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1665 lines
43 KiB
1665 lines
43 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//===========================================================================// |
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#include <KeyValues.h> |
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#include "filesystem.h" |
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#include "utldict.h" |
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#include "interval.h" |
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#include "engine/IEngineSound.h" |
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#include "soundemittersystembase.h" |
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#include "utlbuffer.h" |
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#include "soundchars.h" |
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#include "vstdlib/random.h" |
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#include "checksum_crc.h" |
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#include "SoundEmitterSystem/isoundemittersystembase.h" |
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#include "ifilelist.h" |
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#include <time.h> |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#define MANIFEST_FILE "scripts/game_sounds_manifest.txt" |
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#define GAME_SOUNDS_HEADER_BLOCK "scripts/game_sounds_header.txt" |
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static IFileSystem* filesystem = 0; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CSoundEmitterSystemBase::CSoundEmitterSystemBase() : |
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m_nInitCount( 0 ), |
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m_uManifestPlusScriptChecksum( 0 ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : int |
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//----------------------------------------------------------------------------- |
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int CSoundEmitterSystemBase::First() const |
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{ |
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return m_Sounds.FirstHandle(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : i - |
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// Output : int |
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//----------------------------------------------------------------------------- |
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int CSoundEmitterSystemBase::Next( int i ) const |
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{ |
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return m_Sounds.NextHandle(i); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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int CSoundEmitterSystemBase::InvalidIndex() const |
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{ |
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return m_Sounds.InvalidHandle(); |
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} |
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//----------------------------------------------------------------------------- |
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// |
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// implementation of IUniformRandomStream |
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// |
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//----------------------------------------------------------------------------- |
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class CSoundEmitterUniformRandomStream : public IUniformRandomStream |
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{ |
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public: |
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// Sets the seed of the random number generator |
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void SetSeed( int iSeed ) |
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{ |
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// Never call this from the client or game! |
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Assert(0); |
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} |
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// Generates random numbers |
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float RandomFloat( float flMinVal = 0.0f, float flMaxVal = 1.0f ) |
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{ |
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return ::RandomFloat( flMinVal, flMaxVal ); |
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} |
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int RandomInt( int iMinVal, int iMaxVal ) |
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{ |
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return ::RandomInt( iMinVal, iMaxVal ); |
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} |
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float RandomFloatExp( float flMinVal = 0.0f, float flMaxVal = 1.0f, float flExponent = 1.0f ) |
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{ |
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return ::RandomFloatExp( flMinVal, flMaxVal, flExponent ); |
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} |
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}; |
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static CSoundEmitterUniformRandomStream g_RandomStream; |
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IUniformRandomStream *randomStream = &g_RandomStream; |
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//----------------------------------------------------------------------------- |
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// Connect, disconnect |
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//----------------------------------------------------------------------------- |
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bool CSoundEmitterSystemBase::Connect( CreateInterfaceFn factory ) |
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{ |
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// If someone already connected us up, don't redo the connection |
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if ( NULL != filesystem ) |
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{ |
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return true; |
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} |
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filesystem = (IFileSystem *)factory( FILESYSTEM_INTERFACE_VERSION, NULL ); |
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if( !filesystem ) |
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{ |
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Error( "The soundemittersystem system requires the filesystem to run!\n" ); |
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return false; |
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} |
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return true; |
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} |
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void CSoundEmitterSystemBase::Disconnect() |
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{ |
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filesystem = NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Query interface |
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//----------------------------------------------------------------------------- |
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void *CSoundEmitterSystemBase::QueryInterface( const char *pInterfaceName ) |
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{ |
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// Loading the engine DLL mounts *all* soundemitter interfaces |
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CreateInterfaceFn factory = Sys_GetFactoryThis(); // This silly construction is necessary |
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return factory( pInterfaceName, NULL ); // to prevent the LTCG compiler from crashing. |
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} |
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//----------------------------------------------------------------------------- |
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// Init, shutdown |
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//----------------------------------------------------------------------------- |
