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39 lines
1.0 KiB
39 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef BACKGROUNDMENUBUTTON_H |
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#define BACKGROUNDMENUBUTTON_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Button.h> |
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//----------------------------------------------------------------------------- |
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// Purpose: Baseclass for the left and right ingame menus that lay on the background |
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//----------------------------------------------------------------------------- |
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class CBackgroundMenuButton : public vgui::Button |
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{ |
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public: |
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CBackgroundMenuButton(vgui::Panel *parent, const char *name); |
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~CBackgroundMenuButton(); |
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virtual void OnCommand(const char *command); |
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protected: |
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vgui::Menu *RecursiveLoadGameMenu(KeyValues *datafile); |
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vgui::Menu *m_pMenu; |
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme); |
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private: |
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vgui::IImage *m_pImage, *m_pMouseOverImage; |
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typedef vgui::Button BaseClass; |
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}; |
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#endif // BACKGROUNDMENUBUTTON_H
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