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48 lines
1.1 KiB
48 lines
1.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TOOLSWEPTHULL_H
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#define TOOLSWEPTHULL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "ToolInterface.h"
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class CMapSweptPlayerHull;
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class CMapPointHandle;
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class CToolSweptPlayerHull : public CBaseTool
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{
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public:
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CToolSweptPlayerHull(void);
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void Attach(CMapSweptPlayerHull *pPoint, int nPointIndex);
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//
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// CBaseTool implementation.
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//
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virtual ToolID_t GetToolID(void) { return TOOL_SWEPT_HULL; }
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virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual void RenderTool2D(CRender2D *pRender);
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//virtual void RenderTool3D(CRender3D *pRender);
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private:
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CMapSweptPlayerHull *m_pSweptHull; // The swept hull we are manipulating.
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int m_nPointIndex; // The index of the endpoint we are manipulating [0,1].
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};
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#endif // TOOLSWEPTHULL_H
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