *p = InternalGetParametersForSound( i );
|
|
|
|
if ( !p )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
buf.Printf( "\"%s\"\n{\n", GetSoundName( i ) );
|
|
|
|
|
|
|
|
buf.Printf( "\t\"channel\"\t\t\"%s\"\n", p->ChannelToString() );
|
|
|
|
buf.Printf( "\t\"volume\"\t\t\"%s\"\n", p->VolumeToString() );
|
|
|
|
buf.Printf( "\t\"pitch\"\t\t\t\"%s\"\n", p->PitchToString() );
|
|
|
|
buf.Printf( "\n" );
|
|
|
|
buf.Printf( "\t\"soundlevel\"\t\"%s\"\n", p->SoundLevelToString() );
|
|
|
|
|
|
|
|
if ( p->OnlyPlayToOwner() )
|
|
|
|
{
|
|
|
|
buf.Printf( "\t\"play_to_owner_only\"\t\"1\"\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( p->GetDelayMsec() != 0 )
|
|
|
|
{
|
|
|
|
buf.Printf( "\t\"delay_msec\"\t\"%i\"\n", p->GetDelayMsec() );
|
|
|
|
}
|
|
|
|
|
|
|
|
int totalCount = 0;
|
|
|
|
|
|
|
|
int waveCount = p->NumSoundNames();
|
|
|
|
int convertedCount = p->NumConvertedNames();
|
|
|
|
|
|
|
|
totalCount = ( waveCount - 2 * convertedCount ) + convertedCount;
|
|
|
|
|
|
|
|
if ( totalCount > 0 )
|
|
|
|
{
|
|
|
|
buf.Printf( "\n" );
|
|
|
|
|
|
|
|
if ( waveCount == 1 )
|
|
|
|
{
|
|
|
|
Assert( p->GetSoundNames()[ 0 ].gender == GENDER_NONE );
|
|
|
|
buf.Printf( "\t\"wave\"\t\t\t\"%s\"\n", GetWaveName( p->GetSoundNames()[ 0 ].symbol ) );
|
|
|
|
}
|
|
|
|
else if ( convertedCount == 1 )
|
|
|
|
{
|
|
|
|
Assert( p->GetConvertedNames()[ 0 ].gender == GENDER_NONE );
|
|
|
|
buf.Printf( "\t\"wave\"\t\t\t\"%s\"\n", GetWaveName( p->GetConvertedNames()[ 0 ].symbol ) );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
buf.Printf( "\t\"rndwave\"\n" );
|
|
|
|
buf.Printf( "\t{\n" );
|
|
|
|
|
|
|
|
int wave;
|
|
|
|
for ( wave = 0; wave < waveCount; wave++ )
|
|
|
|
{
|
|
|
|
// Skip macro-expanded names
|
|
|
|
if ( p->GetSoundNames()[ wave ].gender != GENDER_NONE )
|
|
|
|
continue;
|
|
|
|
|
|
|
|
buf.Printf( "\t\t\"wave\"\t\"%s\"\n", GetWaveName( p->GetSoundNames()[ wave ].symbol ) );
|
|
|
|
}
|
|
|
|
for ( wave = 0; wave < convertedCount; wave++ )
|
|
|
|
{
|
|
|
|
buf.Printf( "\t\t\"wave\"\t\"%s\"\n", GetWaveName( p->GetConvertedNames()[ wave ].symbol ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
buf.Printf( "\t}\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
buf.Printf( "}\n" );
|
|
|
|
|
|
|
|
if ( i != c - 1 )
|
|
|
|
{
|
|
|
|
buf.Printf( "\n" );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Write it out baby
|
|
|
|
FileHandle_t fh = filesystem->Open( outfile, "wt" );
|
|
|
|
if (fh)
|
|
|
|
{
|
|
|
|
filesystem->Write( buf.Base(), buf.TellPut(), fh );
|
|
|
|
filesystem->Close(fh);
|
|
|
|
|
|
|
|
// Changed saved successfully
|
|
|
|
m_SoundKeyValues[ scriptindex ].dirty = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Warning( "SceneManager_SaveSoundsToScriptFile: Unable to write file %s!!!\n", outfile );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Purpose:
|
|
|
|
// Input : *name -
|
|
|
|
// Output : CUtlSymbol
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CUtlSymbol CSoundEmitterSystemBase::AddWaveName( const char *name )
|
|
|
|
{
|
|
|
|
return m_Waves.AddString( name );
|
|
|
|
}
|
|
|
|
|
|
|
|
void CSoundEmitterSystemBase::RenameSound( const char *soundname, const char *newname )
|
|
|
|
{
|
|
|
|
// Same name?