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InitReturnVal_t CSoundEmitterSystemBase::Init() |
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{ |
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return INIT_OK; |
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} |
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void CSoundEmitterSystemBase::Shutdown() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Helper for checksuming script files and manifest to determine if soundname caches |
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// need to be blown away. |
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// Input : *crc - |
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// *filename - |
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// Output : static void |
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//----------------------------------------------------------------------------- |
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static void AccumulateFileNameAndTimestampIntoChecksum( CRC32_t *crc, char const *filename ) |
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{ |
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if ( IsX360() ) |
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{ |
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// this is an expensive i/o operation due to search path fall through |
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// 360 doesn't need or use the checksums |
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return; |
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} |
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time_t ft = filesystem->GetFileTime( filename, "GAME" ); |
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CRC32_ProcessBuffer( crc, &ft, sizeof( ft ) ); |
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CRC32_ProcessBuffer( crc, filename, Q_strlen( filename ) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : Returns true on success, false on failure. |
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//----------------------------------------------------------------------------- |
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bool CSoundEmitterSystemBase::InternalModInit() |
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{ |
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/* |
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if ( m_SoundKeyValues.Count() > 0 ) |
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{ |
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Shutdown(); |
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} |
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*/ |
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LoadGlobalActors(); |
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m_uManifestPlusScriptChecksum = 0u; |
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CRC32_t crc; |
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CRC32_Init( &crc ); |
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KeyValues *manifest = new KeyValues( MANIFEST_FILE ); |
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if ( filesystem->LoadKeyValues( *manifest, IFileSystem::TYPE_SOUNDEMITTER, MANIFEST_FILE, "GAME" ) ) |
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{ |
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AccumulateFileNameAndTimestampIntoChecksum( &crc, MANIFEST_FILE ); |
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for ( KeyValues *sub = manifest->GetFirstSubKey(); sub != NULL; sub = sub->GetNextKey() ) |
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{ |
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if ( !Q_stricmp( sub->GetName(), "precache_file" ) ) |
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{ |
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AccumulateFileNameAndTimestampIntoChecksum( &crc, sub->GetString() ); |
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// Add and always precache |
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AddSoundsFromFile( sub->GetString(), false ); |
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continue; |
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} |
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else if ( !Q_stricmp( sub->GetName(), "preload_file" ) ) |
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{ |
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AccumulateFileNameAndTimestampIntoChecksum( &crc, sub->GetString() ); |
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// Add and always precache |
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AddSoundsFromFile( sub->GetString(), true ); |
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continue; |
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} |
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else if ( !Q_stricmp( sub->GetName(), "faceposer_file" ) ) |
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{ |
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// do nothing for these files; they're only used for faceposer |
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continue; |
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} |
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Warning( "CSoundEmitterSystemBase::BaseInit: Manifest '%s' with bogus file type '%s', expecting 'declare_file' or 'precache_file'\n", |
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MANIFEST_FILE, sub->GetName() ); |
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} |
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} |
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else |
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{ |
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Error( "Unable to load manifest file '%s'\n", MANIFEST_FILE ); |
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} |
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manifest->deleteThis(); |
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CRC32_Final( &crc ); |
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m_uManifestPlusScriptChecksum =( unsigned int )crc; |
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// Only print total once, on server |
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#if !defined( CLIENT_DLL ) && !defined( FACEPOSER ) |
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DevMsg( 1, "CSoundEmitterSystem: Registered %i sounds\n", m_Sounds.Count() ); |
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#endif |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : Returns true on success, false on failure. |
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//----------------------------------------------------------------------------- |
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bool CSoundEmitterSystemBase::ModInit() |
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{ |
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++m_nInitCount; |
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if ( m_nInitCount > 1 ) |
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{ |
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return true; |
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} |
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return InternalModInit(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSoundEmitterSystemBase::InternalModShutdown() |
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{ |
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int i; |
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m_SoundKeyValues.RemoveAll(); |
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for ( UtlHashHandle_t nIndex = m_Sounds.FirstHandle(); nIndex != m_Sounds.InvalidHandle(); nIndex = m_Sounds.NextHandle( nIndex ) ) |
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{ |
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delete m_Sounds[ nIndex ]; |
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} |
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m_Sounds.Purge(); |
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for ( i = 0; i < m_SavedOverrides.Count() ; ++i ) |
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{ |
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delete m_SavedOverrides[ i ]; |
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} |
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m_SavedOverrides.Purge(); |
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m_Waves.RemoveAll(); |
