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164 lines
4.8 KiB
164 lines
4.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef DETAILOBJECTS_H |
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#define DETAILOBJECTS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "mathlib/mathlib.h" |
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#include "datamap.h" |
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#include "bspfile.h" |
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#include "builddisp.h" |
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#include "mapface.h" |
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#include "mapdisp.h" |
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#include "utlsymbol.h" |
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#include "sprite.h" |
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#include "studiomodel.h" |
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//============================================================================= |
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// DetailObjects:: class |
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//============================================================================= |
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class DetailObjects : public CMapPoint |
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{ |
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// Comparators Functions for initialized member lists |
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// Error checking.. make sure the model is valid + is a static prop |
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struct StaticPropLookup_t |
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{ |
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CUtlSymbol m_ModelName; |
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bool m_IsValid; |
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}; |
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// Comparator for static property sorting |
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static bool StaticLess( StaticPropLookup_t const& src1, StaticPropLookup_t const& src2 ) |
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{ |
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return src1.m_ModelName < src2.m_ModelName; |
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} |
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//----------------------------------------------------------------------------- |
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// Contructors / Destructors |
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//----------------------------------------------------------------------------- |
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public: |
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DetailObjects() {} |
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~DetailObjects(); |
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//----------------------------------------------------------------------------- |
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// Internal Constants & Data Structures |
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//----------------------------------------------------------------------------- |
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protected: |
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enum { DETAIL_NAME_LENGTH = 128 }; |
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enum DetailPropOrientation_t |
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{ |
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DETAIL_PROP_ORIENT_NORMAL = 0, |
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DETAIL_PROP_ORIENT_SCREEN_ALIGNED, |
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DETAIL_PROP_ORIENT_SCREEN_ALIGNED_VERTICAL, |
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}; |
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// NOTE: If DetailPropType_t enum changes, change CDetailModel::QuadsToDraw |
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// in detailobjectsystem.cpp |
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enum DetailPropType_t |
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{ |
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DETAIL_PROP_TYPE_MODEL = 0, |
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DETAIL_PROP_TYPE_SPRITE, |
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DETAIL_PROP_TYPE_SHAPE_CROSS, |
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DETAIL_PROP_TYPE_SHAPE_TRI, |
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}; |
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// Information about particular detail object types |
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enum |
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{ |
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MODELFLAG_UPRIGHT = 0x1, |
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}; |
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class DetailModel_t |
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{ |
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public: |
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DetailModel_t(); |
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CUtlSymbol m_ModelName; |
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float m_Amount; |
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float m_MinCosAngle; |
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float m_MaxCosAngle; |
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int m_Flags; |
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int m_Orientation; |
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int m_Type; |
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Vector2D m_Pos[2]; |
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Vector2D m_Tex[2]; |
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float m_flRandomScaleStdDev; |
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unsigned char m_ShapeSize; |
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unsigned char m_ShapeAngle; |
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unsigned char m_SwayAmount; |
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}; |
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struct DetailObjectGroup_t |
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{ |
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float m_Alpha; |
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CUtlVector< DetailModel_t > m_Models; |
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}; |
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struct DetailObject_t |
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{ |
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CUtlSymbol m_Name; |
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float m_Density; |
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CUtlVector< DetailObjectGroup_t > m_Groups; |
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bool operator==(const DetailObject_t& src ) const |
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{ |
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return src.m_Name == m_Name; |
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} |
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}; |
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//----------------------------------------------------------------------------- |
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// Publically callable interfaces |
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//----------------------------------------------------------------------------- |
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public: |
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static void LoadEmitDetailObjectDictionary( char const* pGameDir ); |
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static void BuildAnyDetailObjects(CMapFace *); |
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static void EnableBuildDetailObjects( bool bBuild ); // This is used to delay building detail objects until the |
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// end of the map load. Prevents it from generating the |
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// detail objects 3x more often than necessary. |
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void Render3D( CRender3D* pRender ); |
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bool ShouldRenderLast(void); |
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//----------------------------------------------------------------------------- |
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// Internal Helper Functions |
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//----------------------------------------------------------------------------- |
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protected: |
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static const char *FindDetailVBSPName( void ); |
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static void ParseDetailObjectFile( KeyValues& keyValues ); |
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static void ParseDetailGroup( int detailId, KeyValues* pGroupKeyValues ); |
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bool LoadStudioModel( char const* pFileName, char const* pEntityType, CUtlBuffer& buf ); |
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float ComputeDisplacementFaceArea( CMapFace *pMapFace ); |
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int SelectGroup( const DetailObject_t& detail, float alpha ); |
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int SelectDetail( DetailObjectGroup_t const& group ); |
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void PlaceDetail( DetailModel_t const& model, const Vector& pt, const Vector& normal ); |
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void EmitDetailObjectsOnFace( CMapFace *pMapFace, DetailObject_t& detail ); |
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void EmitDetailObjectsOnDisplacementFace( CMapFace *pMapFace, DetailObject_t& detail ); |
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void AddDetailSpriteToFace( const Vector &vecOrigin, const QAngle &vecAngles, DetailModel_t const& model, float flScale ); |
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void AddDetailModelToFace( const char* pModelName, const Vector& pt, const QAngle& angles, int nOrientation ); |
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//----------------------------------------------------------------------------- |
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// Protected Data Members |
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//----------------------------------------------------------------------------- |
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static CUtlVector<DetailObject_t> s_DetailObjectDict; // static members? |
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static bool s_bBuildDetailObjects; |
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CUtlVector<CSpriteModel *> m_DetailSprites; |
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CUtlVector<StudioModel *> m_DetailModels; |
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}; |
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#endif // DETAILOBJECTS_H
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