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83 lines
2.1 KiB
83 lines
2.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "movieobjects/dmetransform.h"
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#include "tier0/dbg.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "mathlib/vector.h"
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#include "mathlib/mathlib.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeTransform, CDmeTransform );
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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void CDmeTransform::OnConstruction()
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{
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m_Position.Init( this, "position" );
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m_Orientation.Init( this, "orientation" );
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}
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void CDmeTransform::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// FIXME: Replace this with actual methods to do editing
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//-----------------------------------------------------------------------------
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void CDmeTransform::SetTransform( const matrix3x4_t &transform )
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{
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Vector origin;
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Quaternion angles;
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MatrixAngles( transform, angles, origin );
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m_Orientation.Set( angles );
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m_Position.Set( origin );
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}
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void CDmeTransform::GetTransform( matrix3x4_t &transform )
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{
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QuaternionMatrix( m_Orientation.Get(), m_Position.Get(), transform );
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}
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const Vector &CDmeTransform::GetPosition() const
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{
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return m_Position.Get();
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}
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void CDmeTransform::SetPosition( const Vector &vecPosition )
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{
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m_Position = vecPosition;
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}
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const Quaternion &CDmeTransform::GetOrientation() const
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{
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return m_Orientation.Get();
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}
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void CDmeTransform::SetOrientation( const Quaternion &orientation )
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{
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m_Orientation = orientation;
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}
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CDmAttribute *CDmeTransform::GetPositionAttribute()
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{
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return m_Position.GetAttribute();
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}
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CDmAttribute *CDmeTransform::GetOrientationAttribute()
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{
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return m_Orientation.GetAttribute();
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}
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