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m_ActorGenders.Purge(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CSoundEmitterSystemBase::ModShutdown() |
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{ |
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if ( --m_nInitCount > 0 ) |
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return; |
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InternalModShutdown(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *pName - |
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//----------------------------------------------------------------------------- |
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int CSoundEmitterSystemBase::GetSoundIndex( const char *pName ) const |
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{ |
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if ( !pName ) |
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return -1; |
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CSoundEntry search; |
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search.m_Name = pName; |
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UtlHashHandle_t idx = m_Sounds.Find( pName ); |
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if ( idx == m_Sounds.InvalidHandle() ) |
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return -1; |
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return idx; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : index - |
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// Output : Returns true on success, false on failure. |
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//----------------------------------------------------------------------------- |
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bool CSoundEmitterSystemBase::IsValidIndex( int index ) |
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{ |
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return m_Sounds.IsValidHandle( index ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : index - |
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// Output : char const |
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//----------------------------------------------------------------------------- |
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const char *CSoundEmitterSystemBase::GetSoundName( int index ) |
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{ |
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if ( !IsValidIndex( index ) ) |
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return ""; |
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return m_Sounds[ index ]->m_Name.Get(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : int |
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//----------------------------------------------------------------------------- |
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int CSoundEmitterSystemBase::GetSoundCount( void ) |
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{ |
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return m_Sounds.Count(); |
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} |
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void CSoundEmitterSystemBase::EnsureAvailableSlotsForGender( SoundFile *pSoundnames, int c, gender_t gender ) |
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{ |
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int i; |
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if ( c <= 0 ) |
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{ |
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return; |
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} |
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CUtlVector< int > slots; |
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bool needsreset = false; |
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for ( i = 0; i < c; i++ ) |
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{ |
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if ( pSoundnames[ i ].gender != gender ) |
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continue; |
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// There was at least one match for the gender |
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needsreset = true; |
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// This sound is unavailable |
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if ( !pSoundnames[ i ].available ) |
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continue; |
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slots.AddToTail( i ); |
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} |
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if ( slots.Count() == 0 && needsreset ) |
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{ |
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// Reset all slots for the specified gender!!! |
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for ( i = 0; i < c; i++ ) |
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{ |
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if ( pSoundnames[ i ].gender != gender ) |
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continue; |
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pSoundnames[ i ].available = true; |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : gender - |
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// soundnames - |
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//----------------------------------------------------------------------------- |
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int CSoundEmitterSystemBase::FindBestSoundForGender( SoundFile *pSoundnames, int c, gender_t gender ) |
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{ |
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// Check for recycling of random sounds... |
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EnsureAvailableSlotsForGender( pSoundnames, c, gender ); |
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if ( c <= 0 ) |
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{ |
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return -1; |
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} |
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CUtlVector< int > slots; |
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for ( int i = 0; i < c; i++ ) |
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{ |
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if ( pSoundnames[ i ].gender == gender && |
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pSoundnames[ i ].available ) |
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{ |
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slots.AddToTail( i ); |
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} |
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} |
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if ( slots.Count() >= 1 ) |
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{ |
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int idx = slots[ randomStream->RandomInt( 0, slots.Count() - 1 ) ]; |
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return idx; |
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} |
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int idx = randomStream->RandomInt( 0, c - 1 ); |
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return idx; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *soundname - |
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// params - |
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// Output : Returns true on success, false on failure. |
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//----------------------------------------------------------------------------- |
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bool CSoundEmitterSystemBase::GetParametersForSound( const char *soundname, CSoundParameters& params, gender_t gender, bool isbeingemitted /*= false*/ ) |
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{ |
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HSOUNDSCRIPTHANDLE index = (HSOUNDSCRIPTHANDLE)GetSoundIndex( soundname ); |
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if ( index == SOUNDEMITTER_INVALID_HANDLE ) |
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{ |
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static CUtlSymbolTable soundWarnings; |
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char key[ 256 ]; |