|
|
|
|
if ( !Q_stricmp( soundname, newname ) )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int oldindex = GetSoundIndex( soundname );
|
|
|
|
if ( !IsValidIndex( oldindex ) )
|
|
|
|
{
|
|
|
|
Msg( "Can't rename %s, no such sound\n", soundname );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
int check = GetSoundIndex( newname );
|
|
|
|
if ( IsValidIndex( check ) )
|
|
|
|
{
|
|
|
|
Msg( "Can't rename %s to %s, new name already in list\n", soundname, newname );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
MEM_ALLOC_CREDIT();
|
|
|
|
|
|
|
|
// Copy out old entry
|
|
|
|
CSoundEntry *pEntry = m_Sounds[ oldindex ];
|
|
|
|
// Remove it
|
|
|
|
m_Sounds.Remove( pEntry );
|
|
|
|
pEntry->m_Name = newname;
|
|
|
|
// Re-insert in new spot
|
|
|
|
m_Sounds.Insert( pEntry );
|
|
|
|
|
|
|
|
// Mark associated script as dirty
|
|
|
|
m_SoundKeyValues[ pEntry->m_nScriptFileIndex ].dirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CSoundEmitterSystemBase::UpdateSoundParameters( const char *soundname, const CSoundParametersInternal& params )
|
|
|
|
{
|
|
|
|
int idx = GetSoundIndex( soundname );
|
|
|
|
if ( !IsValidIndex( idx ) )
|
|
|
|
{
|
|
|
|
Msg( "Can't UpdateSoundParameters %s, no such sound\n", soundname );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
CSoundEntry *entry = m_Sounds[ idx ];
|
|
|
|
|
|
|
|
if ( entry->m_SoundParams == params )
|
|
|
|
{
|
|
|
|
// No changes
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update parameters
|
|
|
|
entry->m_SoundParams.CopyFrom( params );
|
|
|
|
// Set dirty flag
|
|
|
|
m_SoundKeyValues[ entry->m_nScriptFileIndex ].dirty = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CSoundEmitterSystemBase::IsUsingGenderToken( char const *soundname )
|
|
|
|
{
|
|
|
|
int soundindex = GetSoundIndex( soundname );
|
|
|
|
if ( soundindex < 0 )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Look up the sound level from the soundemitter system
|
|
|
|
CSoundParametersInternal *params = InternalGetParametersForSound( soundindex );
|
|
|
|
if ( !params )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return params->UsesGenderToken();
|
|
|
|
}
|
|
|
|
unsigned int CSoundEmitterSystemBase::GetManifestFileTimeChecksum()
|
|
|
|
{
|
|
|
|
return m_uManifestPlusScriptChecksum;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CSoundEmitterSystemBase::GetParametersForSoundEx( const char *soundname, HSOUNDSCRIPTHANDLE& handle, CSoundParameters& params, gender_t gender, bool isbeingemitted /*= false*/ )
|
|
|
|
{
|
|
|
|
if ( handle == SOUNDEMITTER_INVALID_HANDLE )
|
|
|
|
{
|
|
|
|
handle = GetSoundIndex( soundname );
|
|
|
|
if ( handle == SOUNDEMITTER_INVALID_HANDLE )
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
CSoundParametersInternal *internal = InternalGetParametersForSound( (int)handle );
|
|
|
|
if ( !internal )
|
|
|
|
{
|
|
|
|
Assert( 0 );
|
|
|
|
DevMsg( "CSoundEmitterSystemBase::GetParametersForSound: No such sound %s\n", soundname );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
params.channel = internal->GetChannel();
|
|
|
|
params.volume = internal->GetVolume().Random();
|
|
|
|
params.pitch = internal->GetPitch().Random();
|
|
|
|
params.pitchlow = internal->GetPitch().start;
|
|
|
|
params.pitchhigh = params.pitchlow + internal->GetPitch().range;
|
|
|
|
params.delay_msec = internal->GetDelayMsec();
|
|
|
|
params.count = internal->NumSoundNames();
|
|
|
|
params.soundname[ 0 ] = 0;
|
|
|
|
|
|
|
|
int bestIndex = FindBestSoundForGender( internal->GetSoundNames(), internal->NumSoundNames(), gender );
|
|
|
|
|
|
|
|
if ( bestIndex >= 0 )
|
|
|
|
{
|
|
|
|
Q_strncpy( params.soundname, GetWaveName( internal->GetSoundNames()[ bestIndex ].symbol), sizeof( params.soundname ) );
|
|
|
|
|
|
|
|
// If we are actually emitting the sound, mark it as not available...
