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41 lines
1.3 KiB
41 lines
1.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef REPLAY_DBG_H
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#define REPLAY_DBG_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "replay/ienginereplay.h"
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#include "convar.h"
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//----------------------------------------------------------------------------------------
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extern ConVar replay_debug;
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extern IEngineReplay *g_pEngine;
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//----------------------------------------------------------------------------------------
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#define IF_REPLAY_DBG( x_ ) if ( replay_debug.GetBool() ) { x_; }
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#define IF_REPLAY_DBGN( x_, n_ ) if ( replay_debug.GetInt() >= n_ ) { x_; }
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#define IF_REPLAY_DBG2( x_ ) IF_REPLAY_DBGN( x_, 2 )
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#define IF_REPLAY_DBG3( x_ ) IF_REPLAY_DBGN( x_, 3 )
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#ifndef DEDICATED
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#define DBG( x_ ) IF_REPLAY_DBG( Msg( "%f: " x_, g_pEngine->GetHostTime() ) )
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#define DBGN( x_, n_ ) IF_REPLAY_DBGN( Msg( "%f: " x_, g_pEngine->GetHostTime() ), n_ )
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#define DBG2( x_ ) DBGN( x_, 2 )
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#define DBG3( x_ ) DBGN( x_, 3 )
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#else
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#define DBG( x_ )
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#define DBG2( x_ )
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#endif
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//----------------------------------------------------------------------------------------
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#endif // REPLAY_DBG_H
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