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Q_snprintf( key, sizeof( key ), "%s:%s", soundname, params.soundname ); |
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if ( UTL_INVAL_SYMBOL == soundWarnings.Find( key ) ) |
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{ |
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soundWarnings.AddString( key ); |
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DevMsg( "CSoundEmitterSystemBase::GetParametersForSound: No such sound %s\n", soundname ); |
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} |
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return false; |
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} |
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return GetParametersForSoundEx( soundname, index, params, gender, isbeingemitted ); |
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} |
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CSoundParametersInternal *CSoundEmitterSystemBase::InternalGetParametersForSound( int index ) |
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{ |
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if ( !m_Sounds.IsValidHandle( index ) ) |
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{ |
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Assert( !"CSoundEmitterSystemBase::InternalGetParametersForSound: Bogus index" ); |
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return NULL; |
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} |
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return &m_Sounds[ index ]->m_SoundParams; |
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} |
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static void SplitName( char const *input, int splitchar, int splitlen, char *before, int beforelen, char *after, int afterlen ) |
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{ |
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char const *in = input; |
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char *out = before; |
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int c = 0; |
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int l = 0; |
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int maxl = beforelen; |
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while ( *in ) |
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{ |
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if ( c == splitchar ) |
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{ |
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while ( --splitlen >= 0 ) |
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{ |
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in++; |
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} |
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*out = 0; |
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out = after; |
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maxl = afterlen; |
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c++; |
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continue; |
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} |
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if ( l >= maxl ) |
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{ |
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in++; |
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c++; |
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continue; |
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} |
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*out++ = *in++; |
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l++; |
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c++; |
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} |
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*out = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : params - |
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// *wavename - |
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// gender - |
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//----------------------------------------------------------------------------- |
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void CSoundEmitterSystemBase::AddSoundName( CSoundParametersInternal& params, char const *wavename, gender_t gender ) |
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{ |
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CUtlSymbol sym = m_Waves.AddString( wavename ); |
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SoundFile e; |
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e.symbol = sym; |
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e.gender = gender; |
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if ( gender != GENDER_NONE ) |
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{ |
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params.SetUsesGenderToken( true ); |
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} |
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params.AddSoundName( e ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : params - |
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// *wavename - |
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//----------------------------------------------------------------------------- |
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void CSoundEmitterSystemBase::ExpandSoundNameMacros( CSoundParametersInternal& params, char const *wavename ) |
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{ |
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char const *p = Q_stristr( wavename, SOUNDGENDER_MACRO ); |
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if ( !p ) |
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{ |
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AddSoundName( params, wavename, GENDER_NONE ); |
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return; |
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} |
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int offset = p - wavename; |
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Assert( offset >= 0 ); |
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int duration = SOUNDGENDER_MACRO_LENGTH; |
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// Create a "male" and "female" version of the sound |
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char before[ 256 ], after[ 256 ]; |
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Q_memset( before, 0, sizeof( before ) ); |
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Q_memset( after, 0, sizeof( after ) ); |
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SplitName( wavename, offset, duration, before, sizeof( before ), after, sizeof( after ) ); |
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char temp[ 256 ]; |
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Q_snprintf( temp, sizeof( temp ), "%s%s%s", before, "male", after ); |
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AddSoundName( params, temp, GENDER_MALE ); |
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Q_snprintf( temp, sizeof( temp ), "%s%s%s", before, "female", after ); |
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AddSoundName( params, temp, GENDER_FEMALE ); |
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|
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// Add the conversion entry with the gender tags still in it |
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CUtlSymbol sym = m_Waves.AddString( wavename ); |
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SoundFile e; |
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e.symbol = sym; |
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e.gender = GENDER_NONE; |
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params.AddConvertedName( e ); |
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} |
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void CSoundEmitterSystemBase::GenderExpandString( gender_t gender, char const *in, char *out, int maxlen ) |
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{ |
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// Assume the worst |
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Q_strncpy( out, in, maxlen ); |
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|
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char const *p = Q_stristr( in, SOUNDGENDER_MACRO ); |
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if ( !p ) |
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{ |
