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34 lines
1.0 KiB
34 lines
1.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef BRUSHOPS_H
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#define BRUSHOPS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "MapFace.h"
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#define ON_PLANE_EPSILON 0.5f // Vertices must be within this many units of the plane to be considered on the plane.
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#define MIN_EDGE_LENGTH_EPSILON 0.1f // Edges shorter than this are considered degenerate.
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#define ROUND_VERTEX_EPSILON 0.01f // Vertices within this many units of an integer value will be rounded to an integer value.
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void Add3dError(DWORD dwObjectID, LPCTSTR pszReason, PVOID pInfo);
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winding_t *ClipWinding(winding_t *in, PLANE *split);
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winding_t *CopyWinding(winding_t *w);
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winding_t *NewWinding(int points);
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void FreeWinding (winding_t *w);
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winding_t *CreateWindingFromPlane(PLANE *pPlane);
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size_t WindingSize(int points);
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void RemoveDuplicateWindingPoints(winding_t *pWinding, float fMinDist = 0);
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#endif // BRUSHOPS_H
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