Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TOOLDECAL_H
#define TOOLDECAL_H
#ifdef _WIN32
#pragma once
#endif
#include "ToolInterface.h"
class CToolDecal : public CBaseTool
{
public:
//
// CBaseTool implementation.
//
virtual ToolID_t GetToolID(void) { return TOOL_DECAL; }
virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
private:
void SetDecalCursor(void);
};
#endif // TOOLDECAL_H