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return; |
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} |
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|
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// Look up actor gender |
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if ( gender == GENDER_NONE ) |
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{ |
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return; |
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} |
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|
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int offset = p - in; |
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Assert( offset >= 0 ); |
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int duration = SOUNDGENDER_MACRO_LENGTH; |
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|
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// Create a "male" and "female" version of the sound |
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char before[ 256 ], after[ 256 ]; |
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Q_memset( before, 0, sizeof( before ) ); |
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Q_memset( after, 0, sizeof( after ) ); |
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|
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SplitName( in, offset, duration, before, sizeof( before ), after, sizeof( after ) ); |
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|
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switch ( gender ) |
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{ |
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default: |
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case GENDER_NONE: |
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{ |
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Assert( !"CSoundEmitterSystemBase::GenderExpandString: expecting MALE or FEMALE!" ); |
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} |
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break; |
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case GENDER_MALE: |
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{ |
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Q_snprintf( out, maxlen, "%s%s%s", before, "male", after ); |
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} |
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break; |
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case GENDER_FEMALE: |
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{ |
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Q_snprintf( out, maxlen, "%s%s%s", before, "female", after ); |
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} |
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break; |
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} |
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} |
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|
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *actorname - |
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// *in - |
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// *out - |
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// maxlen - |
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//----------------------------------------------------------------------------- |
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void CSoundEmitterSystemBase::GenderExpandString( char const *actormodel, char const *in, char *out, int maxlen ) |
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{ |
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gender_t gender = GetActorGender( actormodel ); |
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GenderExpandString( gender, in, out, maxlen ); |
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} |
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|
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void CSoundEmitterSystemBase::LoadGlobalActors() |
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{ |
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// Now load the global actor list from the scripts/globalactors.txt file |
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KeyValues *allActors = NULL; |
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|
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allActors = new KeyValues( "allactors" ); |
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if ( allActors->LoadFromFile( filesystem, "scripts/global_actors.txt", NULL ) ) |
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{ |
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KeyValues *pvkActor; |
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for ( pvkActor = allActors->GetFirstSubKey(); pvkActor != NULL; pvkActor = pvkActor->GetNextKey() ) |
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{ |
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UtlHashHandle_t idx = m_ActorGenders.Find( pvkActor->GetName() ); |
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if ( idx == m_ActorGenders.InvalidHandle() ) |
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{ |
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if ( m_ActorGenders.Count() > 254 ) |
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{ |
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Warning( "Exceeded max number of actors in scripts/global_actors.txt\n" ); |
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break; |
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} |
|
|
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gender_t gender = GENDER_NONE; |
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if ( !Q_stricmp( pvkActor->GetString(), "male" ) ) |
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{ |
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gender = GENDER_MALE; |
|
} |
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else if (!Q_stricmp( pvkActor->GetString(), "female" ) ) |
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{ |
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gender = GENDER_FEMALE; |
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} |
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m_ActorGenders.Insert( pvkActor->GetName(), gender ); |
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} |
|
} |
|
} |
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allActors->deleteThis(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *actorname - |
|
// Output : gender_t |
|
//----------------------------------------------------------------------------- |
|
gender_t CSoundEmitterSystemBase::GetActorGender( char const *actormodel ) |
|
{ |
|
char actor[ 256 ]; |
|
actor[0] = 0; |
|
if ( actormodel ) |
|
{ |
|
Q_FileBase( actormodel, actor, sizeof( actor ) ); |
|
} |
|
|
|
UtlHashHandle_t idx = m_ActorGenders.Find( actor ); |
|
if ( idx == m_ActorGenders.InvalidHandle() ) |
|
return GENDER_NONE; |
|
|
|
return m_ActorGenders[ idx ]; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *soundname - |
|
// params - |
|
// Output : Returns true on success, false on failure. |
|
//----------------------------------------------------------------------------- |
|
bool CSoundEmitterSystemBase::InitSoundInternalParameters( const char *soundname, KeyValues *kv, CSoundParametersInternal& params ) |
|
{ |
|
KeyValues *pKey = kv->GetFirstSubKey(); |
|
while ( pKey ) |
|
{ |
|
if ( !Q_strcasecmp( pKey->GetName(), "channel" ) ) |
|
{ |
|
params.ChannelFromString( pKey->GetString() ); |
|
} |
|
else if ( !Q_strcasecmp( pKey->GetName(), "volume" ) ) |
|
{ |
|
params.VolumeFromString( pKey->GetString() ); |
|
} |
|
else if ( !Q_strcasecmp( pKey->GetName(), "pitch" ) ) |
|
{ |
|
params.PitchFromString( pKey->GetString() ); |
|
} |
|
else if ( !Q_strcasecmp( pKey->GetName(), "wave" ) ) |
|
{ |
|
ExpandSoundNameMacros( params, pKey->GetString() ); |
|
} |
|
else if ( !Q_strcasecmp( pKey->GetName(), "rndwave" ) ) |
|
{ |
|
KeyValues *pWaves = pKey->GetFirstSubKey(); |
|
while ( pWaves ) |
|
{ |
|
ExpandSoundNameMacros( params, pWaves->GetString() ); |
|
|
|
pWaves = pWaves->GetNextKey(); |
|
} |
|
} |
|
else if ( !Q_strcasecmp( pKey->GetName(), "attenuation" ) || !Q_strcasecmp( pKey->GetName(), "CompatibilityAttenuation" ) ) |
|
{ |
|
if ( !Q_strncasecmp( pKey->GetString(), "SNDLVL_", strlen( "SNDLVL_" ) ) ) |
|
{ |
|
DevMsg( "CSoundEmitterSystemBase::GetParametersForSound: sound %s has \"attenuation\" with %s value!\n", |
|
soundname, pKey->GetString() ); |
|
} |
|
|
|
if ( !Q_strncasecmp( pKey->GetString(), "ATTN_", strlen( "ATTN_" ) ) ) |
|
{ |
|
