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40 lines
939 B
40 lines
939 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TOOLDECAL_H
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#define TOOLDECAL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "ToolInterface.h"
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class CToolDecal : public CBaseTool
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{
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public:
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//
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// CBaseTool implementation.
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//
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virtual ToolID_t GetToolID(void) { return TOOL_DECAL; }
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virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
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virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
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virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
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private:
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void SetDecalCursor(void);
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};
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#endif // TOOLDECAL_H
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