You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
39 lines
1.0 KiB
39 lines
1.0 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef BACKGROUNDMENUBUTTON_H
|
||
|
#define BACKGROUNDMENUBUTTON_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include <vgui_controls/Button.h>
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Baseclass for the left and right ingame menus that lay on the background
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CBackgroundMenuButton : public vgui::Button
|
||
|
{
|
||
|
public:
|
||
|
CBackgroundMenuButton(vgui::Panel *parent, const char *name);
|
||
|
~CBackgroundMenuButton();
|
||
|
|
||
|
virtual void OnCommand(const char *command);
|
||
|
|
||
|
protected:
|
||
|
vgui::Menu *RecursiveLoadGameMenu(KeyValues *datafile);
|
||
|
vgui::Menu *m_pMenu;
|
||
|
|
||
|
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
|
||
|
|
||
|
private:
|
||
|
vgui::IImage *m_pImage, *m_pMouseOverImage;
|
||
|
typedef vgui::Button BaseClass;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // BACKGROUNDMENUBUTTON_H
|