params.SetSoundLevel( ATTN_TO_SNDLVL( TranslateAttenuation( pKey->GetString() ) ) ); |
|
} |
|
else |
|
{ |
|
interval_t interval; |
|
interval = ReadInterval( pKey->GetString() ); |
|
|
|
// Translate from attenuation to soundlevel |
|
float start = interval.start; |
|
float end = interval.start + interval.range; |
|
|
|
params.SetSoundLevel( ATTN_TO_SNDLVL( start ), ATTN_TO_SNDLVL( end ) - ATTN_TO_SNDLVL( start ) ); |
|
} |
|
|
|
// Goldsrc compatibility mode.. feed the sndlevel value through the sound engine interface in such a way |
|
// that it can reconstruct the original sndlevel value and flag the sound as using Goldsrc attenuation. |
|
bool bCompatibilityAttenuation = !Q_strcasecmp( pKey->GetName(), "CompatibilityAttenuation" ); |
|
if ( bCompatibilityAttenuation ) |
|
{ |
|
if ( params.GetSoundLevel().range != 0 ) |
|
{ |
|
Warning( "CompatibilityAttenuation for sound %s must have same start and end values.\n", soundname ); |
|
} |
|
|
|
params.SetSoundLevel( SNDLEVEL_TO_COMPATIBILITY_MODE( params.GetSoundLevel().start ) ); |
|
} |
|
} |
|
else if ( !Q_strcasecmp( pKey->GetName(), "soundlevel" ) ) |
|
{ |
|
if ( !Q_strncasecmp( pKey->GetString(), "ATTN_", strlen( "ATTN_" ) ) ) |
|
{ |
|
DevMsg( "CSoundEmitterSystemBase::GetParametersForSound: sound %s has \"soundlevel\" with %s value!\n", |
|
soundname, pKey->GetString() ); |
|
} |
|
|
|
params.SoundLevelFromString( pKey->GetString() ); |
|
} |
|
else if ( !Q_strcasecmp( pKey->GetName(), "play_to_owner_only" ) ) |
|
{ |
|
params.SetOnlyPlayToOwner( pKey->GetInt() ? true : false ); |
|
} |
|
else if ( !Q_strcasecmp( pKey->GetName(), "delay_msec" ) ) |
|
{ |
|
// Don't allow negative delay |
|
params.SetDelayMsec( max( 0, pKey->GetInt() ) ); |
|
|
|
} |
|
|
|
pKey = pKey->GetNextKey(); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *soundname - |
|
// Output : char const |
|
//----------------------------------------------------------------------------- |
|
const char *CSoundEmitterSystemBase::GetWavFileForSound( const char *soundname, char const *actormodel ) |
|
{ |
|
gender_t gender = GetActorGender( actormodel ); |
|
return GetWavFileForSound( soundname, gender ); |
|
} |
|
|
|
const char *CSoundEmitterSystemBase::GetWavFileForSound( const char *soundname, gender_t gender ) |
|
{ |
|
CSoundParameters params; |
|
if ( !GetParametersForSound( soundname, params, gender ) ) |
|
{ |
|
return soundname; |
|
} |
|
|
|
if ( !params.soundname[ 0 ] ) |
|
{ |
|
return soundname; |
|
} |
|
|
|
static char outsound[ 512 ]; |
|
Q_strncpy( outsound, params.soundname, sizeof( outsound ) ); |
|
return outsound; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *soundname - |
|
// Output : soundlevel_t |
|
//----------------------------------------------------------------------------- |
|
soundlevel_t CSoundEmitterSystemBase::LookupSoundLevel( const char *soundname ) |
|
{ |
|
CSoundParameters params; |
|
if ( !GetParametersForSound( soundname, params, GENDER_NONE ) ) |
|
{ |
|
return SNDLVL_NORM; |
|
} |
|
|
|
return params.soundlevel; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *filename - |
|
//----------------------------------------------------------------------------- |
|
void CSoundEmitterSystemBase::AddSoundsFromFile( const char *filename, bool bPreload, bool bIsOverride /*=false*/, bool bRefresh /*=false*/ ) |
|
{ |
|
CSoundScriptFile sf; |
|
sf.hFilename = filesystem->FindOrAddFileName( filename ); |
|
sf.dirty = false; |
|
|
|
int scriptindex = m_SoundKeyValues.AddToTail( sf ); |
|
|
|
int replaceCount = 0; |
|
int newOverrideCount = 0; |
|
int duplicatedReplacements = 0; |
|
|
|
// Open the soundscape data file, and abort if we can't |
|
KeyValues *kv = new KeyValues( "" ); |
|
if ( filesystem->LoadKeyValues( *kv, IFileSystem::TYPE_SOUNDEMITTER, filename, "GAME" ) ) |
|
{ |
|
// parse out all of the top level sections and save their names |
|
KeyValues *pKeys = kv; |
|
while ( pKeys ) |
|
{ |
|
if ( pKeys->GetFirstSubKey() ) |
|
{ |
|
if ( m_Sounds.Count() >= 65534 ) |
|
{ |
|
Warning( "Exceeded maximum number of sound emitter entries\n" ); |
|
break; |
|
} |
|
|
|
CSoundEntry *pEntry; |
|
|
|
{ |
|
MEM_ALLOC_CREDIT(); |
|
pEntry = new CSoundEntry; |
|
} |
|
|
|
pEntry->m_Name = pKeys->GetName(); |
|
pEntry->m_bRemoved = false; |
|
pEntry->m_nScriptFileIndex = scriptindex; |
|
pEntry->m_bIsOverride = bIsOverride; |
|
|
|
if ( bIsOverride ) |
|
{ |
|
++newOverrideCount; |
|
} |
|
|
|
UtlHashHandle_t lookup = m_Sounds.Insert( pEntry ); // insert returns existing item if found |
|
if ( m_Sounds[ lookup ] != pEntry ) |
|
{ |
|
if ( bIsOverride ) |
|
{ |
|
MEM_ALLOC_CREDIT(); |
|
|
|
// Store off the old sound if it's not already an "override" from another file!!! |
|
// Otherwise, just whack it again!!! |
|
if ( !m_Sounds[ lookup ]->IsOverride() ) |
|
{ |
|
m_SavedOverrides.AddToTail( m_Sounds[ lookup ] ); |
|
} |
|
else |
|
{ |
|
++duplicatedReplacements; |
|
} |
|
|
|
InitSoundInternalParameters( pKeys->GetName(), pKeys, pEntry->m_SoundParams ); |
|
pEntry->m_SoundParams.SetShouldPreload( bPreload ); // this gets handled by game code after initting. |
|
|
|
m_Sounds.ReplaceKey( lookup, pEntry ); |
|
|
|
++replaceCount; |
|
} |
|
else if ( bRefresh ) |
|
{ |
|
InitSoundInternalParameters( pKeys->GetName(), pKeys, m_Sounds[ lookup ]->m_SoundParams ); |
|
} |
|
#if 0 |
|
else |
|
{ |
|
DevMsg( "CSoundEmitterSystem::AddSoundsFromFile(%s): Entry %s duplicated, skipping\n", filename, pKeys->GetName() ); |
|
} |
|
#endif |
|
} |
|
else |
|
{ |
|
MEM_ALLOC_CREDIT(); |
|
|
|
InitSoundInternalParameters( pKeys->GetName(), pKeys, pEntry->m_SoundParams ); |
|
pEntry->m_SoundParams.SetShouldPreload( bPreload ); // this gets handled by game code after initting. |
|
} |
|
} |
|
pKeys = pKeys->GetNextKey(); |
|
} |
|
|
|
kv->deleteThis(); |
|
} |
|
else |
|
{ |
|
if ( !bIsOverride ) |
|
{ |
|
Warning( "CSoundEmitterSystem::AddSoundsFromFile: No such file %s\n", filename ); |
|
} |
|
|
|
// Discard |
|
m_SoundKeyValues.Remove( scriptindex ); |
|
|
|
kv->deleteThis(); |
|
|
|
return; |
|
} |
|
|
|
|
|
if ( bIsOverride ) |
|
{ |
|
DevMsg( "SoundEmitter: adding map sound overrides from %s [%i total, %i replacements, %i duplicated replacements]\n", |
|
filename, |
|
newOverrideCount, |
|
replaceCount, |
|
duplicatedReplacements ); |
|
} |
|
|
|
Assert( scriptindex >= 0 ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Reload a sound emitter file (used to refresh files after sv_pure is turned on) |
|
//----------------------------------------------------------------------------- |
|
void CSoundEmitterSystemBase::ReloadSoundEntriesInList( IFileList *pFilesToReload ) |
|
{ |
|
int i, c; |
|
c = m_SoundKeyValues.Count(); |
|
CUtlVector< const char * > processed; |
|
for ( i = 0; i < c ; i++ ) |
|
{ |
|
const char *pszFileName = GetSoundScriptName( i ); |
|
if ( pszFileName && pszFileName[0] ) |
|
{ |
|
if ( processed.Find( pszFileName) == processed.InvalidIndex() && pFilesToReload->IsFileInList( pszFileName ) ) |
|
{ |
|
Msg( "Reloading sound file '%s' due to pure settings.\n", pszFileName ); |
|
|
|
AddSoundsFromFile( pszFileName, false, false, true ); |
|
|
|
// Now mark this file name as being reloaded |
|
processed.AddToTail( pszFileName ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Force ModShutdown and ModInit, skips checks for how many systems have |
|
// requested inits (for con commands). |
|
//----------------------------------------------------------------------------- |
|
void CSoundEmitterSystemBase::Flush() |
|
{ |
|
InternalModShutdown(); |
|
InternalModInit(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
int CSoundEmitterSystemBase::CheckForMissingWavFiles( bool verbose ) |
|
{ |
|
int missing = 0; |
|
|
|
int c = GetSoundCount(); |
|
int i; |
|
char testfile[ 512 ]; |
|
|
|
for ( i = 0; i < c; i++ ) |
|
{ |
|
CSoundParametersInternal *internal = InternalGetParametersForSound( i ); |
|
if ( !internal ) |
|
{ |
|
Assert( 0 ); |
|
continue; |
|
} |
|
|
|
int waveCount = internal->NumSoundNames(); |
|
for ( int wave = 0; wave < waveCount; wave++ ) |
|
{ |
|
CUtlSymbol sym = internal->GetSoundNames()[ wave ].symbol; |
|
const char *name = m_Waves.String( sym ); |
|
if ( !name || !name[ 0 ] ) |
|
{ |
|
Assert( 0 ); |
|
continue; |
|
} |
|
|
|
// Skip ! sentence stuff |
|
if ( name[0] == CHAR_SENTENCE ) |
|
continue; |
|
Q_snprintf( testfile, sizeof( testfile ), "sound/%s", PSkipSoundChars( name ) ); |
|
if ( filesystem->FileExists( testfile ) ) |
|
continue; |
|
|
|
internal->SetHadMissingWaveFiles( true ); |
|
|
|
++missing; |
|
|
|
if ( verbose ) |
|
{ |
|
DevMsg( "Sound %s references missing file %s\n", GetSoundName( i ), name ); |
|