|
|
|
|
if ( isbeingemitted )
|
|
|
|
{
|
|
|
|
internal->GetSoundNames()[ bestIndex ].available = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
params.soundlevel = (soundlevel_t)(int)internal->GetSoundLevel().Random();
|
|
|
|
params.play_to_owner_only = internal->OnlyPlayToOwner();
|
|
|
|
|
|
|
|
if ( !params.soundname[ 0 ] )
|
|
|
|
{
|
|
|
|
DevMsg( "CSoundEmitterSystemBase::GetParametersForSound: sound %s has no wave or rndwave key!\n", soundname );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( internal->HadMissingWaveFiles() &&
|
|
|
|
params.soundname[ 0 ] != CHAR_SENTENCE )
|
|
|
|
{
|
|
|
|
char testfile[ 256 ];
|
|
|
|
Q_snprintf( testfile, sizeof( testfile ), "sound/%s", PSkipSoundChars( params.soundname ) );
|
|
|
|
if ( !filesystem->FileExists( testfile ) )
|
|
|
|
{
|
|
|
|
// Prevent repetitive spew...
|
|
|
|
static CUtlSymbolTable soundWarnings;
|
|
|
|
char key[ 256 ];
|
|
|
|
Q_snprintf( key, sizeof( key ), "%s:%s", soundname, params.soundname );
|
|
|
|
if ( UTL_INVAL_SYMBOL == soundWarnings.Find( key ) )
|
|
|
|
{
|
|
|
|
soundWarnings.AddString( key );
|
|
|
|
|
|
|
|
DevMsg( "CSoundEmitterSystemBase::GetParametersForSound: sound '%s' references wave '%s' which doesn't exist on disk!\n",
|
|
|
|
soundname,
|
|
|
|
params.soundname );
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
soundlevel_t CSoundEmitterSystemBase::LookupSoundLevelByHandle( char const *soundname, HSOUNDSCRIPTHANDLE& handle )
|
|
|
|
{
|
|
|
|
if ( handle == SOUNDEMITTER_INVALID_HANDLE )
|
|
|
|
{
|
|
|
|
handle = (HSOUNDSCRIPTHANDLE)GetSoundIndex( soundname );
|
|
|
|
if ( handle == SOUNDEMITTER_INVALID_HANDLE )
|
|
|
|
return SNDLVL_NORM;
|
|
|
|
}
|
|
|
|
|
|
|
|
CSoundParametersInternal *internal = InternalGetParametersForSound( (int)handle );
|
|
|
|
if ( !internal )
|
|
|
|
{
|
|
|
|
return SNDLVL_NORM;
|
|
|
|
}
|
|
|
|
|
|
|
|
return (soundlevel_t)(int)internal->GetSoundLevel().Random();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Called from both client and server (single player) or just one (server only in dedicated server and client only if connected to a remote server)
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// Called by LevelInitPreEntity to override sound scripts for the mod with level specific overrides based on custom mapnames, etc.
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void CSoundEmitterSystemBase::AddSoundOverrides( char const *scriptfile, bool bPreload /*= false*/ )
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{
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FileNameHandle_t handle = filesystem->FindOrAddFileName( scriptfile );
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if ( m_OverrideFiles.Find( handle ) != m_OverrideFiles.InvalidIndex() )
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return;
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m_OverrideFiles.AddToTail( handle );
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// These are overrides
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AddSoundsFromFile( scriptfile, bPreload, true );
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}
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// Called by either client or server in LevelShutdown to clear out custom overrides
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void CSoundEmitterSystemBase::ClearSoundOverrides()
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{
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int i;
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int removed = 0;
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for ( UtlHashHandle_t i = m_Sounds.FirstHandle(); i != m_Sounds.InvalidHandle(); )
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{
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CSoundEntry *entry = m_Sounds[ i ];
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if ( entry->IsOverride() )
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{
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i = m_Sounds.RemoveAndAdvance( i );
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++removed;
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}
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else
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{
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i = m_Sounds.NextHandle( i );
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}
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}
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if (removed > 0 || m_SavedOverrides.Count() > 0 )
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{
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Warning( "SoundEmitter: removing map sound overrides [%i to remove, %i to restore]\n",
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removed,
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m_SavedOverrides.Count() );
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}
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// Now restore the original entries into the main dictionary.
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for ( i = 0; i < m_SavedOverrides.Count(); ++i )
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{
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CSoundEntry *entry = m_SavedOverrides[ i ];
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m_Sounds.Insert( entry );
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}
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m_SavedOverrides.Purge();
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m_OverrideFiles.Purge();
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}
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CSoundEmitterSystemBase g_SoundEmitterSystemBase;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CSoundEmitterSystemBase, ISoundEmitterSystemBase,
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SOUNDEMITTERSYSTEM_INTERFACE_VERSION, g_SoundEmitterSystemBase );
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