You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
99 lines
2.6 KiB
99 lines
2.6 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef MAPKEYFRAME_H
|
||
|
#define MAPKEYFRAME_H
|
||
|
#pragma once
|
||
|
|
||
|
|
||
|
#include "MapHelper.h"
|
||
|
#include "hammer_mathlib.h"
|
||
|
#include "keyframe/keyframe.h"
|
||
|
|
||
|
|
||
|
class CMapAnimator;
|
||
|
class CHelperInfo;
|
||
|
|
||
|
|
||
|
class CMapKeyFrame : public CMapHelper
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
DECLARE_MAPCLASS(CMapKeyFrame,CMapHelper);
|
||
|
|
||
|
//
|
||
|
// Factories.
|
||
|
//
|
||
|
static CMapClass *CreateMapKeyFrame(CHelperInfo *pHelperInfo, CMapEntity *pParent);
|
||
|
|
||
|
//
|
||
|
// Construction/destruction.
|
||
|
//
|
||
|
CMapKeyFrame(void);
|
||
|
~CMapKeyFrame(void);
|
||
|
|
||
|
void CalcBounds(BOOL bFullUpdate = FALSE);
|
||
|
|
||
|
virtual size_t GetSize( void ) { return sizeof(*this); }
|
||
|
void Render3D(CRender3D *pRender);
|
||
|
virtual CMapClass *Copy(bool bUpdateDependencies);
|
||
|
virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
|
||
|
virtual void SetOrigin( Vector& pfOrigin );
|
||
|
virtual void GetQuatAngles( Quaternion &outQuat );
|
||
|
|
||
|
virtual void OnClone( CMapClass *pClone, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList );
|
||
|
virtual void OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType);
|
||
|
virtual void OnParentKeyChanged( const char* key, const char* value );
|
||
|
virtual void OnRemoveFromWorld( CMapWorld *pWorld, bool bNotifyChildren );
|
||
|
|
||
|
virtual void UpdateDependencies(CMapWorld *pWorld, CMapClass *pObject);
|
||
|
|
||
|
bool IsAnyKeyInSequenceSelected( void );
|
||
|
|
||
|
CMapKeyFrame *NextKeyFrame( void );
|
||
|
|
||
|
void SetAnimator(CMapAnimator *pAnimator);
|
||
|
virtual CMapAnimator *GetAnimator(void) { return m_pAnimator; }
|
||
|
|
||
|
CMapEntity *GetParentEntity( void );
|
||
|
|
||
|
float GetRemainingTime( CMapObjectList *pVisited = NULL );
|
||
|
float MoveTime( void ) { return m_flMoveTime; }
|
||
|
|
||
|
IPositionInterpolator* SetupPositionInterpolator( int iInterpolator );
|
||
|
|
||
|
protected:
|
||
|
|
||
|
void SetNextKeyFrame( CMapKeyFrame *pNext );
|
||
|
void RecalculateTimeFromSpeed( void );
|
||
|
void CheckForKeyFrameNextKeyLoops( void );
|
||
|
void BuildPathSegment( CMapKeyFrame *pPrev );
|
||
|
|
||
|
IPositionInterpolator *m_pPositionInterpolator;
|
||
|
int m_iPositionInterpolator;
|
||
|
int m_iChangeFrame;
|
||
|
|
||
|
Quaternion m_qAngles;
|
||
|
QAngle m_Angles;
|
||
|
float m_flMoveTime; // time it takes to travel to next key frame
|
||
|
float m_flSpeed; // average speed travelling to next time; if this is non-zero, m_flMoveTime is calculated from it
|
||
|
CMapAnimator *m_pAnimator; // The animator that is at the head of our path.
|
||
|
CMapKeyFrame *m_pNextKeyFrame; // The next keyframe in our path.
|
||
|
|
||
|
enum
|
||
|
{
|
||
|
MAX_LINE_POINTS = 10,
|
||
|
};
|
||
|
|
||
|
Vector m_LinePoints[MAX_LINE_POINTS];
|
||
|
bool m_bRebuildPath;
|
||
|
friend CMapAnimator;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // MAPKEYFRAME_H
|