} |
|
} |
|
} |
|
|
|
return missing; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *key - |
|
// Output : float |
|
//----------------------------------------------------------------------------- |
|
float CSoundEmitterSystemBase::TranslateAttenuation( const char *key ) |
|
{ |
|
if ( !key ) |
|
{ |
|
Assert( 0 ); |
|
return ATTN_NORM; |
|
} |
|
|
|
if ( !Q_strcasecmp( key, "ATTN_NONE" ) ) |
|
return ATTN_NONE; |
|
|
|
if ( !Q_strcasecmp( key, "ATTN_NORM" ) ) |
|
return ATTN_NORM; |
|
|
|
if ( !Q_strcasecmp( key, "ATTN_IDLE" ) ) |
|
return ATTN_IDLE; |
|
|
|
if ( !Q_strcasecmp( key, "ATTN_STATIC" ) ) |
|
return ATTN_STATIC; |
|
|
|
if ( !Q_strcasecmp( key, "ATTN_RICOCHET" ) ) |
|
return ATTN_RICOCHET; |
|
|
|
if ( !Q_strcasecmp( key, "ATTN_GUNFIRE" ) ) |
|
return ATTN_GUNFIRE; |
|
|
|
DevMsg( "CSoundEmitterSystem: Unknown attenuation key %s\n", key ); |
|
|
|
return ATTN_NORM; |
|
} |
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *key - |
|
// Output : soundlevel_t |
|
//----------------------------------------------------------------------------- |
|
soundlevel_t CSoundEmitterSystemBase::TranslateSoundLevel( const char *key ) |
|
{ |
|
return TextToSoundLevel( key ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Convert "chan_xxx" into integer value for channel |
|
// Input : *name - |
|
// Output : static int |
|
//----------------------------------------------------------------------------- |
|
int CSoundEmitterSystemBase::TranslateChannel( const char *name ) |
|
{ |
|
return TextToChannel( name ); |
|
} |
|
|
|
const char *CSoundEmitterSystemBase::GetSourceFileForSound( int index ) const |
|
{ |
|
if ( index < 0 || index >= (int)m_Sounds.Count() ) |
|
{ |
|
Assert( 0 ); |
|
return ""; |
|
} |
|
|
|
CSoundEntry const *entry = m_Sounds[ index ]; |
|
int scriptindex = entry->m_nScriptFileIndex; |
|
if ( scriptindex < 0 || scriptindex >= m_SoundKeyValues.Count() ) |
|
{ |
|
Assert( 0 ); |
|
return ""; |
|
} |
|
static char fn[ 512 ]; |
|
if ( filesystem->String( m_SoundKeyValues[ scriptindex ].hFilename, fn, sizeof( fn ) )) |
|
{ |
|
return fn; |
|
} |
|
Assert( 0 ); |
|
return ""; |
|
} |
|
|
|
const char *CSoundEmitterSystemBase::GetWaveName( CUtlSymbol& sym ) |
|
{ |
|
return m_Waves.String( sym ); |
|
} |
|
|
|
int CSoundEmitterSystemBase::FindSoundScript( const char *name ) const |
|
{ |
|
int i, c; |
|
|
|
FileNameHandle_t hFilename = filesystem->FindFileName( name ); |
|
if ( hFilename ) |
|
{ |
|
// First, make sure it's known |
|
c = m_SoundKeyValues.Count(); |
|
for ( i = 0; i < c ; i++ ) |
|
{ |
|
if ( m_SoundKeyValues[ i ].hFilename == hFilename ) |
|
{ |
|
return i; |
|
} |
|
} |
|
} |
|
|
|
return m_SoundKeyValues.InvalidIndex(); |
|
} |
|
|
|
bool CSoundEmitterSystemBase::AddSound( const char *soundname, const char *scriptfile, const CSoundParametersInternal& params ) |
|
{ |
|
int idx = GetSoundIndex( soundname ); |
|
|
|
|
|
int i = FindSoundScript( scriptfile ); |
|
if ( i == m_SoundKeyValues.InvalidIndex() ) |
|
{ |
|
Warning( "CSoundEmitterSystemBase::AddSound( '%s', '%s', ... ), script file not list in manifest '%s'\n", |
|
soundname, scriptfile, MANIFEST_FILE ); |
|
return false; |
|
} |
|
|
|
MEM_ALLOC_CREDIT(); |
|
|
|
// More like an update... |
|
if ( IsValidIndex( idx ) ) |
|
{ |
|
CSoundEntry *entry = m_Sounds[ idx ]; |
|
|
|
entry->m_bRemoved = false; |
|
entry->m_nScriptFileIndex = i; |
|
entry->m_SoundParams.CopyFrom( params ); |
|
|
|
m_SoundKeyValues[ i ].dirty = true; |
|
|
|
return true; |
|
} |
|
|
|
CSoundEntry *pEntry = new CSoundEntry; |
|
pEntry->m_Name = soundname; |
|
pEntry->m_bRemoved = false; |
|
pEntry->m_nScriptFileIndex = i; |
|
pEntry->m_SoundParams.CopyFrom( params ); |
|
|
|
m_Sounds.Insert( pEntry ); |
|
|
|
m_SoundKeyValues[ i ].dirty = true; |
|
|
|
return true; |
|
} |
|
|
|
void CSoundEmitterSystemBase::RemoveSound( const char *soundname ) |
|
{ |
|
int idx = GetSoundIndex( soundname ); |
|
if ( !IsValidIndex( idx ) ) |
|
{ |
|
Warning( "Can't remove %s, no such sound!\n", soundname ); |
|
return; |
|
} |
|
|
|
m_Sounds[ idx ]->m_bRemoved = true; |
|
|
|
// Mark script as dirty |
|
int scriptindex = m_Sounds[ idx ]->m_nScriptFileIndex; |
|
if ( scriptindex < 0 || scriptindex >= m_SoundKeyValues.Count() ) |
|
{ |
|
Assert( 0 ); |
|
return; |
|
} |
|
|
|
m_SoundKeyValues[ scriptindex ].dirty = true; |
|
} |
|
|
|
void CSoundEmitterSystemBase::MoveSound( const char *soundname, const char *newscript ) |
|
{ |
|
int idx = GetSoundIndex( soundname ); |
|
if ( !IsValidIndex( idx ) ) |
|
{ |
|
Warning( "Can't move '%s', no such sound!\n", soundname ); |
|
return; |
|
} |
|
|
|
int oldscriptindex = m_Sounds[ idx ]->m_nScriptFileIndex; |
|
if ( oldscriptindex < 0 || oldscriptindex >= m_SoundKeyValues.Count() ) |
|
{ |
|
Assert( 0 ); |
|
return; |
|
} |
|
|
|
int newscriptindex = FindSoundScript( newscript ); |
|
if ( newscriptindex == m_SoundKeyValues.InvalidIndex() ) |
|
{ |
|
Warning( "CSoundEmitterSystemBase::MoveSound( '%s', '%s' ), script file not list in manifest '%s'\n", |
|
soundname, newscript, MANIFEST_FILE ); |
|
return; |
|
} |
|
|
|
// No actual change |
|
if ( oldscriptindex == newscriptindex ) |
|
{ |
|
return; |
|
} |
|
|
|
// Move it |
|
m_Sounds[ idx ]->m_nScriptFileIndex = newscriptindex; |
|
|
|
// Mark both scripts as dirty |
|
m_SoundKeyValues[ oldscriptindex ].dirty = true; |
|
m_SoundKeyValues[ newscriptindex ].dirty = true; |
|
} |
|
|
|
int CSoundEmitterSystemBase::GetNumSoundScripts() const |
|
{ |
|
return m_SoundKeyValues.Count(); |
|
} |
|
|
|
const char *CSoundEmitterSystemBase::GetSoundScriptName( int index ) const |
|
{ |
|
if ( index < 0 || index >= m_SoundKeyValues.Count() ) |
|
return NULL; |
|
|
|
static char fn[ 512 ]; |
|
if ( filesystem->String( m_SoundKeyValues[ index ].hFilename, fn, sizeof( fn ) ) ) |
|
{ |
|
return fn; |
|
} |
|
return ""; |
|
} |
|
|
|
bool CSoundEmitterSystemBase::IsSoundScriptDirty( int index ) const |
|
{ |
|
if ( index < 0 || index >= m_SoundKeyValues.Count() ) |
|
return false; |
|
|
|
return m_SoundKeyValues[ index ].dirty; |
|
} |
|
|
|
void CSoundEmitterSystemBase::SaveChangesToSoundScript( int scriptindex ) |
|
{ |
|
const char *outfile = GetSoundScriptName( scriptindex ); |
|
if ( !outfile ) |
|
{ |
|
Msg( "CSoundEmitterSystemBase::SaveChangesToSoundScript: No script file for index %i\n", scriptindex ); |
|
return; |
|
} |
|
|
|
if ( filesystem->FileExists( outfile ) && |
|
!filesystem->IsFileWritable( outfile ) ) |
|
{ |
|
Warning( "%s is not writable, can't save data to file\n", outfile ); |
|
return; |
|
} |
|
|
|
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER ); |
|
|
|
// FIXME: Write sound script header |
|
if ( filesystem->FileExists( GAME_SOUNDS_HEADER_BLOCK ) ) |
|
{ |
|
FileHandle_t header = filesystem->Open( GAME_SOUNDS_HEADER_BLOCK, "rb", NULL ); |
|
if ( header != FILESYSTEM_INVALID_HANDLE ) |
|
{ |
|
int len = filesystem->Size( header ); |
|
|
|
unsigned char *data = new unsigned char[ len + 1 ]; |
|
Q_memset( data, 0, len + 1 ); |
|
|
|
filesystem->Read( data, len, header ); |
|
filesystem->Close( header ); |
|
|
|
data[ len ] = 0; |
|
|
|
char *p = (char *)data; |
|
while ( *p ) |
|
{ |
|
if ( *p != '\r' ) |
|
{ |
|
buf.PutChar( *p ); |
|
} |
|
++p; |
|
} |
|
|
|
delete[] data; |
|
} |
|
|
|
buf.Printf( "\n" ); |
|
} |
|
|
|
|
|
int c = GetSoundCount(); |
|
for ( int i = 0; i < c; i++ ) |
|
{ |
|
if ( Q_stricmp( outfile, GetSourceFileForSound( i ) ) ) |
|
continue; |
|
|
|
// It's marked for deletion, just skip it |
|
if ( m_Sounds[ i ]->m_bRemoved ) |
|
continue; |
|
|
|
CSoundParametersInternal *p = InternalGetParametersForSound( i ); |
|
if ( !p ) |
|
continue; |
|
|
|
buf.Printf( "\"%s\"\n{\n", GetSoundName( i ) ); |
|
|
|
buf.Printf( "\t\"channel\"\t\t\"%s\"\n", p->ChannelToString() ); |
|
buf.Printf( "\t\"volume\"\t\t\"%s\"\n", p->VolumeToString() ); |
|
buf.Printf( "\t\"pitch\"\t\t\t\"%s\"\n", p->PitchToString() ); |
|
buf.Printf( "\n" ); |
|
buf.Printf( "\t\"soundlevel\"\t\"%s\"\n", p->SoundLevelToString() ); |
|
|
|
if ( p->OnlyPlayToOwner() ) |
|
{ |
|
buf.Printf( "\t\"play_to_owner_only\"\t\"1\"\n" ); |
|
} |
|
|
|
if ( p->GetDelayMsec() != 0 ) |
|
{ |
|
buf.Printf( "\t\"delay_msec\"\t\"%i\"\n", p->GetDelayMsec() ); |
|
} |
|
|
|
int totalCount = 0; |
|
|
|
int waveCount = p->NumSoundNames(); |
|
int convertedCount = p->NumConvertedNames(); |
|
|
|
totalCount = ( waveCount - 2 * convertedCount ) + convertedCount; |
|
|
|
if ( totalCount > 0 ) |
|
{ |
|
buf.Printf( "\n" ); |
|
|
|
if ( waveCount == 1 ) |
|
{ |
|
Assert( p->GetSoundNames()[ 0 ].gender == GENDER_NONE ); |
|
buf.Printf( "\t\"wave\"\t\t\t\"%s\"\n", GetWaveName( p->GetSoundNames()[ 0 ].symbol ) ); |
