//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "movieobjects/dmetransform.h" #include "tier0/dbg.h" #include "datamodel/dmelementfactoryhelper.h" #include "mathlib/vector.h" #include "mathlib/mathlib.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Expose this class to the scene database //----------------------------------------------------------------------------- IMPLEMENT_ELEMENT_FACTORY( DmeTransform, CDmeTransform ); //----------------------------------------------------------------------------- // Constructor, destructor //----------------------------------------------------------------------------- void CDmeTransform::OnConstruction() { m_Position.Init( this, "position" ); m_Orientation.Init( this, "orientation" ); } void CDmeTransform::OnDestruction() { } //----------------------------------------------------------------------------- // FIXME: Replace this with actual methods to do editing //----------------------------------------------------------------------------- void CDmeTransform::SetTransform( const matrix3x4_t &transform ) { Vector origin; Quaternion angles; MatrixAngles( transform, angles, origin ); m_Orientation.Set( angles ); m_Position.Set( origin ); } void CDmeTransform::GetTransform( matrix3x4_t &transform ) { QuaternionMatrix( m_Orientation.Get(), m_Position.Get(), transform ); } const Vector &CDmeTransform::GetPosition() const { return m_Position.Get(); } void CDmeTransform::SetPosition( const Vector &vecPosition ) { m_Position = vecPosition; } const Quaternion &CDmeTransform::GetOrientation() const { return m_Orientation.Get(); } void CDmeTransform::SetOrientation( const Quaternion &orientation ) { m_Orientation = orientation; } CDmAttribute *CDmeTransform::GetPositionAttribute() { return m_Position.GetAttribute(); } CDmAttribute *CDmeTransform::GetOrientationAttribute() { return m_Orientation.GetAttribute(); }