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33 lines
1.0 KiB
33 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef BRUSHOPS_H |
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#define BRUSHOPS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "MapFace.h" |
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#define ON_PLANE_EPSILON 0.5f // Vertices must be within this many units of the plane to be considered on the plane. |
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#define MIN_EDGE_LENGTH_EPSILON 0.1f // Edges shorter than this are considered degenerate. |
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#define ROUND_VERTEX_EPSILON 0.01f // Vertices within this many units of an integer value will be rounded to an integer value. |
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void Add3dError(DWORD dwObjectID, LPCTSTR pszReason, PVOID pInfo); |
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winding_t *ClipWinding(winding_t *in, PLANE *split); |
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winding_t *CopyWinding(winding_t *w); |
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winding_t *NewWinding(int points); |
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void FreeWinding (winding_t *w); |
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winding_t *CreateWindingFromPlane(PLANE *pPlane); |
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size_t WindingSize(int points); |
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void RemoveDuplicateWindingPoints(winding_t *pWinding, float fMinDist = 0); |
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#endif // BRUSHOPS_H
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