|
} |
|
else if ( convertedCount == 1 ) |
|
{ |
|
Assert( p->GetConvertedNames()[ 0 ].gender == GENDER_NONE ); |
|
buf.Printf( "\t\"wave\"\t\t\t\"%s\"\n", GetWaveName( p->GetConvertedNames()[ 0 ].symbol ) ); |
|
} |
|
else |
|
{ |
|
buf.Printf( "\t\"rndwave\"\n" ); |
|
buf.Printf( "\t{\n" ); |
|
|
|
int wave; |
|
for ( wave = 0; wave < waveCount; wave++ ) |
|
{ |
|
// Skip macro-expanded names |
|
if ( p->GetSoundNames()[ wave ].gender != GENDER_NONE ) |
|
continue; |
|
|
|
buf.Printf( "\t\t\"wave\"\t\"%s\"\n", GetWaveName( p->GetSoundNames()[ wave ].symbol ) ); |
|
} |
|
for ( wave = 0; wave < convertedCount; wave++ ) |
|
{ |
|
buf.Printf( "\t\t\"wave\"\t\"%s\"\n", GetWaveName( p->GetConvertedNames()[ wave ].symbol ) ); |
|
} |
|
|
|
buf.Printf( "\t}\n" ); |
|
} |
|
|
|
} |
|
|
|
buf.Printf( "}\n" ); |
|
|
|
if ( i != c - 1 ) |
|
{ |
|
buf.Printf( "\n" ); |
|
} |
|
} |
|
|
|
// Write it out baby |
|
FileHandle_t fh = filesystem->Open( outfile, "wt" ); |
|
if (fh) |
|
{ |
|
filesystem->Write( buf.Base(), buf.TellPut(), fh ); |
|
filesystem->Close(fh); |
|
|
|
// Changed saved successfully |
|
m_SoundKeyValues[ scriptindex ].dirty = false; |
|
} |
|
else |
|
{ |
|
Warning( "SceneManager_SaveSoundsToScriptFile: Unable to write file %s!!!\n", outfile ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
// Input : *name - |
|
// Output : CUtlSymbol |
|
//----------------------------------------------------------------------------- |
|
CUtlSymbol CSoundEmitterSystemBase::AddWaveName( const char *name ) |
|
{ |
|
return m_Waves.AddString( name ); |
|
} |
|
|
|
void CSoundEmitterSystemBase::RenameSound( const char *soundname, const char *newname ) |
|
{ |
|
// Same name? |
|
if ( !Q_stricmp( soundname, newname ) ) |
|
{ |
|
return; |
|
} |
|
|
|
int oldindex = GetSoundIndex( soundname ); |
|
if ( !IsValidIndex( oldindex ) ) |
|
{ |
|
Msg( "Can't rename %s, no such sound\n", soundname ); |
|
return; |
|
} |
|
|
|
int check = GetSoundIndex( newname ); |
|
if ( IsValidIndex( check ) ) |
|
{ |
|
Msg( "Can't rename %s to %s, new name already in list\n", soundname, newname ); |
|
return; |
|
} |
|
|
|
MEM_ALLOC_CREDIT(); |
|
|
|
// Copy out old entry |
|
CSoundEntry *pEntry = m_Sounds[ oldindex ]; |
|
// Remove it |
|
m_Sounds.Remove( pEntry ); |
|
pEntry->m_Name = newname; |
|
// Re-insert in new spot |
|
m_Sounds.Insert( pEntry ); |
|
|
|
// Mark associated script as dirty |
|
m_SoundKeyValues[ pEntry->m_nScriptFileIndex ].dirty = true; |
|
} |
|
|
|
void CSoundEmitterSystemBase::UpdateSoundParameters( const char *soundname, const CSoundParametersInternal& params ) |
|
{ |
|
int idx = GetSoundIndex( soundname ); |
|
if ( !IsValidIndex( idx ) ) |
|
{ |
|
Msg( "Can't UpdateSoundParameters %s, no such sound\n", soundname ); |
|
return; |
|
} |
|
|
|
CSoundEntry *entry = m_Sounds[ idx ]; |
|
|
|
if ( entry->m_SoundParams == params ) |
|
{ |
|
// No changes |
|
return; |
|
} |
|
|
|
// Update parameters |
|
entry->m_SoundParams.CopyFrom( params ); |
|
// Set dirty flag |
|
m_SoundKeyValues[ entry->m_nScriptFileIndex ].dirty = true; |
|
} |
|
|
|
bool CSoundEmitterSystemBase::IsUsingGenderToken( char const *soundname ) |
|
{ |
|
int soundindex = GetSoundIndex( soundname ); |
|
if ( soundindex < 0 ) |
|
return false; |
|
|
|
// Look up the sound level from the soundemitter system |
|
CSoundParametersInternal *params = InternalGetParametersForSound( soundindex ); |
|
if ( !params ) |
|
return false; |
|
|
|
return params->UsesGenderToken(); |
|
} |
|
unsigned int CSoundEmitterSystemBase::GetManifestFileTimeChecksum() |
|
{ |
|
return m_uManifestPlusScriptChecksum; |
|
} |
|
|
|
bool CSoundEmitterSystemBase::GetParametersForSoundEx( const char *soundname, HSOUNDSCRIPTHANDLE& handle, CSoundParameters& params, gender_t gender, bool isbeingemitted /*= false*/ ) |
|
{ |
|
if ( handle == SOUNDEMITTER_INVALID_HANDLE ) |
|
{ |
|
handle = GetSoundIndex( soundname ); |
|
if ( handle == SOUNDEMITTER_INVALID_HANDLE ) |
|
return false; |
|
} |
|
|
|
CSoundParametersInternal *internal = InternalGetParametersForSound( (int)handle ); |
|
if ( !internal ) |
|
{ |
|
Assert( 0 ); |
|
DevMsg( "CSoundEmitterSystemBase::GetParametersForSound: No such sound %s\n", soundname ); |
|
return false; |
|
} |
|
|
|
params.channel = internal->GetChannel(); |
|
params.volume = internal->GetVolume().Random(); |
|
params.pitch = internal->GetPitch().Random(); |
|
params.pitchlow = internal->GetPitch().start; |
|
params.pitchhigh = params.pitchlow + internal->GetPitch().range; |
|
params.delay_msec = internal->GetDelayMsec(); |
|
params.count = internal->NumSoundNames(); |
|
params.soundname[ 0 ] = 0; |
|
|
|
int bestIndex = FindBestSoundForGender( internal->GetSoundNames(), internal->NumSoundNames(), gender ); |
|
|
|
if ( bestIndex >= 0 ) |
|
{ |
|
Q_strncpy( params.soundname, GetWaveName( internal->GetSoundNames()[ bestIndex ].symbol), sizeof( params.soundname ) ); |
|
|
|
// If we are actually emitting the sound, mark it as not available... |
|
if ( isbeingemitted ) |
|
{ |
|
internal->GetSoundNames()[ bestIndex ].available = 0; |
|
} |
|
} |
|
params.soundlevel = (soundlevel_t)(int)internal->GetSoundLevel().Random(); |
|
params.play_to_owner_only = internal->OnlyPlayToOwner(); |
|
|
|
if ( !params.soundname[ 0 ] ) |
|
{ |
|
DevMsg( "CSoundEmitterSystemBase::GetParametersForSound: sound %s has no wave or rndwave key!\n", soundname ); |
|
return false; |
|
} |
|
|
|
if ( internal->HadMissingWaveFiles() && |
|
params.soundname[ 0 ] != CHAR_SENTENCE ) |
|
{ |
|
char testfile[ 256 ]; |
|
Q_snprintf( testfile, sizeof( testfile ), "sound/%s", PSkipSoundChars( params.soundname ) ); |
|
if ( !filesystem->FileExists( testfile ) ) |
|
{ |
|
// Prevent repetitive spew... |
|
static CUtlSymbolTable soundWarnings; |
|
char key[ 256 ]; |
|
Q_snprintf( key, sizeof( key ), "%s:%s", soundname, params.soundname ); |
|
if ( UTL_INVAL_SYMBOL == soundWarnings.Find( key ) ) |
|
{ |
|
soundWarnings.AddString( key ); |
|
|
|
DevMsg( "CSoundEmitterSystemBase::GetParametersForSound: sound '%s' references wave '%s' which doesn't exist on disk!\n", |
|
soundname, |
|
params.soundname ); |
|
} |
|
return false; |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
soundlevel_t CSoundEmitterSystemBase::LookupSoundLevelByHandle( char const *soundname, HSOUNDSCRIPTHANDLE& handle ) |
|
{ |
|
if ( handle == SOUNDEMITTER_INVALID_HANDLE ) |
|
{ |
|
handle = (HSOUNDSCRIPTHANDLE)GetSoundIndex( soundname ); |
|
if ( handle == SOUNDEMITTER_INVALID_HANDLE ) |
|
return SNDLVL_NORM; |
|
} |
|
|
|
CSoundParametersInternal *internal = InternalGetParametersForSound( (int)handle ); |
|
if ( !internal ) |
|
{ |
|
return SNDLVL_NORM; |
|
} |
|
|
|
return (soundlevel_t)(int)internal->GetSoundLevel().Random(); |
|
} |
|
|
|
|
|
// Called from both client and server (single player) or just one (server only in dedicated server and client only if connected to a remote server) |
|
// Called by LevelInitPreEntity to override sound scripts for the mod with level specific overrides based on custom mapnames, etc. |
|
void CSoundEmitterSystemBase::AddSoundOverrides( char const *scriptfile, bool bPreload /*= false*/ ) |
|
{ |
|
FileNameHandle_t handle = filesystem->FindOrAddFileName( scriptfile ); |
|
if ( m_OverrideFiles.Find( handle ) != m_OverrideFiles.InvalidIndex() ) |
|
return; |
|
|
|
m_OverrideFiles.AddToTail( handle ); |
|
// These are overrides |
|
AddSoundsFromFile( scriptfile, bPreload, true ); |
|
} |
|
|
|
// Called by either client or server in LevelShutdown to clear out custom overrides |
|
void CSoundEmitterSystemBase::ClearSoundOverrides() |
|
{ |
|
int i; |
|
int removed = 0; |
|
|
|
for ( UtlHashHandle_t i = m_Sounds.FirstHandle(); i != m_Sounds.InvalidHandle(); ) |
|
{ |
|
CSoundEntry *entry = m_Sounds[ i ]; |
|
if ( entry->IsOverride() ) |
|
{ |
|
i = m_Sounds.RemoveAndAdvance( i ); |
|
++removed; |
|
} |
|
else |
|
{ |
|
i = m_Sounds.NextHandle( i ); |
|
} |
|
} |
|
|
|
if (removed > 0 || m_SavedOverrides.Count() > 0 ) |
|
{ |
|
Warning( "SoundEmitter: removing map sound overrides [%i to remove, %i to restore]\n", |
|
removed, |
|
m_SavedOverrides.Count() ); |
|
} |
|
|
|
// Now restore the original entries into the main dictionary. |
|
for ( i = 0; i < m_SavedOverrides.Count(); ++i ) |
|
{ |
|
CSoundEntry *entry = m_SavedOverrides[ i ]; |
|
m_Sounds.Insert( entry ); |
|
} |
|
|
|
m_SavedOverrides.Purge(); |
|
m_OverrideFiles.Purge(); |
|
} |
|
|
|
CSoundEmitterSystemBase g_SoundEmitterSystemBase; |
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CSoundEmitterSystemBase, ISoundEmitterSystemBase, |
|
SOUNDEMITTERSYSTEM_INTERFACE_VERSION, g_SoundEmitterSystemBase ); |