You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
165 lines
4.8 KiB
165 lines
4.8 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef DETAILOBJECTS_H
|
||
|
#define DETAILOBJECTS_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "mathlib/mathlib.h"
|
||
|
#include "datamap.h"
|
||
|
#include "bspfile.h"
|
||
|
#include "builddisp.h"
|
||
|
#include "mapface.h"
|
||
|
#include "mapdisp.h"
|
||
|
#include "utlsymbol.h"
|
||
|
#include "sprite.h"
|
||
|
#include "studiomodel.h"
|
||
|
|
||
|
//=============================================================================
|
||
|
// DetailObjects:: class
|
||
|
//=============================================================================
|
||
|
|
||
|
class DetailObjects : public CMapPoint
|
||
|
{
|
||
|
// Comparators Functions for initialized member lists
|
||
|
|
||
|
// Error checking.. make sure the model is valid + is a static prop
|
||
|
struct StaticPropLookup_t
|
||
|
{
|
||
|
CUtlSymbol m_ModelName;
|
||
|
bool m_IsValid;
|
||
|
};
|
||
|
|
||
|
// Comparator for static property sorting
|
||
|
|
||
|
static bool StaticLess( StaticPropLookup_t const& src1, StaticPropLookup_t const& src2 )
|
||
|
{
|
||
|
return src1.m_ModelName < src2.m_ModelName;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Contructors / Destructors
|
||
|
//-----------------------------------------------------------------------------
|
||
|
public:
|
||
|
DetailObjects() {}
|
||
|
~DetailObjects();
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Internal Constants & Data Structures
|
||
|
//-----------------------------------------------------------------------------
|
||
|
protected:
|
||
|
enum { DETAIL_NAME_LENGTH = 128 };
|
||
|
|
||
|
enum DetailPropOrientation_t
|
||
|
{
|
||
|
DETAIL_PROP_ORIENT_NORMAL = 0,
|
||
|
DETAIL_PROP_ORIENT_SCREEN_ALIGNED,
|
||
|
DETAIL_PROP_ORIENT_SCREEN_ALIGNED_VERTICAL,
|
||
|
};
|
||
|
|
||
|
// NOTE: If DetailPropType_t enum changes, change CDetailModel::QuadsToDraw
|
||
|
// in detailobjectsystem.cpp
|
||
|
enum DetailPropType_t
|
||
|
{
|
||
|
DETAIL_PROP_TYPE_MODEL = 0,
|
||
|
DETAIL_PROP_TYPE_SPRITE,
|
||
|
DETAIL_PROP_TYPE_SHAPE_CROSS,
|
||
|
DETAIL_PROP_TYPE_SHAPE_TRI,
|
||
|
};
|
||
|
|
||
|
// Information about particular detail object types
|
||
|
enum
|
||
|
{
|
||
|
MODELFLAG_UPRIGHT = 0x1,
|
||
|
};
|
||
|
|
||
|
class DetailModel_t
|
||
|
{
|
||
|
public:
|
||
|
DetailModel_t();
|
||
|
CUtlSymbol m_ModelName;
|
||
|
float m_Amount;
|
||
|
float m_MinCosAngle;
|
||
|
float m_MaxCosAngle;
|
||
|
int m_Flags;
|
||
|
int m_Orientation;
|
||
|
int m_Type;
|
||
|
Vector2D m_Pos[2];
|
||
|
Vector2D m_Tex[2];
|
||
|
float m_flRandomScaleStdDev;
|
||
|
unsigned char m_ShapeSize;
|
||
|
unsigned char m_ShapeAngle;
|
||
|
unsigned char m_SwayAmount;
|
||
|
};
|
||
|
|
||
|
struct DetailObjectGroup_t
|
||
|
{
|
||
|
float m_Alpha;
|
||
|
CUtlVector< DetailModel_t > m_Models;
|
||
|
};
|
||
|
|
||
|
struct DetailObject_t
|
||
|
{
|
||
|
CUtlSymbol m_Name;
|
||
|
float m_Density;
|
||
|
CUtlVector< DetailObjectGroup_t > m_Groups;
|
||
|
|
||
|
bool operator==(const DetailObject_t& src ) const
|
||
|
{
|
||
|
return src.m_Name == m_Name;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Publically callable interfaces
|
||
|
//-----------------------------------------------------------------------------
|
||
|
public:
|
||
|
static void LoadEmitDetailObjectDictionary( char const* pGameDir );
|
||
|
static void BuildAnyDetailObjects(CMapFace *);
|
||
|
static void EnableBuildDetailObjects( bool bBuild ); // This is used to delay building detail objects until the
|
||
|
// end of the map load. Prevents it from generating the
|
||
|
// detail objects 3x more often than necessary.
|
||
|
|
||
|
void Render3D( CRender3D* pRender );
|
||
|
bool ShouldRenderLast(void);
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Internal Helper Functions
|
||
|
//-----------------------------------------------------------------------------
|
||
|
protected:
|
||
|
static const char *FindDetailVBSPName( void );
|
||
|
static void ParseDetailObjectFile( KeyValues& keyValues );
|
||
|
static void ParseDetailGroup( int detailId, KeyValues* pGroupKeyValues );
|
||
|
|
||
|
bool LoadStudioModel( char const* pFileName, char const* pEntityType, CUtlBuffer& buf );
|
||
|
float ComputeDisplacementFaceArea( CMapFace *pMapFace );
|
||
|
int SelectGroup( const DetailObject_t& detail, float alpha );
|
||
|
int SelectDetail( DetailObjectGroup_t const& group );
|
||
|
void PlaceDetail( DetailModel_t const& model, const Vector& pt, const Vector& normal );
|
||
|
void EmitDetailObjectsOnFace( CMapFace *pMapFace, DetailObject_t& detail );
|
||
|
void EmitDetailObjectsOnDisplacementFace( CMapFace *pMapFace, DetailObject_t& detail );
|
||
|
|
||
|
void AddDetailSpriteToFace( const Vector &vecOrigin, const QAngle &vecAngles, DetailModel_t const& model, float flScale );
|
||
|
void AddDetailModelToFace( const char* pModelName, const Vector& pt, const QAngle& angles, int nOrientation );
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Protected Data Members
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
static CUtlVector<DetailObject_t> s_DetailObjectDict; // static members?
|
||
|
static bool s_bBuildDetailObjects;
|
||
|
|
||
|
CUtlVector<CSpriteModel *> m_DetailSprites;
|
||
|
CUtlVector<StudioModel *> m_DetailModels;
|
||
|
};
|
||
|
|
||
|
#endif // DETAILOBJECTS_H
|