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45 lines
897 B
45 lines
897 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Defines the interface for rendering in the 2D views.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef RENDER2D_H
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#define RENDER2D_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "Render.h"
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class CRender2D : public CRender
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{
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public:
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//
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// construction/deconstruction
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//
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CRender2D();
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~CRender2D();
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//
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// setup (view) data
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//
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void MoveTo( const Vector &vPoint );
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void DrawLineTo( const Vector &vPoint );
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void DrawRectangle( const Vector &vMins, const Vector &vMaxs, bool bFill = false, int extent = 0 );
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void DrawBox( const Vector &vMins, const Vector &vMaxs, bool bFill = false );
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void DrawCircle( const Vector &vCenter, float fRadius );
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protected:
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Vector m_vCurLine;
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};
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#endif // RENDER2D_H
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