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47 lines
1.1 KiB
47 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TOOLSWEPTHULL_H |
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#define TOOLSWEPTHULL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "ToolInterface.h" |
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class CMapSweptPlayerHull; |
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class CMapPointHandle; |
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class CToolSweptPlayerHull : public CBaseTool |
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{ |
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public: |
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CToolSweptPlayerHull(void); |
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void Attach(CMapSweptPlayerHull *pPoint, int nPointIndex); |
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// |
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// CBaseTool implementation. |
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// |
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virtual ToolID_t GetToolID(void) { return TOOL_SWEPT_HULL; } |
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virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual void RenderTool2D(CRender2D *pRender); |
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//virtual void RenderTool3D(CRender3D *pRender); |
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private: |
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CMapSweptPlayerHull *m_pSweptHull; // The swept hull we are manipulating. |
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int m_nPointIndex; // The index of the endpoint we are manipulating [0,1]. |
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}; |
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#endif // TOOLSWEPTHULL_H
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